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Doom Enhanced

   (35 reviews)
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3 Screenshots

About This File

This add-on enhances Doom, Doom 2 and Final Doom, evolving various features of it into something more interactive and visually interesting, via features from the games it inspired, without altering the core gameplay too much. For details, see the bottom of this file.


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10/10 it's ok -IGN

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Guest

  
^Brootal Dewm bigot up there. This is actually really nice. The lights are, as someone said, a little overpowering, but they are nice. The gore is acceptable (a lot more-so tha Brootal Dewm), ie. not excessive. Loving the vanilla weapons.

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Excellent work. Love the ricochets :) 4/5

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Sweet! I like it alot. 5/5

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haters gonna hate 4/5

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No, you don't.

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sorry but this is fucking poor. i prefer Brutal Doom instead. 0*

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Not bad! 5 stars!

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Does not work with Zdoom 2.5.0 or Gzdoom. Boo, hiss.

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This will improve my talkthroughs. COOL!

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Amazing job you did on this. Now I'm hoping for a Strife version.

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This is very well done but I have two complaints: 1) The footsteps gets on my nerves and 2) I can't switch weapons with the middle mouse button. 4/5 -Mr. Chris

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The alternative deaths are crap: the shotgun guy's head is the size of a pea as he keels over, the zombie mans death uses about 3 colours and the imp just isn't different enough. ...the Pinky one is okay though.

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I love this shit EVER! :P 4.5/5 - playerlin

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lol! 4/5 stars.

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Wow, not bad at all. Makes Doom a bit more gory, add some different sounds, and makes lighted sprites like fireballs more halo like. Nice job. 4/5 -r_rr

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this is pretty cool. kinda screws up wads that replace some of doom's graphics. still, its awesome.

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Not bad. I really don't like how increasingly difficult this mod makes Doom and I don't like how the weapons feel in this game, but the added gore, the multiple deaths for some enemies, and the lighting effects are a really nice touch. 3.5/5

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This wad is pure Awesomeness. Too bad it can make any kind of computer crawl. 4/5 ~Dark Zero

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Better than Beautiful Doom. 5/5

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is very violent wow

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Meh. Not better than Beautiful Doom. Casings are ugly. there too large, too hi-res compared to everything else. Yuck. 2/5

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This is fun, although a bit limited; it basically adds a lot of coloured lights, some new sounds, and spurts of colourful gore when you shoot the baddies (and the hanging bodies). Good fun if you have the rocket launcher. The lights tend to be overpowering, and reminded me of Playstation Doom, but I liked the gore; the cacodemon pain sound is a bit silly. Overall this is better than most combos, especially because it doesn't touch the weapons.

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I did like the gore effects, nice mod! 4/5.-Candle M

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A good little "enhance the original game" type mod.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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