Title : Doom Enhanced
Filename : DOOMENH.WAD
Release date :
Author : The Kins
Email Address : email@example.com
Other Files By Author : heh
Misc. Author Info : Hurf.
Description : This add-on enhances Doom, Doom 2 and Final Doom,
evolving various features of it into something
more interactive and visually interesting, via
features from the games it inspired, without
altering the core gameplay too much.
For details, see the bottom of this file.
id Software, Zdoom and GZdoom teams: Duh.
Corwin: Liquid effects based on his splash3.wad.
CutmanMike: Inspiration, help and some testing.
Cory Wittle: Inspired by his Immoral Conduct mod for EDGE. Unlike
SOME PEOPLE however, I didn't use his resources.
Nash Muhande: Used his blood code from an old version of nashgore.wad.
Raven: Used some Heretic/Hexen sounds as a base.
Rouge: Used some Strife sounds as a base.
Epic Games: Torch flare graphic, some Unreal sounds used as a base.
3D Realms: A couple of spark sprites.
Banjo Software: Used some HACX graphics for debris
Monolith: Edited some Matrix Online sounds (WolfSS's gun)
Jer Sypalt: Some sounds from his Mindgrind Audio packs for Quake and Q3A.
Valve Software: Some HL2 sounds used as a base.
Vader: Alternate Imp Death (Edited from KDiZD/ST Dark Imp)
Skulltag Team: DSTAUNT sound.
Blade Nightflame: Torch flare lighting effect.
Wildweasel: Bullet spark code.
Neoworm, Carnevil, Phi108: Blood Demon + sprite edit for demon alt death.
* Actual Enhancements *
- Quake-style gibbing.
- Nashgore blood and Corwin's splash mod.
- Alternate death sequences for the Zombieman, Shotgunner, Imp, Marine and
Pinky that are sometimes played instead of the normal one, for variety.
- Player now has an actual "standing still" frame, instead of balancing on
- Footsteps and body thud sounds, both for players and monsters.
- Most of the props can be broken, gibbed or otherwise affected.
- Sound enhancements - Imp Pain, Caco Pain, Lost Soul Pain, Chainguns and
some monster weapons now have their own sounds instead of reusing the
same old one.
- Projectiles use teleporter lines and make sounds as they whiz past you.
- Some little slightly-hidden things that will put a smile on your face.
I also included a optional extra wad, Doom Enhanced Items, which should be
loaded after doomenh.wad. It adds on...
- Shell casings.
- Unique pickup/raise sounds for all weapons and items.
- Invuln uses the Heretic effect instead of the nauseatingly ugly Doom one.
- Fist is silent.
* What is included *
New levels : None.
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : Zdoom-specific files (DECORATE etc.)
Other files required : A Doom game. Duh.
* Play Information *
Game : Doom, Doom 2, Both Final Doom episodes.
Map # : All Vanilla maps, maps that don't alter monsters.
Single Player : Designed for
Cooperative : Designed for
Deathmatch : Designed for
Other game styles : Not recommended for Skulltag - I may make a
version for it if I ever get bored enough.
Will never work with Zdaemon ever ever ever
because they're too stubborn to upgrade from
a, what, eight year old version of Zdoom?
Difficulty Settings : Not applicable.
* Construction *
Base : From scratch.
Build Time : Why is this field even HERE?
Editor(s) used : XWE, Goldwave, PSP8, Notepad.
Known Bugs : - May flatten your framerate in rare
circumstances. You're an adult and can adjust
your settings as neccesary, no?
- May cause lag in multiplayer. This is out of my
- WILL cause havoc with DEHACKED stuff that alters
the monsters. Since DEHACKED is obsolete in
ZDoom this is about as concerning as the grass
being green. However, this might ruin your day
if you want to play older wads like Decade, but
I'm sure you'll live.
May Not Run With... : Source ports not based off Zdoom 2.1.8 or later.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. In fact, you know what? Go ahead and
use this in your WADs however you like! Hack it up, alter it, fix
my horrible code, whatever you feel like! All I ask in return is
that you email me (firstname.lastname@example.org) once you release something
this uses, so I can check it out. Cheers!
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as blah blah blah. You've
read this shit ten thousand times. Just play it!
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://thekins.googlepages.com