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Grid 32

   (25 reviews)
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6 Screenshots

About This File

MegaWad is consisting of 6 levels, which were built in "grid 32". This map editor grid was used while making all of these levels. All vertexes lay on knots of a grid 32, and this rule does not extend on things.There is no general style, each map expresses individual style of it`s author. All leves are united by "grid 32", hence the corresponding name of this wad. The original idea of the rules for grid with the 32x32 dimensions introduced by Andrey Budko, aka "entryway". MegaWad also includes new titlepic, interpic and credit by Shadowman, dehacked patch by DoomExpert, new font and menu graphics by entryway and several replaced sprites.


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trrobin

  
A couple maps were good, but map04 is a bugged bore, and map06 was such a insufferable slog through overly dark and plain hallways that I almost fell asleep. Overall, average at best.

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Guest

  
good crap!

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NuMetalManiak

  
yeah, megawad of six levels, it's longer than even some megawads. MAP06 is an outright slog (WTF Shadowman?) and I couldn't even beat MAP04. Wraith had the best ones, worth playing those but leave the others.

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Guest

  
Visually competent and some of the map designs are really neat, but it's just a complete fucking slog to play.

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Unknown date

  
Engh, first level looked really cool, but eventually you get fed up at getting lost and give up. Its too hard, and the darkness makes it 100x more harder. The first level is designed the best, the levels after it are not the best either.

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Unknown date

  
Well I have no idea what the previous two reviewers are on about, decent game-play and plenty, if not too much, ammo. Played in UV -fast and finished with almost full backpack, but only 6% health.

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Unknown date

  
My system cannot handle this (3,2 Ghz)... hm, it's just too slow!

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Guest

Unknown date

  
This is dated July 2008. You get six maps based on the same design idea as id=15454, which is better. Map01 is a spooky wood that runs slowly on my i5-2500(!), looks good but not much fun to play. Map02 large but bare, ditto Map03, a dark sewer switch-maze that made me yawn. Skipped to Map06, an absolutely enormous, detailed, but utterly boring and repetitive dungeon that looks and plays like Dungeon Master but longer. Better to study than play.

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Unknown date

  
15454 is better but it is kind of unfair to compare, because this came first. Eternal can improve anything. :) 3/5 for this.

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Guest

Unknown date

  
the sixth map is just epic. when was the last time you saw waypoints in a level? ammo is a little too low trough so only 4/5 -RA

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Guest

Unknown date

  
Nice job.

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Guest

Unknown date

  
Wraith is king here, especially Map05, Shadowman's Map03 is good too. The other maps aren't so hot, even if they have promise. 4/5 for the good maps.

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Unknown date

  
A very interesting concept. The maps are solid and bugless and fun to play, only lack here IMO was weapon placements. I almost ran out of ammo plenty of times on UV, but it didn't stop me from playing. Worth checking it out. 4/5 -Moti

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Unknown date

  
The first stage while interesting, it's getting too slow with all of the trees. While also missing ammo too frequently. The next are better, kinda big, kinda confusing sometimes, but with some really good ideas and tough action. 4/5 - Optimus

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  • File Reviews

    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
    • By MuratMikal · Posted
      The difficult of some maps (mainly after MAP 20) is rather extreme in UV if you aren't an experienced/very good player. For others I recommend playing in HMP or even HTNR if you don't want many frustating moments. Best maps = 04, 06, 07, 08, 11, 15, 32, 18, 20, 22, 28, 29 and 30. Bad Maps = 05, 31, 23, 25 and 26. All other maps are OK. Now, some considerations: MAP 24 is very good until the archvile spam, after that it's almost impossible to beat if you don't get the secret invulnerability sphere. MAP 26 is a gimmick map with a lot of archviles, I didn't enjoy the gameplay because if you shoot in some parts you die right away due to the sheer numbers of viles. MAP 29 at first seem very hard and frustating but its doable if played with persistance. The only bad thing about it is the mandatory archvile jump which I didn't aprove (if you play it you'll see what I'm talking about). UV maxing this MAP would be a nightmare since the red key area is very hard; I've yet to see anyone at youtube or twitch UV maxing this map without saves. As I think only 5 MAPS out of 32 are bad it deserves at least 4 stars.
    • By Triloguy · Posted
      Great. Best Wad ever.
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