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Deimos Anamoly Redux

   (22 reviews)
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4 Screenshots

About This File

New, updated version of E2M1, with a few combative suprises... it 'seems' classic....


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Guest

  
Basically a part of E2M1 with some small random extensions and a few Tormentor667 (or so) monsters. There is about no architecture, almost no ambiance, and the short and totally uninteresting gameplay has nothing like a leitmotiv, you'll find just a few ugly places with some random monsters. And a lót of texture misalignments. Overall it looks & feels like being made during lunchtime. 1* WOT, and believe the absurd 5* legendary votes on your own risk.

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NuMetalManiak

  
ok map, kinda feels like you'd expect more though.

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Guest

  
Awful. Too many damaging floors; unnecessary use of DECORATE monsters, the last secret is 100% pointless since everything is dead, many texture misalignments. Nothing special.

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Guest

Unknown date

  
Solid map; eventually very challenging. The new monsters didn't bother me.

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Guest

Unknown date

  
3.8/5 although gameplay is not so good

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Guest

Unknown date

  
A re-imagining of E2M1 with excellent design, great flow and some nasty surprises. Too much use of damaging floors without health or alternate routes, and the Hectebus was either too hard in his tunnel or too easy if you retreat back to the small flesh area where you can just snipe at him. What's the point of a secret with invisibility AFTER I've killed all the bad guys? Looks great, plays like crap. 2/5

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Guest

Unknown date

  
ill admit i like remakes, and this is actually pretty damn good in my opinion. a nice quick map with some added extra's, i do love the fleshy parts greatly 4/5 - hnsolo77

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Guest

Unknown date

  
Yes indeed. The hectebus ruined my day. Except that, it was quite nice.

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Guest

Unknown date

  
YES!

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Guest

Unknown date

  
Too many damaging floors

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Guest

Unknown date

  
It was ok. The hectebus was too easy. ***

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Guest

Unknown date

  
I rather enjoyed it. The plasma zombies were an unexpected twist, and the "Hectebus" made for an interesting boss fight. The stage provided just enough enemies to be a challenge, without running out of ammo or being forced into a corner. A good stage; 5/5

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Guest

Unknown date

  
Very nice redux and nice enemy placement and very nice choice of textures. I give it four stars.

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Guest

Unknown date

  
Great remake, alot better than the original. Very fun gameplay with two new enemies, the hectubus and plasma zombie. both pretty hard 4/5

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Guest

Unknown date

  
Well done!

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Guest

Unknown date

  
nice remake, love the idea with the plasma dudes in the dark room. 4/5 - Optimus

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Guest

Unknown date

  
Enjoyed that. Liked the Plasma Zombies, was not a big fan of the Hectebus before but with a little retreating he wasn't a problem in this map. Progression was straight-forward, which is always welcome.

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Guest

Unknown date

  
Too many damaging floors. And plasma guys that ambush you as you run across them to a medikit. Good looking, mind

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Guest

Unknown date

  
fun 3.5/5

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Guest

Unknown date

  
A pretty decent remake of a classic map, the Hectebus ruined it because IMO it wasn't meant to be in Ultimate DooM. But the plasma guys were a nice touch! Over all, I shall give this a 3/5.-Candle M

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Guest

Unknown date

  
It was a good map but the hectubus was a bad idea.

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Unknown date

  
Good E2M1 re-imagining. Not similar enough to just feel like the map itself, and much harder too. Doesn't stand out, but worth doing that download.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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