This is a map with Quake metal textures. At first it was designed for Zdoom, but as I experimented with coloured lighting and 3d floors in GZDoom, I didn't go back.
There is little difference between Hurt Me Plenty and Ultra Violence, but one area may be easier for some players on Hurt Me Plenty. So play that mode if you suck.
This may be my last map for a while as I'm venturing into Quake mapping. I figure it'll be easier mapping for Quake rather trying to do Quake levels in Doom. My next design on paper is for Quake, but I'll probably port it over to Doom at a later date. Not to mention I still haven't finished the 75% complete Doom level I worked on almost a year ago.
Decent lighting, architecture and layout for the time.
Only 9 monsters, (only zombiemen) so there's no difficulty here of any kind...
This feels like this would be far superior as a deathmatch map. The map's layout has a fairly good flow - I think fragging a couple friends here would be fun, after a few changes in the map.
Great Doom 1 single map wad, for us strange Doom 1 people.
Complex, non-liean design, entertaining ambushes sprinkled around keeping you on your toes, with balanced ammo, and not much health lying around.
This is a very long map, however, (30-50 mins), and it can get a bit boring after a while, especially when it comes to the - otherwise neat, very heavy metal-ish - music.
Do give it a try.