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Ten Community Project

   (39 reviews)
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15 Screenshots

About This File

Fuzzball Fox came up with the concept of using only 10 textures for a map, and challenged the ZDoom forum members to create 15 single player maps and 5 multiplayer maps that used this limit, and also limit the player to a 2048x2048 area. The resulting mapset is split into two episodes, SinglePlayer (starting MAP01 and ending on MAP15) and Multiplayer, which can be played either as a second single player episode, or with up to 3 other players co-operatively (starting on MAP16 and ending on MAP20). All maps are pistol start compatable. The secret exit in the single player episode is in MAP12, which takes you to MAP21. The coop episode has no secret level.


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Guest

Unknown date

  
Didn't acheive the greatness I expected, yet was I supposed to expect anything from something created by the only mappers who gave a shit about a project to only use 10 textures? The good mappers left this alone, they continued on with their actually good projects and left us with the mediocres having too much fun. Expect every stereotype of zdoomers when playing this. 2/5

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Guest

Unknown date

  
bland at best, ugly at worst. i was hoping for some amazing 10sector-esque mapping trickery that'd make me forget i was playing maps with only 10 textures, but these pretty much look exactly like what they are. the gameplay is mostly pretty bad, too. some maps are okay, but others are either repetitive or simply unplayable.

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Unknown date

  
Maps are pretty small, but also good. Deserves more than the current rating it has. I liked it. The last map reminded me of Skulltag's Invasion mode, and I really liked it. Good job. 4/5 -Moti

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Guest

Unknown date

  
LOOOVE it. 5/5

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Guest

Unknown date

  
congratulations guys, those community projects like OMG LETS MAKE A MAP WITH 10 SECTORSL OLOLOLOLOL or OMG LETS USE 10 TEXTURES TO SHOW TEH GUYS THAT WE ARE COOL OMGOLOL SUCK. idiots, why don't you just make standard maps instead of using those lame ways, that always make the maps lack of good stuff. 0/5, even if some maps are good (map02 was kinda epic), this wad is just a waste of time.

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Unknown date

  
^Moron. Define a 'standard' map fool. The 10 sector challenge make for some interesting standard & NON-standard maps, which may be beyond the previous reviewer's (term used loosely) mental capacity to grasp. Nothing spectacular here, but some interesting layouts which I enjoyed playing. 4/5

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Guest

Unknown date

  
like most concepts,some will like it;some won't. I thought it was pretty good.[considering the restrictions of 10 textures & 2048x2048]map 02[zombie bouncing up& down on the column was pretty funny]&the last map[invasion-style]w as pretty challenging.4/5 for the overall effort.good work guys!

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Guest

Unknown date

  
Some maps are ok, some maps are good. 4/5, well done!

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Guest

Unknown date

  
Just like any community project, there's a handful of great maps, a plethora of average maps, and a couple of stinkers. Some pull off the limited textures well, and some fail miserably. But overall this is a solid mappack. Definitely worth a look. 3/5 -Ace

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Unknown date

  
Looks good, fun to play. A 5/5 in my book.

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Guest

Unknown date

  
gameplay is okay nothing outstanding though. 3/5

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Guest

Unknown date

  
A big 'ol heap of blah.

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Guest

Unknown date

  
some good stuff here and there, too linear, just average 3/5

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Guest

Unknown date

  
A great set up maps here, a couple not as good looking as some of the others, but still fun to play...Specially for the limits set on textures some of theme levels look very nice indeed! :O I loved the secret level too- very original and fun! A must download! 5 out of 5!

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Unknown date

  
Ehh. This one's a mixed bag. Some good maps and some bad maps are thrown into a pot and stirred until the results are this entire mappack. 3 stars is a bit too generous but oh well.

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Unknown date

  
A decent mapping challenge and idea, but just because you limit yourself to 10 textures and a smaller mapping area doesn't mean you should also sacrifice detail and gameplay. Though some maps were pretty interesting. 2/5

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Unknown date

  
It probably is more like 3 out of 5 but since Doomworld has this war going with zdoom.org and hates everyone associated with the site I'm giving it a 5 to balance out all the negativity

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Unknown date

  
awesome

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Guest

Unknown date

  
This kind of stuff really shows how bad most of the ZDoom community has gotten creativity-wise in its open projects. The first ZDCMP was amazing but now now I'm glad ZDCMP2 will never see the light of day if THIS is the best thing the community can put out anymore. ZPack was only "sucessful" because good mappers like Vader and Xaser were just barely able to save it with good ideas but they aren't present this time. Some of these maps are just plain awful.

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Unknown date

  
Nice solid commnuity project from the ZDoom Community - nothing spectacular, but nothing really bad either, so a nice four star offering. Mr. Man

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Unknown date

  
bunch of awful (really awful!) z-newbish maps with few good ones. 2/5, but because its overrated = 0/5.

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Unknown date

  
I love this. 5/5 -xXx

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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