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One Park Avenue DOOM II Level

   (28 reviews)
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3 Screenshots

About This File

It is January 1996, and Forstman-Little's purchase of Ziff-Davis has gone through as smoothly as silk. You've laid down your trusty plasma gun for what you think is the last time -- surely you can eke out a living far away from 1 Park Avenune, perhaps as a freelance WAD programmer, and forever give up the killing daily routine of deadlines, vendor meetings, and the total elimination of passive voice in copy. But a phone rings late in the night, and even before you pick up the handset, the ringing augers blood, and once you hear the whispering voice calling you back to One Park Avenue, your dreams of a normal life have evaporated. Your duty: to once again dispel the demons, mutants, and mercenaries who have so desperately tried to wrest Ziff-Davis's 11th Floor editorial offices for their own evil purposes.


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NuMetalManiak

  
office type map. lots of enemies in cramped corridors and pickups everywhere. can be fun if you're crazy.

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Zahid

  
evergreen gameplay...constant action slaughter fest with low tier monsters..exit switch placement and some furniture can be make it better...but tolerable for its era

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Pinchy

  
OK, but not amazing.

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Guest

Unknown date

  
Should be called a Fistful of Buckshot... you'll be running around with a shotgun A LOT. -3/5

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Guest

Unknown date

  
For being a level based off of an office, and being a map from 1995 this is pretty impressive. Total slaughterfest, and thank you for the god mode power up at the end. Wouldn't of made it to the exit switch with out it. 4/5.

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Guest

Unknown date

  
One of the best levels ever made.

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Unknown date

  
This is an office building littered with mostly small monsters and a rectangular hallway with tiny rooms all along. Design isn't super but the gameplay keeps you on your toes at the start.

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Guest

Unknown date

  
Not bad for a 1995 map. 4/5

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Guest

Unknown date

  
Too cramped and you get swamped by a shitload of small enemies at the very beginning of the map. Those two maps in the Console Doom wad based on the Atari building (if I remember correctly) is better than this. 2/5

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Unknown date

  
This map was a meh for me...

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Guest

Unknown date

  
great map

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Unknown date

  
This is dated March 1995. I assume it's by the same Steve Baldwin that runs "Ghost Sites of the Web" - the textfile has that air about it. The level is basically one of those "my workplace" maps, but better than most because the monsters swarm you all at once, and there are lots of them. The gameplay is solid even though the design is very crude. Suffers from the typical problem whereby you have to clear dozens of identical square rooms; nice end battle though.

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Unknown date

  
I remember playing this after getting a free CD from a magazine back in 1996 (Windows Sources Multimedia Megapac -- still have the working CD). Anyways, this map was not that great back then and is even worse now compared to modern mapping techniques. But if you're for classic levels then this Doom 2 map is for you. For me 2/5

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Unknown date

  
Whoever says it's too crampy is a wuss. This is how a Doom 2 level should play. 4/5 printz

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Unknown date

  
It's a pretty good level for its era. There's not much detail, but then office buildings generally are fairly bland. I really enjoyed the fast-paced constant combat, and having enemies able to approach and attack from any direction made for some exciting gameplay. Certainly not a pretty level by any means, but definitely fun. 5/5 -The Unholy

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Unknown date

  
This Simone girl has pretty vomit.

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Unknown date

  
uhhh... it looks like simone vomited on doom builder 0/5

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Unknown date

  
very funny map.

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Unknown date

  
This one hard map (I died, alot). I will need to reconsider. ~3/5

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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