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noobs

   (28 reviews)
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3 Screenshots

About This File

I wanted to make a simple WAD with only one monster, the newbie dudes (noobs) It takes some time till you grab your first weapon, so it's all about pistol action and hopefully some challenging or fun gameplay. Yep, the soldier humans are the only monsters you will encounter here and it gets a bit harder than you think without armour at all. Later in the game you can grab some armour, few health and weapons. Just be patient and upon the noobs carefully.

Never underestimate stupid zombies in large masses :P

p.s. This is my last WAD for a long while I am into a lot of activities and recently I got a new job so it's not like the old days when I would do creative things in my PC for 10 hours. I even had to release this unfinished WAD so that I get rid of it and not have it in my mind. Needs more decoration and more ideas..


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Guest

Unknown date

  
Wow, it's actually quite fun. Nice to be able to mow them all down :D

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Guest

Unknown date

  
Excellent wad. Though, once you got the shotgun, you got too many weapons too fast. That, ruined it. 1 Zombieman has 20 health, 2-3 pistol hits. Now, as true as that is, it doesn't matter, there are so many zombiemen, that's why it works so damn well. 50/5

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Guest

Unknown date

  
Nice level with only one type of monster, also architecture is cool. - TomoAlien

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Guest

Unknown date

  
Very nice, it's quite a challenge starting out, but gets a lot easier once you get the chaingun. Lighting and shadowing is excellent too. 4/5

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Guest

Unknown date

  
Lighting and shadowing is excellent? Meh! The graphic details are awful and the gameplay isn't fun, because there is only one monster type filled in underdetailed rooms. 2/5

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Guest

Unknown date

  
Its quite good if you want to practice your pistol skills but the chaingun sort of ruins it

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Guest

Unknown date

  
This has to be like one of the worst maps I've ever seen. Just my opinion.

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Guest

Unknown date

  
I liked this all right. The zombieman is usually disregarded as being weak and useless so it's interesting to play a map where they're posing a real threat like this. As a map it's pretty mediocre but it revolves around a good idea. 3/5

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Guest

Unknown date

  
Not bad. Making a map with only zombieman was an interesting idea. I had fun playing it. There are a few bugs here and there, but otherwise a well-presented idea. Good job. 4/5

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Guest

Unknown date

  
Nicely put together. Challenging gameplay and a few cool little traps. 4/5 -r_rr

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Guest

Unknown date

  
I thought this was nice. noobs.wad, 2 words: Bad Ass. I loved it's design. I Thought it was pretty Tough. Like that area with all the doors, and crushers, i was expecting them to open up, and the zombiemen would rain impending doom apon me. LOL That was one of my favorite parts. The crushers helped a hell of a lot. 977 zombiemen, eh? Pretty cool. Bad ass. The designer used the zombieman effectivly. *****

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Guest

Unknown date

  
LOL play this if you like manly lead, although shotgun zombies do a better job of pumping you full of hot, manly, magnum buckshot! 4/5

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Guest

Unknown date

  
at first it was frustrating because of the lack of health pick-ups, but it turned out well at the end. 3/5

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Guest

Unknown date

  
...I only hate too many chips want to pickup. Sorry! :( 2/5 - playerlin

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Guest

Unknown date

  
one thing: newbs are not noobs. newbs are new guys, mostly nice guys, but noobs are complete retards-idiots-noobs

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Guest

Unknown date

  
It was pretty fun, almost died on a few parts but had a good time. I don't know why people say the details were awful, I thought it was okay, and the lighting was nice.

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Guest

Unknown date

  
That was pretty good! Though remarkably easy once the chaingun was picked up, the stage provided plenty of challenge to keep me entertained. It had enough zombies to pose a significant threat (despite their low HP, their hitscan attacks more than speak for themselves, especially when the player lacks armor), without becoming boring or redundant. 5 stars!

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Unknown date

  
This is dated July 2008. It's a concept level where you fight zombiemen - 1520 of the little bastards, who mob you and chip away your health. Design-wise it's a non-linear classic-style techbase, a bit spartan, some bugs. It gets easier as it goes along; the start is quite tricky, but the majority of the baddies are in a parking lot-type area with crushers and plenty of space. On the whole it takes the concept as far as it can go.

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Unknown date

  
Hmm, that one was pretty good. The crusher part saved a lot of job. I've actually never seen a map with over 1500 monsters of the same kind, especially not Zombiemans. It played well, and that's what matters. 4/5 - Moti

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Unknown date

  
A pretty decent level, interesting use of the Zombieman. I'll give it a 3/5.-Candle M

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Unknown date

  
Meh. ~Kamikaze

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
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      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
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    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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