Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

uactomb

   (13 reviews)
Sign in to follow this  

Guest

About This File

ok so this basicly a medium sized level,that should take you about 10 minutes to complete without dying,i was going to add another level but could'nt because of the thing limit,so enjoy!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Another awful map. And what was the deal with the number of secret areas? Geez. Unplayable. 0/5!

Share this review


Link to review
Guest

Unknown date

  
I'm actually giving this 2 stars because of how silly it is. Maybe it's not a joke WAD, but nonetheless it managed the same effect but without making the joke obvious. Besides, I had some fun in a few areas. The exit is quite reachable (I got there), although I doubt all the monsters are killable... I'll admit I won't bother to verify this. ~Chain Mail [2/5] (07/2008)

Share this review


Link to review
Guest

Unknown date

  
I got lost and it was annoying to play, and it was uglier than satan.

Share this review


Link to review
Guest

Unknown date

  
Misaligned textures, stuck monsters, HOM, doortracks aren't lower unpegged, etc. 0/5

Share this review


Link to review
Guest

Unknown date

  
This map contains many unobvious doors, which can be annoying, and some secret areas which seem completely pointless to visit. Also, the contains many maze-like areas, and the detail that is there usually wasn't applied very well. Evidently, this is probably the author's first map. I hope to see him improve in the future, as there is plenty of room for improvement.

Share this review


Link to review
Guest

Unknown date

  
Cool idea, bad done. Sorry.:( 1/5 - playerlin

Share this review


Link to review
Guest

Unknown date

  
DO NOT WANT

Share this review


Link to review
Guest

Unknown date

  
Well IMHO the beginning was okay like the room after the caged hallway but everything else..... Yuck.... Also its kinda annoying when you have to hunt for a secret door to find your way out... And the point that you have to kill some Hell knights and other baddies when you have only a poorly loaded shot gun and chaingun only makes the map even more frustrating..... 1/5

Share this review


Link to review
Guest

Unknown date

  
This is dated October 1994... oh, hang on, it's modern. Could have fooled me. This is basically a late-1994 / early-1995 map, poorly-detailed, loads of texture errors, missing textures, pointless mazes, unpegged elevators (deep breath) uninteresting gameplay, empty rooms (deep breath) von Hautkopft of Ulm. And there's no structure, I just ended up wandering into the exit, with no feeling of having achieved anything.

Share this review


Link to review
Guest

Unknown date

  
Death became my soul.

Share this review


Link to review
  • File Reviews

    • By elend · Posted
      Awesome small map set focusing on tiny corridors and exploring huge interconnected maps. I really, really enjoyed traversing the different maps and although they are very, very crammed and chock full of nooks and crannies, I rarely got really lost. Sure, once I got a key, I had to find that specific red / blue / yellow door again, but as with any exploration focused games, it is best to remember where important locations are in a map.   What really amazed me was the look of the maps. This is the perfect amount of vanilla detail, imho. Every room looks detailed without being too crammy or confusing. All maps have a very concise look and clear sight lines, which makes navigation really easy and overally just fun. Monster placement also makes good use of all the crammed corridors, the windows, the corners, etc. by placing monsters in a way, that they more often than not surprise you from behind a corner. It's best to slowly and methodically proceed through those bases and take your time. This is not run and gun Doom.   Absolutely gorgeous in all aspects, amazing works.
    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
×