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Death Beckons.

   (19 reviews)
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2 Screenshots

About This File

This is a map with Quake metal textures. At first it was designed for Zdoom, but as I experimented with coloured lighting and 3d floors in GZDoom, I didn't go back.

There is little difference between Hurt Me Plenty and Ultra Violence, but one area may be easier for some players on Hurt Me Plenty. So play that mode if you suck.

This may be my last map for a while as I'm venturing into Quake mapping. I figure it'll be easier mapping for Quake rather trying to do Quake levels in Doom. My next design on paper is for Quake, but I'll probably port it over to Doom at a later date. Not to mention I still haven't finished the 75% complete Doom level I worked on almost a year ago.

Please see 'bugs' below about sliding doors.


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Guest

Unknown date

  
One of the elevators is missing a lower texture. Also, "Herbert"? Outside of that, quite nice. :)

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Guest

Unknown date

  
I like it. 5/5

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Guest

Unknown date

  
Very good challenging map with Quake architecture and mostly Doom monsters and gameplay. Balance is very tight but sufficient. 5/5

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Guest

Unknown date

  
Yes, this level is good. Make another one :-P ! 4/5

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Unknown date

  
Not bad. I like the Hexen (or was it Heretic?) enemies. I found a HOM on one of the elevators. I think it's right before you hit some switch, close to where you get the yellow key.

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Guest

Unknown date

  
Cool stuff.

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Guest

Unknown date

  
Awesome map! Doom with Hexen/Heretic enemies feels so cool! :D 4.5/5 - playerlin

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Unknown date

  
Nice map, I liked it! The HOM ruined it a bit, but that was only a minor flaw. Overall it was good! 4/5!-Candle M

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Unknown date

  
a very nice wad!

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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