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noobs

   (28 reviews)
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3 Screenshots

About This File

I wanted to make a simple WAD with only one monster, the newbie dudes (noobs) It takes some time till you grab your first weapon, so it's all about pistol action and hopefully some challenging or fun gameplay. Yep, the soldier humans are the only monsters you will encounter here and it gets a bit harder than you think without armour at all. Later in the game you can grab some armour, few health and weapons. Just be patient and upon the noobs carefully.

Never underestimate stupid zombies in large masses :P

p.s. This is my last WAD for a long while I am into a lot of activities and recently I got a new job so it's not like the old days when I would do creative things in my PC for 10 hours. I even had to release this unfinished WAD so that I get rid of it and not have it in my mind. Needs more decoration and more ideas..


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Guest

Unknown date

  
Wow, it's actually quite fun. Nice to be able to mow them all down :D

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Guest

Unknown date

  
Excellent wad. Though, once you got the shotgun, you got too many weapons too fast. That, ruined it. 1 Zombieman has 20 health, 2-3 pistol hits. Now, as true as that is, it doesn't matter, there are so many zombiemen, that's why it works so damn well. 50/5

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Guest

Unknown date

  
Nice level with only one type of monster, also architecture is cool. - TomoAlien

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Guest

Unknown date

  
Very nice, it's quite a challenge starting out, but gets a lot easier once you get the chaingun. Lighting and shadowing is excellent too. 4/5

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Guest

Unknown date

  
Lighting and shadowing is excellent? Meh! The graphic details are awful and the gameplay isn't fun, because there is only one monster type filled in underdetailed rooms. 2/5

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Guest

Unknown date

  
Its quite good if you want to practice your pistol skills but the chaingun sort of ruins it

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Guest

Unknown date

  
This has to be like one of the worst maps I've ever seen. Just my opinion.

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Guest

Unknown date

  
I liked this all right. The zombieman is usually disregarded as being weak and useless so it's interesting to play a map where they're posing a real threat like this. As a map it's pretty mediocre but it revolves around a good idea. 3/5

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Guest

Unknown date

  
Not bad. Making a map with only zombieman was an interesting idea. I had fun playing it. There are a few bugs here and there, but otherwise a well-presented idea. Good job. 4/5

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Guest

Unknown date

  
Nicely put together. Challenging gameplay and a few cool little traps. 4/5 -r_rr

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Guest

Unknown date

  
I thought this was nice. noobs.wad, 2 words: Bad Ass. I loved it's design. I Thought it was pretty Tough. Like that area with all the doors, and crushers, i was expecting them to open up, and the zombiemen would rain impending doom apon me. LOL That was one of my favorite parts. The crushers helped a hell of a lot. 977 zombiemen, eh? Pretty cool. Bad ass. The designer used the zombieman effectivly. *****

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Guest

Unknown date

  
LOL play this if you like manly lead, although shotgun zombies do a better job of pumping you full of hot, manly, magnum buckshot! 4/5

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Guest

Unknown date

  
at first it was frustrating because of the lack of health pick-ups, but it turned out well at the end. 3/5

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Guest

Unknown date

  
...I only hate too many chips want to pickup. Sorry! :( 2/5 - playerlin

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Guest

Unknown date

  
one thing: newbs are not noobs. newbs are new guys, mostly nice guys, but noobs are complete retards-idiots-noobs

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Guest

Unknown date

  
It was pretty fun, almost died on a few parts but had a good time. I don't know why people say the details were awful, I thought it was okay, and the lighting was nice.

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Guest

Unknown date

  
That was pretty good! Though remarkably easy once the chaingun was picked up, the stage provided plenty of challenge to keep me entertained. It had enough zombies to pose a significant threat (despite their low HP, their hitscan attacks more than speak for themselves, especially when the player lacks armor), without becoming boring or redundant. 5 stars!

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Unknown date

  
This is dated July 2008. It's a concept level where you fight zombiemen - 1520 of the little bastards, who mob you and chip away your health. Design-wise it's a non-linear classic-style techbase, a bit spartan, some bugs. It gets easier as it goes along; the start is quite tricky, but the majority of the baddies are in a parking lot-type area with crushers and plenty of space. On the whole it takes the concept as far as it can go.

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Unknown date

  
Hmm, that one was pretty good. The crusher part saved a lot of job. I've actually never seen a map with over 1500 monsters of the same kind, especially not Zombiemans. It played well, and that's what matters. 4/5 - Moti

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Unknown date

  
A pretty decent level, interesting use of the Zombieman. I'll give it a 3/5.-Candle M

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Unknown date

  
Meh. ~Kamikaze

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  • File Reviews

    • By digithead100 · Posted
      Pretty long maps and there are some real stinkers in there like map 19. But overall, its fun even though it can get frustrating at times.
    • By joepallai · Posted
      A fun, non-linear base level somewhat on the easy side but still worth playing and has good replayability.  
    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
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