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Hell's Abattoir

   (10 reviews)
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4 Screenshots

About This File

First Level ever, meant to be a dark, gothic level set up as an abattoir (or slaughterhouse for those who don't


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whirledtsar

  

Pretty solid map, especially for a first level. The dark gothic style is nicely realized. Oddly it actually gets more noob-feeling as it goes along, with worse detailing and boring corridors in the latter third of the map. The gameplay is quite easy on UV, but it's still a fun little distraction.

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Unknown date

  
4.5/5

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Unknown date

  
not bad 3 stars for a first effort

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Unknown date

  
A very nice dark and atmospheric gothic style level. Plenty of action as well as lots of in-fighting areas. For a first level, this is brilliant work and so much better than some of the seasoned wad-makers attempts. Look forward to your next installment Sean, nice job. 4/5

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Unknown date

  
Too hard even on lower skill settings, but nevertheless it's good: 3,5/5

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Unknown date

  
This is dated July 2008. It's an entertaining map in a gothic style, although the wall detail are a bit random (and too many of them look like switches). The difficulty level is modest if you use guns, but you get a berzerk pack at the very start, and it's more fun if you Tyson the level. The fact that you pick up a plasma gun and it's *not* a trap suggests that the author thought the level was harder than it was. But it's a fun short blast, hope he does more.

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Unknown date

  
5

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Unknown date

  
The music hurt my ears and I ran outta ammo, but besides that its cool.

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Unknown date

  
Nice map, reminded me of Scythe in a way. Good work! 5/5!-Candle M

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Unknown date

  
looks & plays good for a first level.5***** for your efforts.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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