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Kill the Pain

   (14 reviews)
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About This File

This mod brings Painkiller in the world of Doom. It contains weapons, powerups, items and some special features from Painkiller.


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Guest

Unknown date

  
Awesome work!

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Guest

Unknown date

  
I liked this mod, it was pretty sweet :D 4/5!-Candle M

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Guest

Unknown date

  
You should make a Skulltag compatible version!

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Guest

Unknown date

  
Pretty cool. I'm a big Painkiller fan, and these weapons definitely capture the feel of the originals, but they don't really look very nice. I also like how the dead bodies release souls. Too bad you can't put the Painkiller beam in there somehow..

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Guest

Unknown date

  
Sprite rips could have been better, the stakes arch too early, and the freezer/shotguncombo - too much particles, but otherwise a nice recreation. 4*

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Guest

Unknown date

  
Hey great job. This kicks ass for someone haven't played Painkiller yet. Makes gameplay a lot of fun. Doom and Painkiller mix perfectly. - Vanzetti

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Guest

Unknown date

  
sound volume seems to low and muffled for the weapons...

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Guest

Unknown date

  
Wow, this is very well done! I have a few problems with the hud (ammo sprites are way too big) but otherwise I love this.

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Guest

Unknown date

  
I made a new version of the wad with new cool effects and 2 new weapons but hud still bugged:( (anyway multiplayer maps will be from painkiller)

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Guest

Unknown date

  
I guess there'll be next version, I'll make some fixes. Now I'm going to release "Beautiful Doom" mod (coming soon). As for hud sprites: GZDoom + Alternative Hud = proper scaling. I'll try to make new hud for the next version.

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5
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