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SMEDLEY

   (31 reviews)
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About This File

A remake of the Doom 2 level "Entryway" (map01).

I started by building Entryway from scratch, exactly like the original (no copy/pasting), then added the new stuff.

One of the secret areas is a remake of the starting room in the Quake level "The Tomb of Terror" (E3M3). I had that Quake level playing on a laptop and tried to build it in Doom Builder on my desktop computer. I gave up after only building the first room and a hallway because it was taking too long.

"Smedley" is the name of one of the racers in the game Road Rash 64. I like his name because I think it's funny.

Designed with jumping and freelook in mind. Not designed for crouching or bfg aiming.


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Guest

Unknown date

  
Texture use was nice. I think the author has a good concept...but gameplay is just too tedious. I don't think "Entryway" lends itself to this intensity of gameplay anyway. I've played lots of levels...but this just isn't my cup of tea. This probably could've been something really nice. 2/5

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Guest

Unknown date

  
Good visuals, but unplayble 1/5

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Guest

Unknown date

  
What? The file size of this suddenly just went way down and got replaced by some useless map. Don't know what's going on, but sent an email to the author.

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Guest

Unknown date

  
Demos were included to show that it is playable.

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Guest

Unknown date

  
This is an amusing remake of Map01 that packs 1,800+ monsters into a very tight space. It's a lot easier if you grab the weapons cache behind the start location! The textures unfortunately reminded me of the first GOTHIC99 map, but that passed quickly. Overall it's superbly constructed, with loads of secrets, but a bit of a slog to play; would be nicer without the lost souls and fewer archviles, but that might just be my taste.

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Guest

Unknown date

  
As far as remakes go, this was pretty lame.

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Guest

Unknown date

  
I finished it on UV at 4th attempt without saving. Bad remake. Tons of monsters, but it was easy 'cause the layout is still the same. 0/5.

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Guest

Unknown date

  
Punisher with Quake textures, and about 2000 monsters, including cyberdemons placed around as if they were imps. Great construction, crap gameplay. If you made a map of your own ideas, with a realistic difficulty level, it would probably be amazingly epic, but this just sucks. 1/5 -jj

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Guest

Unknown date

  
Simply getting to the exit isn't hard. Try exiting in under 40 seconds or try killing all the monsters and finding all the secrets.

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Unknown date

  
I didn't know of Punisher when I made this. I wanted to release something to /idgames and chose to do a map01 remake because I liked the layout for a slaughter map and people are already familiar with the map. The gameplay is the same as in all my other maps and there are way harder maps out there than mine. Difficulty settings were added to smedley, but I don't bother adding them to my maps anymore because it's a waste of my time when people complain.

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Unknown date

  
A very poor attempt at a HR style map. The only problem is there is nowhere to run - the enemies are packed in like sardines and there not sardines, there Arch-vile's, Ravenant's, Pain Elemental's, Cyberdemon's etc.... Visually the map looks well with the Quake textures, but I cannot find anything positive worth commenting on other than that.

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Unknown date

  
At least Go 2 It was possible.. Looks really nice though.

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Unknown date

  
ATTENTION ALL N00BS: DON'T RATE THIS BADLY BECAUSE IT'S TOO DIFFICULT FOR YOU ON UV. Provided you got the skills to try this on UV, this is one of those maps that provides intensity and carnage on a scale you can only find in DooM. I simply love these maps where you think "omg impossible" at first, but if you try really hard...those are the special moments in gaming for me. Only one really lamely hidden secret turned me off, couldn't find it for hours, so normally 4/5, but in regard to the n00bs 5/5.

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Unknown date

  
FOR PSYCHOS ONLY! beat this on HMP with 4saves& a bit of good luck.I have decent skills but I usually don't get that lucky with these types of maps.4/5

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Unknown date

  
"squane" is good. This is bad. Try to make more levels like "squane" and waste something like "smedley"... 1/5 !

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Unknown date

  
Incredible flow, amazing balance. The traps are arranged in a very nasty and fun way, it's the bfg-athon in its finest - don't stop firing, but dont forget to dodge really well also, or death will come quick. It makes the map very dynamic and intense to play. On a negative note, there are perhaps too many secrets, which make studying the map and coming up with a route too tedious. Would've rated it a solid 4/5, but too many noobs and liars here in comments, so this is 5/5 to balance it out a bit.

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Unknown date

  
When I read this as a "Entryway remake", I wa hoping for something good by the size. Guess it's all Quake textures. Meh, the map was WAY too hard on UV, I was'nt pleased being welcomed by 2 archviles and a swarm of revenants with a cyberdemon shooting my back. 2 stars. -Moti

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Unknown date

  
Very poor, rip off. 1/5

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Unknown date

  
More time was spent playtesting the map than building it (as usual). Like all my maps, gameplay = spamplay, sorry for not writing that in the txt file. Many fights/traps are probably unfair if you don't know where everything is (watch the demos). Map data is 842kb, a song is 851kb, Quake textures are 2.62mb (sorry, I wasn't sure how to delete unused textures). 0/5 for rating my own map and stealing layouts - toddles

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Unknown date

  
Was the map fun on the other difficulty settings besides UV? or does the map still suck on them?

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Unknown date

  
Best single player map01 rearrangement. 4/5

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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