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EXTREME

   (14 reviews)
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About This File

A big level that recreates a mansion, with plenty of rooms to explore.


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Guest

Unknown date

  
So-so, all in all - some of the traps and puzzles were annoying (DOOM is an *action* game, people!), and the mazes were definitely a pain the ass for much the same reason. Also, randomly changes from castle/mansion to a subway theme in the end (a decent-looking subway, at least). All in all - meh, 2/5. There's certainly (much) worse, but it's not ultimately worth playing.

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Unknown date

  
I played this map for a few minutes, and then I couldn't really get into it. I guess it didn't appeal to my tastes. Ah well, I shall give this a 1 star for effort.

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Unknown date

  
I've played this map on 2002, and I really liked it, It wad of the first maps I've ever played in doom when I initiated on doom editing. It was the winner of the Cabro's maps tourney of 2002. - ElRodo

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Unknown date

  
Ok, so I went inside the mansion and at once I thought the 'feel' was disappointing. A few moments later I got crushed, at which point I said, "what lame design." I retried the map. A few moments later cyberdemons crushed me in a weird, random room. Then I said "this is ASS."

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Unknown date

  
I kind of liked this level. It was fairly big, with plenty of interesting puzzles and mazes to keep me entertained. Also, great work making traps to punish the n00bs as well! (picking up BFGs that seem to easy to get to or looking out of train windows when you can hear cyberdemons outside tend to be bad ideas lol) The only one that I didn't expect was the crusher, but it was easily enough avoided. Good work!

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Unknown date

  
I remember downloading this map from Cabro's website years ago. Great to see it in the archives.

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Unknown date

  
Terrible.

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Guest

Unknown date

  
I didn't really like this wad. The annoying traps and the confusing layout of some of the mazes killed it for me. 1/5

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Unknown date

  
I don't see anything "terrible" here. The map has some frustrating details, but I found it very enjoyable. --- 4/5

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Guest

Unknown date

  
Horrible. Just Horrible. The blood maze is to blame for this! The second segment had virtually no way out. 1/5 Your lucky. The gameplay was ok. There's your star

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Unknown date

  
This is bated May 2002, although the readme says it was done in 1996 (and looks it). It's basically a large castle-style map with a bit of detail, not very much. The gameplay is simultaneously too easy, because you get loads of rockets, and frustrating. The momentum is killed by a dark maze where you have to hunt for switches, which is followed by another, larger maze where you just have to wander around. I don't want to play a maze game, I want to play Doom.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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