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Tarakannik

   (35 reviews)
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mArt1And00m3r11339

· Edited by mArt1And00m3r11339

  

Don't waste your time playing this.

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Unknown date

  
^ The guy above me is a jerk. Just reduce the difficulty. It's very, very hard even on the easiest skill setting.

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Unknown date

  
Quantity over quality. This decision was not good. 1/5

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Unknown date

  
Ugh, this wad is pretty bad. Tried to play it through, but only got through 5 levels before getting overly frustrated and calling it quits. The levels are just way too hard, WTF is up with the super-fireball-spamm ing imp, and OH MY GOD the level designs are BAD!!! I'll give it 1 star because at least I liked the sky textures...

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Unknown date

  
i feel dirty after downloading this

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Unknown date

  
I played this wad second time and it is in fact very good. Insane difficulty, but on lowest dif. it is perfectly playable without cheats. It has plenty of nice original ideas. There are puzzles and traps, but if you think that you are dying randomly, you are wrong. There are hidden hints and each trap has nice solution. In short - this is not common ultrahard_and_stupid but ultrahard_and_smart.

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Unknown date

  
this wad sucks - heh man

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Unknown date

  
This wad is meant to be similar to wads like Drown in Blood or Invasion UAC, except this one is even more insane. This is fun in coop, awful in single player. Try it.

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Unknown date

  
Godawful. The terrible thing placement wouldn't be so intolerable if it weren't for the crap level design.

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Unknown date

  
this is way too boring.

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Unknown date

  
This one is very good. The new types of monsters are really original and fun. (And they exists together with common monsters, which I never saw elsewhere.) You must remember only two things: 1. If u are playing lowest difficulty, you are playing ultra-violence. 2. If you fall to lava/poison you are dead - there is no way out. Level design is plain, but works.

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Unknown date

  
An acquired taste, but it has some original ideas not seen in any other WADs. Not necessarily great but worth checking out.

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Unknown date

  
Wow, a full megawad, that's impressive! Unfortunately, the level design is annoying and tedious. I tried half a dozen levels and I instantly disliked each. Not one level had 'flow' in the traditional sense, the visuals were erratic... it's like a bad dream to play this.

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Unknown date

  
Oh man this mega wad was crazy, this didn't feel balanced well enough to play. 1/5.

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Unknown date

  
this is just awful from a pistol start most of these maps are unplayable, especially the level where getting the yellow key triggers a crushing ceiling that kills a voodoo doll, IE no way to win i hate to say it, but SLIGE maps are infinently superior in every way 0/5 hnsolo77

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Blaaaah. Most of the maps are unplayable indeed, alot of them even looked bad and were frustrating, Map04... HOLY SHIT AT ALL THE ARCHVILES. It could at least use some music, too. 0.5 points for the effort, but since I'm nice I'll round it to 1/5. Better luck next time. -Moti

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Downloaded and tried, MAN that's boring and stupidly hard. Hopefully the author will improve - alot!

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Playable with suprwep8.deh. Other than that mindless garbage... 32 levels worth. 0/5 VOMMMMMMMMMMMMMMITT!

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I realised all the levels are possible with degreelessness mode on and off... and yes, you still die with it turn on. ;) Its just hard... As for the voodoo doll stage, you must know how! it is possible! Personally I like this alot

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this map turns out to be rather fun n interesting with god mode and full ammo on. Sorta like some of the ideas put in... BUT!! This wad can be so much better. I know u can do a better job. 4 stars... Man... its so hard trying to find the way to the exit!

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, only arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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