Advanced engine needed : ZDoom (tested with ZDoom 2.2.0)
Primary purpose : Single play
Title : SMEDLEY
Filename : smedley.wad
Release date : July 3, 2008
Author : id Software, TimeOfDeath (Chris Balch)
Email Address : firstname.lastname@example.org
Other Files By Author : Drown in Blood map01,03,04,05,09,22,23,26,27,28
sloth & rjsloth
masterjumps map06 (co-author)
Description : A remake of the Doom 2 level "Entryway" (map01).
I started by building Entryway from scratch,
exactly like the original (no copy/pasting), then added the new stuff.
One of the secret areas is a remake of the
starting room in the Quake level "The Tomb of
Terror" (E3M3). I had that Quake level playing on
a laptop and tried to build it in Doom Builder on
my desktop computer. I gave up after only
building the first room and a hallway because
it was taking too long.
"Smedley" is the name of one of the racers in the
game Road Rash 64. I like his name because I
think it's funny.
Designed with jumping and freelook in mind.
Not designed for crouching or bfg aiming.
Additional Credits to : id Software for Doom and Quake -
Sandy Petersen for doom2.wad map01 layout -
American McGee for Quake E3M3 layout -
Randy Heit for ZDoom
Afterglow for the Quake texture wad (q1tex.wad) -
Akira Yamaoka for his music from Silent Hill 2 -
Jodwin, EarthQuake and K!r4 for suggestions -
Death-Destiny for demoing -
GreyGhost for the names of the authors of
"Entryway" and "The Tomb of Terror"
* What is included *
New levels : Yes
Sounds : Just the piano sounds
Music : E1M5 from Doom
"Fermata in Mistic Air" from Silent Hill 2
music by Akira Yamaoka
midi by TimeOfDeath
"Black Fairy" from Silent Hill 2
by Akira Yamaoka
AV10 from av.wad map10 (from Duke Nukem 3D?
My fav midi ever in a
Graphics : Yes (Quake textures)
Dehacked/BEX Patch : Yes (just to make the hidden Nazi for the piano
puzzle not count towards kill %)
Demos : Included in zip (all recorded with ZDoom 2.2.0)
DDSmedleyUVMax-2408.lmp (by Death-Destiny)
smedley-1424-max-tod-zd220.lmp (by TimeOfDeath)
smedley-nomo-zd220.lmp (by TimeOfDeath)
* Play Information *
Game : Doom 2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : Yes but untested
Deathmatch 2-4 Player : No
Other game styles : Beat it without using any invulnerabilities
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 5-6 weeks?
Editor(s) used : Doom Builder 1.66, XWE 1.16, Paint Shop Pro 7,
Cool Edit Pro 2, Power Tab Editor 1.7,
Audiograbber 1.82, razorLame 1.1.5
Known Bugs : There are always bugs...
May Not Run With... : Not ZDoom
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://timeofdeath.wrvids.com/doom