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EXTREME

   (14 reviews)
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A big level that recreates a mansion, with plenty of rooms to explore.


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Unknown date

  
So-so, all in all - some of the traps and puzzles were annoying (DOOM is an *action* game, people!), and the mazes were definitely a pain the ass for much the same reason. Also, randomly changes from castle/mansion to a subway theme in the end (a decent-looking subway, at least). All in all - meh, 2/5. There's certainly (much) worse, but it's not ultimately worth playing.

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Unknown date

  
I played this map for a few minutes, and then I couldn't really get into it. I guess it didn't appeal to my tastes. Ah well, I shall give this a 1 star for effort.

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Unknown date

  
I've played this map on 2002, and I really liked it, It wad of the first maps I've ever played in doom when I initiated on doom editing. It was the winner of the Cabro's maps tourney of 2002. - ElRodo

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Unknown date

  
Ok, so I went inside the mansion and at once I thought the 'feel' was disappointing. A few moments later I got crushed, at which point I said, "what lame design." I retried the map. A few moments later cyberdemons crushed me in a weird, random room. Then I said "this is ASS."

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Unknown date

  
I kind of liked this level. It was fairly big, with plenty of interesting puzzles and mazes to keep me entertained. Also, great work making traps to punish the n00bs as well! (picking up BFGs that seem to easy to get to or looking out of train windows when you can hear cyberdemons outside tend to be bad ideas lol) The only one that I didn't expect was the crusher, but it was easily enough avoided. Good work!

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Unknown date

  
I remember downloading this map from Cabro's website years ago. Great to see it in the archives.

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Unknown date

  
Terrible.

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Unknown date

  
I didn't really like this wad. The annoying traps and the confusing layout of some of the mazes killed it for me. 1/5

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Unknown date

  
I don't see anything "terrible" here. The map has some frustrating details, but I found it very enjoyable. --- 4/5

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Unknown date

  
Horrible. Just Horrible. The blood maze is to blame for this! The second segment had virtually no way out. 1/5 Your lucky. The gameplay was ok. There's your star

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Unknown date

  
This is bated May 2002, although the readme says it was done in 1996 (and looks it). It's basically a large castle-style map with a bit of detail, not very much. The gameplay is simultaneously too easy, because you get loads of rockets, and frustrating. The momentum is killed by a dark maze where you have to hunt for switches, which is followed by another, larger maze where you just have to wander around. I don't want to play a maze game, I want to play Doom.

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  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
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