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Shoot!

   (30 reviews)
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3 Screenshots

About This File

The aim was to create a level with a classic approach to custom pwad making. In other words, I just wanted to make an old school Doom 2 map with lots of fun action, a hard pumped midi track, no custom textures besides the sky and a short no-bullshit title!

I tested it with zDoom and it works fine in PRboom also. A limit removing sourceport is needed, zDoom recommended. And please avoid the use of jump and crouch features.


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Lightning Hunter

  
Just another good level by Chris Hansen, which is to be expected. The level is not as epic as some of his other work, but still holds up well on its own. As others have mentioned, the yellow skull key could be grabbed through the wall (in Risen3d). 4/5

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Unknown date

  
Nice map! 4/5!-Candle M

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Guest

Unknown date

  
It had the potential to be more challenging. I mean, I played awfully, hit by nearly every revenant, but I still came out with lots of health. But yeah, a well designed map!

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Guest

Unknown date

  
Not bad, but I played on skill 1 and it was too hard for me. So, the difficulty settings are not really implemented (played on ZDoom). Nice graphic details! I give this 4 stars.

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Guest

Unknown date

  
Excellent map, 5 stars, and who the f**k cares about the metalica music? Just idmus something else, or load up your favorite music wad to overwrite the midi. Plus I liked the midi anyways, a lot in fact. As for the map itself, the previous review has it all right.

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Guest

Unknown date

  
Cool, a bit low on ammo. 4/5 - Optimus

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Guest

Unknown date

  
It looks great, it plays good. Has brilliant design and layout. The only thing I didn't like was the music but who cares. She's still getting a 5. -P.C

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Guest

Unknown date

  
This isn't bad, although the mazy height variation feels kind of random and makes killing many of the semi-helpless foes rather easy, and the music was loud and annoying. In addition to the issues with the yellow key and its switch under vanilla behavior, the lowered nukage area before the baron section crashes Doom-plus (unknown special 3341). Use -complevel 2 when testing non-Boom WADs with PrBoom, at least.

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Guest

Unknown date

  
5/5, Very well done, Kept it classic, Amazing architecture and a healthy amount of enemies and its very very fun. Keep up the good work (Oh and good song lol)

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Memfis

Unknown date

  
Suffers from some zdoomisms (blocking hanging corpses, last trap is broken in prb+) and the music is indeed unfitting (so I used idmus20), excellent otherwise. Deserves 5 stars for the color changing teleporter alone. :) Really, that was a very cute and original trick.

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Unknown date

  
It didn't work, trying testing it sometimes. ~1/5

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Unknown date

  
AWESOME map!!! And I can't explain why it awesome... :P 5/5 - playerlin

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Unknown date

  
In prboom-plus you can bump the yellow key and finish the level really quick. Also, after pressing the yellow key switch, the bars blocking the imps don't seem to open and show a missing texture.

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Guest

Unknown date

  
Play this with zdoom 2.2.0 and the yellow key switch works. As for the map it's excellent it has a great layout and mostly close quarter encounters. 5/5

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Unknown date

  
It's a Chris Hansen wad, so of course it is great, but I must take off a star for that Metallica midi. Metallica midis were annoying in 1995 and they're outright unbearable now (and why always Metallica? Megadeth, Testament, and Overkill are feeling so, so ronery...). Please don't use one ever again. 4/5 --Woolie

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Unknown date

  
Rough,tough,said enough 5*

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Guest

Unknown date

  
great 5/5

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Guest

Unknown date

  
Very good! It has all the markings of a good map: nice layout, fun gameplay, cool aesthetics, and intelligent secrets. Highly recommended. 5/5

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Guest

Unknown date

  
D*** Good! **** 5/5 5 STARS actually 6 stars

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Unknown date

  
Ace

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Guest

Unknown date

  
I liked it. Very nice level design. Plenty of close quarters combat.

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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