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Ten Community Project

   (39 reviews)

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15 Screenshots

About This File

Fuzzball Fox came up with the concept of using only 10 textures for a map, and challenged the ZDoom forum members to create 15 single player maps and 5 multiplayer maps that used this limit, and also limit the player to a 2048x2048 area. The resulting mapset is split into two episodes, SinglePlayer (starting MAP01 and ending on MAP15) and Multiplayer, which can be played either as a second single player episode, or with up to 3 other players co-operatively (starting on MAP16 and ending on MAP20). All maps are pistol start compatable. The secret exit in the single player episode is in MAP12, which takes you to MAP21. The coop episode has no secret level.


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Guest

Unknown date

  
Didn't acheive the greatness I expected, yet was I supposed to expect anything from something created by the only mappers who gave a shit about a project to only use 10 textures? The good mappers left this alone, they continued on with their actually good projects and left us with the mediocres having too much fun. Expect every stereotype of zdoomers when playing this. 2/5

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Guest

Unknown date

  
bland at best, ugly at worst. i was hoping for some amazing 10sector-esque mapping trickery that'd make me forget i was playing maps with only 10 textures, but these pretty much look exactly like what they are. the gameplay is mostly pretty bad, too. some maps are okay, but others are either repetitive or simply unplayable.

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Guest

Unknown date

  
Maps are pretty small, but also good. Deserves more than the current rating it has. I liked it. The last map reminded me of Skulltag's Invasion mode, and I really liked it. Good job. 4/5 -Moti

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Guest

Unknown date

  
LOOOVE it. 5/5

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Guest

Unknown date

  
congratulations guys, those community projects like OMG LETS MAKE A MAP WITH 10 SECTORSL OLOLOLOLOL or OMG LETS USE 10 TEXTURES TO SHOW TEH GUYS THAT WE ARE COOL OMGOLOL SUCK. idiots, why don't you just make standard maps instead of using those lame ways, that always make the maps lack of good stuff. 0/5, even if some maps are good (map02 was kinda epic), this wad is just a waste of time.

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Guest

Unknown date

  
^Moron. Define a 'standard' map fool. The 10 sector challenge make for some interesting standard & NON-standard maps, which may be beyond the previous reviewer's (term used loosely) mental capacity to grasp. Nothing spectacular here, but some interesting layouts which I enjoyed playing. 4/5

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Guest

Unknown date

  
like most concepts,some will like it;some won't. I thought it was pretty good.[considering the restrictions of 10 textures & 2048x2048]map 02[zombie bouncing up& down on the column was pretty funny]&the last map[invasion-style]w as pretty challenging.4/5 for the overall effort.good work guys!

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Guest

Unknown date

  
Some maps are ok, some maps are good. 4/5, well done!

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Guest

Unknown date

  
Just like any community project, there's a handful of great maps, a plethora of average maps, and a couple of stinkers. Some pull off the limited textures well, and some fail miserably. But overall this is a solid mappack. Definitely worth a look. 3/5 -Ace

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Guest

Unknown date

  
Looks good, fun to play. A 5/5 in my book.

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Guest

Unknown date

  
gameplay is okay nothing outstanding though. 3/5

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Guest

Unknown date

  
A big 'ol heap of blah.

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Guest

Unknown date

  
some good stuff here and there, too linear, just average 3/5

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Guest

Unknown date

  
A great set up maps here, a couple not as good looking as some of the others, but still fun to play...Specially for the limits set on textures some of theme levels look very nice indeed! :O I loved the secret level too- very original and fun! A must download! 5 out of 5!

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Unknown date

  
Ehh. This one's a mixed bag. Some good maps and some bad maps are thrown into a pot and stirred until the results are this entire mappack. 3 stars is a bit too generous but oh well.

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Unknown date

  
A decent mapping challenge and idea, but just because you limit yourself to 10 textures and a smaller mapping area doesn't mean you should also sacrifice detail and gameplay. Though some maps were pretty interesting. 2/5

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Unknown date

  
It probably is more like 3 out of 5 but since Doomworld has this war going with zdoom.org and hates everyone associated with the site I'm giving it a 5 to balance out all the negativity

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Guest

Unknown date

  
awesome

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Guest

Unknown date

  
This kind of stuff really shows how bad most of the ZDoom community has gotten creativity-wise in its open projects. The first ZDCMP was amazing but now now I'm glad ZDCMP2 will never see the light of day if THIS is the best thing the community can put out anymore. ZPack was only "sucessful" because good mappers like Vader and Xaser were just barely able to save it with good ideas but they aren't present this time. Some of these maps are just plain awful.

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Guest

Unknown date

  
Nice solid commnuity project from the ZDoom Community - nothing spectacular, but nothing really bad either, so a nice four star offering. Mr. Man

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Guest

Unknown date

  
bunch of awful (really awful!) z-newbish maps with few good ones. 2/5, but because its overrated = 0/5.

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Unknown date

  
I love this. 5/5 -xXx

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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