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Hell's Abattoir

   (9 reviews)
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4 Screenshots

About This File

First Level ever, meant to be a dark, gothic level set up as an abattoir (or slaughterhouse for those who don't


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Guest

Unknown date

  
4.5/5

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Guest

Unknown date

  
not bad 3 stars for a first effort

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Guest

Unknown date

  
A very nice dark and atmospheric gothic style level. Plenty of action as well as lots of in-fighting areas. For a first level, this is brilliant work and so much better than some of the seasoned wad-makers attempts. Look forward to your next installment Sean, nice job. 4/5

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Unknown date

  
Too hard even on lower skill settings, but nevertheless it's good: 3,5/5

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Unknown date

  
This is dated July 2008. It's an entertaining map in a gothic style, although the wall detail are a bit random (and too many of them look like switches). The difficulty level is modest if you use guns, but you get a berzerk pack at the very start, and it's more fun if you Tyson the level. The fact that you pick up a plasma gun and it's *not* a trap suggests that the author thought the level was harder than it was. But it's a fun short blast, hope he does more.

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Unknown date

  
5

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The music hurt my ears and I ran outta ammo, but besides that its cool.

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Unknown date

  
Nice map, reminded me of Scythe in a way. Good work! 5/5!-Candle M

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Unknown date

  
looks & plays good for a first level.5***** for your efforts.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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