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One Park Avenue DOOM II Level

   (28 reviews)
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3 Screenshots

About This File

It is January 1996, and Forstman-Little's purchase of Ziff-Davis has gone through as smoothly as silk. You've laid down your trusty plasma gun for what you think is the last time -- surely you can eke out a living far away from 1 Park Avenune, perhaps as a freelance WAD programmer, and forever give up the killing daily routine of deadlines, vendor meetings, and the total elimination of passive voice in copy. But a phone rings late in the night, and even before you pick up the handset, the ringing augers blood, and once you hear the whispering voice calling you back to One Park Avenue, your dreams of a normal life have evaporated. Your duty: to once again dispel the demons, mutants, and mercenaries who have so desperately tried to wrest Ziff-Davis's 11th Floor editorial offices for their own evil purposes.


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NuMetalManiak

  
office type map. lots of enemies in cramped corridors and pickups everywhere. can be fun if you're crazy.

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Zahid

  
evergreen gameplay...constant action slaughter fest with low tier monsters..exit switch placement and some furniture can be make it better...but tolerable for its era

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Pinchy

  
OK, but not amazing.

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Guest

Unknown date

  
Should be called a Fistful of Buckshot... you'll be running around with a shotgun A LOT. -3/5

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Guest

Unknown date

  
For being a level based off of an office, and being a map from 1995 this is pretty impressive. Total slaughterfest, and thank you for the god mode power up at the end. Wouldn't of made it to the exit switch with out it. 4/5.

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Guest

Unknown date

  
One of the best levels ever made.

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Guest

Unknown date

  
This is an office building littered with mostly small monsters and a rectangular hallway with tiny rooms all along. Design isn't super but the gameplay keeps you on your toes at the start.

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Guest

Unknown date

  
Not bad for a 1995 map. 4/5

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Guest

Unknown date

  
Too cramped and you get swamped by a shitload of small enemies at the very beginning of the map. Those two maps in the Console Doom wad based on the Atari building (if I remember correctly) is better than this. 2/5

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Guest

Unknown date

  
This map was a meh for me...

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Guest

Unknown date

  
great map

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Guest

Unknown date

  
This is dated March 1995. I assume it's by the same Steve Baldwin that runs "Ghost Sites of the Web" - the textfile has that air about it. The level is basically one of those "my workplace" maps, but better than most because the monsters swarm you all at once, and there are lots of them. The gameplay is solid even though the design is very crude. Suffers from the typical problem whereby you have to clear dozens of identical square rooms; nice end battle though.

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Unknown date

  
I remember playing this after getting a free CD from a magazine back in 1996 (Windows Sources Multimedia Megapac -- still have the working CD). Anyways, this map was not that great back then and is even worse now compared to modern mapping techniques. But if you're for classic levels then this Doom 2 map is for you. For me 2/5

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Unknown date

  
Whoever says it's too crampy is a wuss. This is how a Doom 2 level should play. 4/5 printz

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Unknown date

  
It's a pretty good level for its era. There's not much detail, but then office buildings generally are fairly bland. I really enjoyed the fast-paced constant combat, and having enemies able to approach and attack from any direction made for some exciting gameplay. Certainly not a pretty level by any means, but definitely fun. 5/5 -The Unholy

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Unknown date

  
This Simone girl has pretty vomit.

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Unknown date

  
uhhh... it looks like simone vomited on doom builder 0/5

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Unknown date

  
very funny map.

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Unknown date

  
This one hard map (I died, alot). I will need to reconsider. ~3/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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