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Xenus revisited

   (30 reviews)
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16 Screenshots

About This File

This is it, you waited for it long time, it's a remake of xenus.wad which sucked balls


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Guest

  
Basically very nice mapset: good layouts, good texture use, good decoration, good ambiance, and good gameplay. Having said that, in all these aspects it has way too little variations, sadly making the adventure too monotonous and at the end plain dull. IOW: 4 maps should have been more as enough. Overall: 4* because of its qualities, but as-is definitely not legendary. BTW Absolutely deserves a better end trap, this one is imho too 1998, so very unoriginal.

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NuMetalManiak

  
this is fine, mediocre at worst but fine.

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Lightning Hunter

  
A lot more playtesting should have gone in to this episode. There is way too much health & ammo, and strange game play with easier monsters toward the END of the pack (except the very end of E1M8). Also, many of the slime/lava sectors don't cause damage (and one non-slime zone that does). Despite the high monster count in medium/small maps, this episode felt incredibly easy - except for two semi-challenging traps. The good build/detail is the only reason I gave this 3 stars.

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Guest

Unknown date

  
Cool -PFL

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Guest

Unknown date

  
I think I'd agree overall with the first reviewer on this page as I thought the first 2 or 3 maps were the best. That said I think it's worth playing though as I didn't think any maps that were any worse than average (i.e. 3 star quality). The Cybers at the end surprised me; I thought I'd won, so that was a definite "f**k you" there. I'd give it 4/5, but I'm putting in a 5 to move overall in that directin, plus you definitely want to play the beginning and see the ending in nothing else. 11/11/09

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Guest

Unknown date

  
Quite good 4/5 !

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Guest

Unknown date

  
Having played through the original Xenus a fair while ago, I was pleasantly surprised to find that the gameplay in the early part of the episode was much improved. However, as you carry on the challenge goes and the swarms of pistolers return, so only 4* I'm afraid. Also, theres an unlisted E4M1 featured in the wad which is an E4 styled baron-heavy map.

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Guest

Unknown date

  
cool wad, shame alterz is a faggot, but the wad is good.

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Guest

Unknown date

  
holy crap why do people build wads with nothing at all interesting and that look exactly like all the other wads out there?? hallways and more hallways with computer terminals and lights. the author obviously put a lot of work into it, but the gameplay is nothing at all new

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Guest

Unknown date

  
I don't see why you guys hate it, I enjoyed this thing.

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Guest

Unknown date

  
The rooms are nicely connected but confusing sometimes. Nothing really stands out and it can get boring, but it is a good wad and worth a go. 4/5

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Guest

Unknown date

  
A techbase-themed episode with a very high standard of detailing. A good challenge without being stupidly difficult. Impressive. 4/5

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Guest

Unknown date

  
boring

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Guest

Unknown date

  
I love it. While too many people try to go for "old-school gameplay" and throw the baby out with the bathwater by giving it old-school (i.e. plain and ugly) architecture, this one is superb in both gameplay and appearance. Whatever happened to making the best map you can without limiting yourself with 10 sectors, vanilla Doom, or the latest ZDoom gimmick of the month anyway? One complaint: ammo boxes tend to be placed where you MUST pick them up to proceed. Not good. 5/5 --Woolie

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Guest

Unknown date

  
not boring

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  • File Reviews

    • By Major Arlene · Posted
      I had raised my eyebrows when I read everything in the text file, but I really enjoyed this! It's totally adorable, all the assets were obviously hand-made with love, and the puppy is wonderful :) Just wish it was longer! I hope you do some more with this, it's definitely a welcome break. Maybe add some menu assets to really sell the idea.
    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
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