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The Detailed Cliche

   (15 reviews)
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About This File

WARNING: THIS MAP IS A SEMI-JOKEWAD IT HAS NO GAMEPLAY VALUE AT ALL

This is my first released map, however iv known how to map for a while now. I could never finish a map properly, id spend so much time then id end up deleting it.

I wanted to try to make something on a smaller scale. Not a 1024 map, but something unique. I thought "what is the most common thing a newbie mapper does in there first map" a Large Square map with 100 BFGs 100 Invuls and 100 Cyberdemons with a few SS guys thrown in... I figured that i could do the very same, yet actually put some effort into making the map look half decent.

So the map was born, i used textures and sprites from a Blood themed project i was planning to do, but never got off the ground. I also used music from the pack of unused doom music tracks that John Romero released some time ago and a new sky from somewhere i cant remember.

Again, this does not offer any kind of gameplay value, but maybe someone will get a laugh out of though.


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Guest

Unknown date

  
The map is really really really short, but I thought it was nice. It looks pretty and I thought the gameplay was good - it can get dangerous if you don't finish off enough cybers before god mode runs out, because of the plants and pillars in the way, so it's not like there is no gameplay value at all. But, it's really short. Hope to see more from you.

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Unknown date

  
The map is nice to look at, but because of the invulnerability thing it is black and white... The level is just too short and doesn't make fun to play, but at least it is not a square room, so 1,5/5.

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Guest

Unknown date

  
Looks good, has great challenge. But not all that fun to play. The Nazi's are good. Level can be exited easily.

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Guest

Unknown date

  
Let's see how many monsters you can kill before exiting. 95% in 29 seconds. A lotta fun! 4/5

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Guest

Unknown date

  
Very cool, it's a race to kill cyberdemons before god mode runs out, lighting's ok and the architecture is very basic. 3/5

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Guest

Unknown date

  
The Map itself looks nice. You should check out the map with nomonsters on. That way you can see how pretty the map really is. 5/5

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Unknown date

  
Nice idea, cool detail. 4/5 - Optimus

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Guest

Unknown date

  
With all due respect, I don't understand why people rate anything that is only somewhat fun, good or creative with 4 or more stars. Besides, this thing full of stuff taken from Blood and not converted too well to Doom's palette is not really that pretty.

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Unknown date

  
Ya the Blood stuff does not convert well to the doom palette. That Blood-themed project is getting redone and will use PNG images instead so that they don't look like crap. I may redo this for shits and giggles after that with the better sprites, but this was never a serious attempt, so who knows. -X'tyfe

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Unknown date

  
xD Loved it. Take your typical noob man, sprinkle some actual detail, and its half decent. I wont rate down gameplay as that was never intended, its just a semi joke wad. 5/5

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Unknown date

  
This wad is a good wad for venting my angry! But it too short XD 4/5 - playerlin

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Unknown date

  
Everyone obviously isn't getting the joke, probably because they think that making fun of massive amounts of detail by putting in massive amounts of detail IS ACTUALLY GOOD DETAIL. WHAT THE FUCK IS WRONG WITH THESE ZDOOMERS?

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Unknown date

  
I liked it heh, nice and short! 4/5!-Candle M

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Unknown date

  
I like it. 5/5 ~Joe Anderson

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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