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Unknown Project

   (27 reviews)
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4 Screenshots

About This File

Two simple maps that are based on two old drawings I made over ten years ago, both maps are made to run on Doom95.Map02 can give you an few small hom's if you an stand still on the right place and look in the right direction.I didn't felt the need to fix that, since most players won't even notice them anyway.Gameplay is pretty hard but it has skill levels, so these maps should suit every type of player.


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Guest

  
Another worth DD wad. Both maps were immensely playable and although unintended, the colour tint change adding something extra anyway. -TRRobin.

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Unknown date

  
good maps, but new playpal is frustrating. 4/5

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Unknown date

  
Challenging. 5/5 - Optimus

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Unknown date

  
>>The level design copies from Simplicity >>based on two old drawings I made over ten years ago what

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Unknown date

  
Nice 4/5.

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Unknown date

  
Both levels where done very well. Fun to play and interesting. Nice work. 4/5

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Who gives a rat's ass? They look decent and play well. That's what matters. 4/5-d.d.koop

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Unknown date

  
Nice map set! :D 4/5!-Candle M

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Unknown date

  
Two awesome maps from Dutch Devil. 5/5

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Guest

Unknown date

  
Great! I liked map02 the most. 4.5/5

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Unknown date

  
The level design copies from Simplicity (and even uses the same fugly palette) and is meh but the gameplay is above average. Download if you're interested but its nothing special.

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Unknown date

  
Good design and good gameplay but I do not like those green and blue colors. so it only gets a 4/5

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Unknown date

  
Awesome as always! - Logan MTM

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Unknown date

  
The palette wasn't supposed to be in this mapset, I forgot to take that ugly thing out.Its nothing special?? uh yes it is, I consider these to be my best maps.Gameplay above avarage yeah right.

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Unknown date

  
imho these are two best of dd's maps, without superfluous detailing, but with right layouts and true and challenging gameplay. and that black pain (and in plr ass too) palette is quite fun ) *****

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Unknown date

  
Lol author who can't take criticism and votes on his own work.

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Unknown date

  
Absolutely amazing.

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Unknown date

  
This is dated July 2008. I have quite a hard time believing that these 2 medium sized maps were made "over ten years ago"; the design and architecture, while nothing grand, is more than satisfactory even now. The gameplay provides a good challenge, and I enjoyed just about all of this. Definitely one you should get; don't let the lame title fool you!

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Unknown date

  
awesome maps and I think it's radical that they were based on drawings from a decade ago. 5

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Unknown date

  
The drawings that the maps were based on were made ten years ago, not the maps.

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Unknown date

  
Excellent ! 'nuff said.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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