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Xenus revisited

   (30 reviews)
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16 Screenshots

About This File

This is it, you waited for it long time, it's a remake of xenus.wad which sucked balls


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Guest

  
Basically very nice mapset: good layouts, good texture use, good decoration, good ambiance, and good gameplay. Having said that, in all these aspects it has way too little variations, sadly making the adventure too monotonous and at the end plain dull. IOW: 4 maps should have been more as enough. Overall: 4* because of its qualities, but as-is definitely not legendary. BTW Absolutely deserves a better end trap, this one is imho too 1998, so very unoriginal.

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NuMetalManiak

  
this is fine, mediocre at worst but fine.

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Lightning Hunter

  
A lot more playtesting should have gone in to this episode. There is way too much health & ammo, and strange game play with easier monsters toward the END of the pack (except the very end of E1M8). Also, many of the slime/lava sectors don't cause damage (and one non-slime zone that does). Despite the high monster count in medium/small maps, this episode felt incredibly easy - except for two semi-challenging traps. The good build/detail is the only reason I gave this 3 stars.

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Guest

Unknown date

  
Cool -PFL

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Guest

Unknown date

  
I think I'd agree overall with the first reviewer on this page as I thought the first 2 or 3 maps were the best. That said I think it's worth playing though as I didn't think any maps that were any worse than average (i.e. 3 star quality). The Cybers at the end surprised me; I thought I'd won, so that was a definite "f**k you" there. I'd give it 4/5, but I'm putting in a 5 to move overall in that directin, plus you definitely want to play the beginning and see the ending in nothing else. 11/11/09

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Guest

Unknown date

  
Quite good 4/5 !

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Guest

Unknown date

  
Having played through the original Xenus a fair while ago, I was pleasantly surprised to find that the gameplay in the early part of the episode was much improved. However, as you carry on the challenge goes and the swarms of pistolers return, so only 4* I'm afraid. Also, theres an unlisted E4M1 featured in the wad which is an E4 styled baron-heavy map.

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Guest

Unknown date

  
cool wad, shame alterz is a faggot, but the wad is good.

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Guest

Unknown date

  
holy crap why do people build wads with nothing at all interesting and that look exactly like all the other wads out there?? hallways and more hallways with computer terminals and lights. the author obviously put a lot of work into it, but the gameplay is nothing at all new

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Guest

Unknown date

  
I don't see why you guys hate it, I enjoyed this thing.

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Guest

Unknown date

  
The rooms are nicely connected but confusing sometimes. Nothing really stands out and it can get boring, but it is a good wad and worth a go. 4/5

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Guest

Unknown date

  
A techbase-themed episode with a very high standard of detailing. A good challenge without being stupidly difficult. Impressive. 4/5

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Guest

Unknown date

  
boring

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Guest

Unknown date

  
I love it. While too many people try to go for "old-school gameplay" and throw the baby out with the bathwater by giving it old-school (i.e. plain and ugly) architecture, this one is superb in both gameplay and appearance. Whatever happened to making the best map you can without limiting yourself with 10 sectors, vanilla Doom, or the latest ZDoom gimmick of the month anyway? One complaint: ammo boxes tend to be placed where you MUST pick them up to proceed. Not good. 5/5 --Woolie

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Guest

Unknown date

  
not boring

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  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
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