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noobs

   (28 reviews)
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3 Screenshots

About This File

I wanted to make a simple WAD with only one monster, the newbie dudes (noobs) It takes some time till you grab your first weapon, so it's all about pistol action and hopefully some challenging or fun gameplay. Yep, the soldier humans are the only monsters you will encounter here and it gets a bit harder than you think without armour at all. Later in the game you can grab some armour, few health and weapons. Just be patient and upon the noobs carefully.

Never underestimate stupid zombies in large masses :P

p.s. This is my last WAD for a long while I am into a lot of activities and recently I got a new job so it's not like the old days when I would do creative things in my PC for 10 hours. I even had to release this unfinished WAD so that I get rid of it and not have it in my mind. Needs more decoration and more ideas..


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Guest

Unknown date

  
Wow, it's actually quite fun. Nice to be able to mow them all down :D

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Guest

Unknown date

  
Excellent wad. Though, once you got the shotgun, you got too many weapons too fast. That, ruined it. 1 Zombieman has 20 health, 2-3 pistol hits. Now, as true as that is, it doesn't matter, there are so many zombiemen, that's why it works so damn well. 50/5

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Guest

Unknown date

  
Nice level with only one type of monster, also architecture is cool. - TomoAlien

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Guest

Unknown date

  
Very nice, it's quite a challenge starting out, but gets a lot easier once you get the chaingun. Lighting and shadowing is excellent too. 4/5

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Guest

Unknown date

  
Lighting and shadowing is excellent? Meh! The graphic details are awful and the gameplay isn't fun, because there is only one monster type filled in underdetailed rooms. 2/5

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Guest

Unknown date

  
Its quite good if you want to practice your pistol skills but the chaingun sort of ruins it

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Guest

Unknown date

  
This has to be like one of the worst maps I've ever seen. Just my opinion.

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Guest

Unknown date

  
I liked this all right. The zombieman is usually disregarded as being weak and useless so it's interesting to play a map where they're posing a real threat like this. As a map it's pretty mediocre but it revolves around a good idea. 3/5

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Guest

Unknown date

  
Not bad. Making a map with only zombieman was an interesting idea. I had fun playing it. There are a few bugs here and there, but otherwise a well-presented idea. Good job. 4/5

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Guest

Unknown date

  
Nicely put together. Challenging gameplay and a few cool little traps. 4/5 -r_rr

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Guest

Unknown date

  
I thought this was nice. noobs.wad, 2 words: Bad Ass. I loved it's design. I Thought it was pretty Tough. Like that area with all the doors, and crushers, i was expecting them to open up, and the zombiemen would rain impending doom apon me. LOL That was one of my favorite parts. The crushers helped a hell of a lot. 977 zombiemen, eh? Pretty cool. Bad ass. The designer used the zombieman effectivly. *****

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Guest

Unknown date

  
LOL play this if you like manly lead, although shotgun zombies do a better job of pumping you full of hot, manly, magnum buckshot! 4/5

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Guest

Unknown date

  
at first it was frustrating because of the lack of health pick-ups, but it turned out well at the end. 3/5

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Guest

Unknown date

  
...I only hate too many chips want to pickup. Sorry! :( 2/5 - playerlin

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Guest

Unknown date

  
one thing: newbs are not noobs. newbs are new guys, mostly nice guys, but noobs are complete retards-idiots-noobs

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Guest

Unknown date

  
It was pretty fun, almost died on a few parts but had a good time. I don't know why people say the details were awful, I thought it was okay, and the lighting was nice.

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Unknown date

  
That was pretty good! Though remarkably easy once the chaingun was picked up, the stage provided plenty of challenge to keep me entertained. It had enough zombies to pose a significant threat (despite their low HP, their hitscan attacks more than speak for themselves, especially when the player lacks armor), without becoming boring or redundant. 5 stars!

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Unknown date

  
This is dated July 2008. It's a concept level where you fight zombiemen - 1520 of the little bastards, who mob you and chip away your health. Design-wise it's a non-linear classic-style techbase, a bit spartan, some bugs. It gets easier as it goes along; the start is quite tricky, but the majority of the baddies are in a parking lot-type area with crushers and plenty of space. On the whole it takes the concept as far as it can go.

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Guest

Unknown date

  
Hmm, that one was pretty good. The crusher part saved a lot of job. I've actually never seen a map with over 1500 monsters of the same kind, especially not Zombiemans. It played well, and that's what matters. 4/5 - Moti

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Unknown date

  
A pretty decent level, interesting use of the Zombieman. I'll give it a 3/5.-Candle M

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Unknown date

  
Meh. ~Kamikaze

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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