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Shoot!

   (30 reviews)
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3 Screenshots

About This File

The aim was to create a level with a classic approach to custom pwad making. In other words, I just wanted to make an old school Doom 2 map with lots of fun action, a hard pumped midi track, no custom textures besides the sky and a short no-bullshit title!

I tested it with zDoom and it works fine in PRboom also. A limit removing sourceport is needed, zDoom recommended. And please avoid the use of jump and crouch features.


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Lightning Hunter

  
Just another good level by Chris Hansen, which is to be expected. The level is not as epic as some of his other work, but still holds up well on its own. As others have mentioned, the yellow skull key could be grabbed through the wall (in Risen3d). 4/5

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Guest

Unknown date

  
Nice map! 4/5!-Candle M

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Guest

Unknown date

  
It had the potential to be more challenging. I mean, I played awfully, hit by nearly every revenant, but I still came out with lots of health. But yeah, a well designed map!

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Guest

Unknown date

  
Not bad, but I played on skill 1 and it was too hard for me. So, the difficulty settings are not really implemented (played on ZDoom). Nice graphic details! I give this 4 stars.

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Guest

Unknown date

  
Excellent map, 5 stars, and who the f**k cares about the metalica music? Just idmus something else, or load up your favorite music wad to overwrite the midi. Plus I liked the midi anyways, a lot in fact. As for the map itself, the previous review has it all right.

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Guest

Unknown date

  
Cool, a bit low on ammo. 4/5 - Optimus

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Guest

Unknown date

  
It looks great, it plays good. Has brilliant design and layout. The only thing I didn't like was the music but who cares. She's still getting a 5. -P.C

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Guest

Unknown date

  
This isn't bad, although the mazy height variation feels kind of random and makes killing many of the semi-helpless foes rather easy, and the music was loud and annoying. In addition to the issues with the yellow key and its switch under vanilla behavior, the lowered nukage area before the baron section crashes Doom-plus (unknown special 3341). Use -complevel 2 when testing non-Boom WADs with PrBoom, at least.

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Guest

Unknown date

  
5/5, Very well done, Kept it classic, Amazing architecture and a healthy amount of enemies and its very very fun. Keep up the good work (Oh and good song lol)

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Memfis

Unknown date

  
Suffers from some zdoomisms (blocking hanging corpses, last trap is broken in prb+) and the music is indeed unfitting (so I used idmus20), excellent otherwise. Deserves 5 stars for the color changing teleporter alone. :) Really, that was a very cute and original trick.

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Guest

Unknown date

  
It didn't work, trying testing it sometimes. ~1/5

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Unknown date

  
AWESOME map!!! And I can't explain why it awesome... :P 5/5 - playerlin

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Guest

Unknown date

  
In prboom-plus you can bump the yellow key and finish the level really quick. Also, after pressing the yellow key switch, the bars blocking the imps don't seem to open and show a missing texture.

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Guest

Unknown date

  
Play this with zdoom 2.2.0 and the yellow key switch works. As for the map it's excellent it has a great layout and mostly close quarter encounters. 5/5

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Guest

Unknown date

  
It's a Chris Hansen wad, so of course it is great, but I must take off a star for that Metallica midi. Metallica midis were annoying in 1995 and they're outright unbearable now (and why always Metallica? Megadeth, Testament, and Overkill are feeling so, so ronery...). Please don't use one ever again. 4/5 --Woolie

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Unknown date

  
Rough,tough,said enough 5*

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Guest

Unknown date

  
great 5/5

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Guest

Unknown date

  
Very good! It has all the markings of a good map: nice layout, fun gameplay, cool aesthetics, and intelligent secrets. Highly recommended. 5/5

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Guest

Unknown date

  
D*** Good! **** 5/5 5 STARS actually 6 stars

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Unknown date

  
Ace

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Guest

Unknown date

  
I liked it. Very nice level design. Plenty of close quarters combat.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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