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Death Beckons.

   (20 reviews)
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2 Screenshots

About This File

This is a map with Quake metal textures. At first it was designed for Zdoom, but as I experimented with coloured lighting and 3d floors in GZDoom, I didn't go back.

There is little difference between Hurt Me Plenty and Ultra Violence, but one area may be easier for some players on Hurt Me Plenty. So play that mode if you suck.

This may be my last map for a while as I'm venturing into Quake mapping. I figure it'll be easier mapping for Quake rather trying to do Quake levels in Doom. My next design on paper is for Quake, but I'll probably port it over to Doom at a later date. Not to mention I still haven't finished the 75% complete Doom level I worked on almost a year ago.

Please see 'bugs' below about sliding doors.


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Psilli

  

Fun and somewhat challenging. Rough around the edges and a little stingy on health packs but a good map nevertheless. Good job.

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Unknown date

  
One of the elevators is missing a lower texture. Also, "Herbert"? Outside of that, quite nice. :)

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Unknown date

  
I like it. 5/5

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Unknown date

  
Very good challenging map with Quake architecture and mostly Doom monsters and gameplay. Balance is very tight but sufficient. 5/5

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Unknown date

  
Yes, this level is good. Make another one :-P ! 4/5

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Unknown date

  
Not bad. I like the Hexen (or was it Heretic?) enemies. I found a HOM on one of the elevators. I think it's right before you hit some switch, close to where you get the yellow key.

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Unknown date

  
Cool stuff.

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Unknown date

  
Awesome map! Doom with Hexen/Heretic enemies feels so cool! :D 4.5/5 - playerlin

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Unknown date

  
Nice map, I liked it! The HOM ruined it a bit, but that was only a minor flaw. Overall it was good! 4/5!-Candle M

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Unknown date

  
a very nice wad!

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  • File Reviews

    • By Bitofu · Posted
      This is a fine map with a lot of work put in it. I really liked the attention to details and the overall atmosphere of the map. The intended  path is a bit hard to decipher at times, but it ends on a high note.
    • By Rujasu · Posted
      I don't hate it. It's simple and easy, but also clearly designed instead of just slapped together, even if the author is a beginner mapper from the mid-90s.
    • By Arrowhead · Posted
      A neat older megaWAD that was made predominately for co-op play:   From the readme:   "Most levels were made for co-op play, all levels are playable alone as well."   It clearly states this, but some people seem confused by this fact, somehow.   Plays just fine in SP, and is how I've played it the three times I've gone through it now.   Yes, it shows its age a bit in 2024, but what WAD from this era doesn't? Features a great soundtrack, too.   Easy 4/5, even in the current climate.
    • By Bitofu · Posted
      I really enjoyed the adventure that The Artifact takes you on. The levels are grandiose and intricate, full of interesting set pieces and somewhat obscure secrets. On UV, the difficulty is quite high and unforgiving. The icon of sin fight is a bit too complex for my tastes. Nevertheless, it shows a splendid mastery of design and progression.
    • By DoomGuy999 · Posted
      Very glitchy levels and the music is a mixed bag. Some of the soundtrack is good, others are bad. When the levels aren't glitchy, they're just ok. Might have been cool in the 90s but has been beat by so many others. Some levels have inescapable pits. Also, too many levels are focused on CO-OP play, which would be fine if every level was like that and this was clearly labeled "MEANT FOR COOPERATIVE PLAYTHROUGHS" 
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