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Coils of the Twisted Tale

   (14 reviews)

Guest

13 Screenshots

About This File

This wad takes a look at a load of old crap I can't release, sees what it likes and uses it to its own ends. Its also a rollercoaster ride through an awful lot of different themes and areas. The scary part is, this is also a highly planned out wad. Not a sequel to Scars of the Wounded Prey. The aim here was to take the fun of those innocent years back in the 90s, and put them into a more modern wad. Jumping and Crouching required. This map works as 10 levels in one (hence 9 different music tracks (two used twice)) and has thrown realism out of the window so gameplay works like it's meant to. If ammo gets short, it might be worth not killing the monsters that don't have to be, or using alternative methods to kill them if available.


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Guest

Unknown date

  
Tedious. :/ 3/5

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Guest

Unknown date

  
3,5/5... I like the idea with the chapters and the gamefun is there too. Well done!

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Guest

Unknown date

  
really underrated, i think this map is just awesome

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Guest

Unknown date

  
Your project brings the old-school style to a different way of playing it...this megamap is awesome...not all the maps nowadays are like this. Excellent work... 5/5 - Morpheus

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Guest

Unknown date

  
This is a large level from July 2008, split into a series of themed zones. For the most part it looks like something from 1995; the source port features are spurious and add nothing to the gameplay (e.g. fog, the silly crouching). Gameplay relies on switch / trigger / monster quotas for progression. Far too many winding catwalks (sections 5 and 6 are almost the same); once you get the plasma gun you can run through most of the rest. Picks up at the end though.

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Unknown date

  
his project brings the old-school style to a different way of playing it / and its like "it's better than yours" / damn right, it's better than yours / i could teach you, but i have to charge

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Guest

Unknown date

  
simply epic 5/5

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Guest

Unknown date

  
I love it, really! I like how you put all that maps into one. The chapters, the music, the progression of the game... I can only say two bad things about it: the music of Chapter 5 does not suit, and in Chapters 9 and 10 the difficulty is sometimes crazy. But, overall, I give it a 5/5. Great work, man!

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Unknown date

  
That was fun to play. Really fun. I enjoyed every part of the map. Some secrets were pretty easy to find, but yet I didn't manage to find them all. Great work, keep it up. 5/5 -Moti

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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