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Shoot!

   (30 reviews)
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3 Screenshots

About This File

The aim was to create a level with a classic approach to custom pwad making. In other words, I just wanted to make an old school Doom 2 map with lots of fun action, a hard pumped midi track, no custom textures besides the sky and a short no-bullshit title!

I tested it with zDoom and it works fine in PRboom also. A limit removing sourceport is needed, zDoom recommended. And please avoid the use of jump and crouch features.


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Lightning Hunter

  
Just another good level by Chris Hansen, which is to be expected. The level is not as epic as some of his other work, but still holds up well on its own. As others have mentioned, the yellow skull key could be grabbed through the wall (in Risen3d). 4/5

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Guest

Unknown date

  
Nice map! 4/5!-Candle M

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Guest

Unknown date

  
It had the potential to be more challenging. I mean, I played awfully, hit by nearly every revenant, but I still came out with lots of health. But yeah, a well designed map!

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Guest

Unknown date

  
Not bad, but I played on skill 1 and it was too hard for me. So, the difficulty settings are not really implemented (played on ZDoom). Nice graphic details! I give this 4 stars.

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Guest

Unknown date

  
Excellent map, 5 stars, and who the f**k cares about the metalica music? Just idmus something else, or load up your favorite music wad to overwrite the midi. Plus I liked the midi anyways, a lot in fact. As for the map itself, the previous review has it all right.

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Guest

Unknown date

  
Cool, a bit low on ammo. 4/5 - Optimus

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Guest

Unknown date

  
It looks great, it plays good. Has brilliant design and layout. The only thing I didn't like was the music but who cares. She's still getting a 5. -P.C

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Guest

Unknown date

  
This isn't bad, although the mazy height variation feels kind of random and makes killing many of the semi-helpless foes rather easy, and the music was loud and annoying. In addition to the issues with the yellow key and its switch under vanilla behavior, the lowered nukage area before the baron section crashes Doom-plus (unknown special 3341). Use -complevel 2 when testing non-Boom WADs with PrBoom, at least.

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Guest

Unknown date

  
5/5, Very well done, Kept it classic, Amazing architecture and a healthy amount of enemies and its very very fun. Keep up the good work (Oh and good song lol)

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Memfis

Unknown date

  
Suffers from some zdoomisms (blocking hanging corpses, last trap is broken in prb+) and the music is indeed unfitting (so I used idmus20), excellent otherwise. Deserves 5 stars for the color changing teleporter alone. :) Really, that was a very cute and original trick.

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Guest

Unknown date

  
It didn't work, trying testing it sometimes. ~1/5

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Guest

Unknown date

  
AWESOME map!!! And I can't explain why it awesome... :P 5/5 - playerlin

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Guest

Unknown date

  
In prboom-plus you can bump the yellow key and finish the level really quick. Also, after pressing the yellow key switch, the bars blocking the imps don't seem to open and show a missing texture.

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Guest

Unknown date

  
Play this with zdoom 2.2.0 and the yellow key switch works. As for the map it's excellent it has a great layout and mostly close quarter encounters. 5/5

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Guest

Unknown date

  
It's a Chris Hansen wad, so of course it is great, but I must take off a star for that Metallica midi. Metallica midis were annoying in 1995 and they're outright unbearable now (and why always Metallica? Megadeth, Testament, and Overkill are feeling so, so ronery...). Please don't use one ever again. 4/5 --Woolie

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Guest

Unknown date

  
Rough,tough,said enough 5*

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Guest

Unknown date

  
great 5/5

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Guest

Unknown date

  
Very good! It has all the markings of a good map: nice layout, fun gameplay, cool aesthetics, and intelligent secrets. Highly recommended. 5/5

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Guest

Unknown date

  
D*** Good! **** 5/5 5 STARS actually 6 stars

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Guest

Unknown date

  
Ace

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Guest

Unknown date

  
I liked it. Very nice level design. Plenty of close quarters combat.

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  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
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