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One Park Avenue DOOM II Level

   (29 reviews)
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3 Screenshots

About This File

It is January 1996, and Forstman-Little's purchase of Ziff-Davis has gone through as smoothly as silk. You've laid down your trusty plasma gun for what you think is the last time -- surely you can eke out a living far away from 1 Park Avenune, perhaps as a freelance WAD programmer, and forever give up the killing daily routine of deadlines, vendor meetings, and the total elimination of passive voice in copy. But a phone rings late in the night, and even before you pick up the handset, the ringing augers blood, and once you hear the whispering voice calling you back to One Park Avenue, your dreams of a normal life have evaporated. Your duty: to once again dispel the demons, mutants, and mercenaries who have so desperately tried to wrest Ziff-Davis's 11th Floor editorial offices for their own evil purposes.


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MeriMemesX

  

I honestly don't have a problem with maps with narrow hallways and maps with a lot of enemies (as long as there aren't too many)

 

WHAT I DO HAVE A PROBLEM WITH IS BOTH THINGS BEING TOGETHER

 

this WAD has too many enemies everywhere (and when I say too many I mean it's unplayable unless you have 12 eyes, 2 for each side and 1 for each of the sides of the sides)

 

This added to the fact that the corridors are so narrow that they do not leave you the freedom to move

 

ugh

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NuMetalManiak

  
office type map. lots of enemies in cramped corridors and pickups everywhere. can be fun if you're crazy.

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Zahid

  
evergreen gameplay...constant action slaughter fest with low tier monsters..exit switch placement and some furniture can be make it better...but tolerable for its era

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Pinchy

  
OK, but not amazing.

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Guest

Unknown date

  
Should be called a Fistful of Buckshot... you'll be running around with a shotgun A LOT. -3/5

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Guest

Unknown date

  
For being a level based off of an office, and being a map from 1995 this is pretty impressive. Total slaughterfest, and thank you for the god mode power up at the end. Wouldn't of made it to the exit switch with out it. 4/5.

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Guest

Unknown date

  
One of the best levels ever made.

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Guest

Unknown date

  
This is an office building littered with mostly small monsters and a rectangular hallway with tiny rooms all along. Design isn't super but the gameplay keeps you on your toes at the start.

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Guest

Unknown date

  
Not bad for a 1995 map. 4/5

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Guest

Unknown date

  
Too cramped and you get swamped by a shitload of small enemies at the very beginning of the map. Those two maps in the Console Doom wad based on the Atari building (if I remember correctly) is better than this. 2/5

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Guest

Unknown date

  
This map was a meh for me...

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Guest

Unknown date

  
great map

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Guest

Unknown date

  
This is dated March 1995. I assume it's by the same Steve Baldwin that runs "Ghost Sites of the Web" - the textfile has that air about it. The level is basically one of those "my workplace" maps, but better than most because the monsters swarm you all at once, and there are lots of them. The gameplay is solid even though the design is very crude. Suffers from the typical problem whereby you have to clear dozens of identical square rooms; nice end battle though.

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Unknown date

  
I remember playing this after getting a free CD from a magazine back in 1996 (Windows Sources Multimedia Megapac -- still have the working CD). Anyways, this map was not that great back then and is even worse now compared to modern mapping techniques. But if you're for classic levels then this Doom 2 map is for you. For me 2/5

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Unknown date

  
Whoever says it's too crampy is a wuss. This is how a Doom 2 level should play. 4/5 printz

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Unknown date

  
It's a pretty good level for its era. There's not much detail, but then office buildings generally are fairly bland. I really enjoyed the fast-paced constant combat, and having enemies able to approach and attack from any direction made for some exciting gameplay. Certainly not a pretty level by any means, but definitely fun. 5/5 -The Unholy

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Unknown date

  
This Simone girl has pretty vomit.

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Guest

Unknown date

  
uhhh... it looks like simone vomited on doom builder 0/5

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Guest

Unknown date

  
very funny map.

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Guest

Unknown date

  
This one hard map (I died, alot). I will need to reconsider. ~3/5

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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