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Grid 32

   (25 reviews)
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6 Screenshots

About This File

MegaWad is consisting of 6 levels, which were built in "grid 32". This map editor grid was used while making all of these levels. All vertexes lay on knots of a grid 32, and this rule does not extend on things.There is no general style, each map expresses individual style of it`s author. All leves are united by "grid 32", hence the corresponding name of this wad. The original idea of the rules for grid with the 32x32 dimensions introduced by Andrey Budko, aka "entryway". MegaWad also includes new titlepic, interpic and credit by Shadowman, dehacked patch by DoomExpert, new font and menu graphics by entryway and several replaced sprites.


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trrobin

  
A couple maps were good, but map04 is a bugged bore, and map06 was such a insufferable slog through overly dark and plain hallways that I almost fell asleep. Overall, average at best.

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Guest

  
good crap!

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NuMetalManiak

  
yeah, megawad of six levels, it's longer than even some megawads. MAP06 is an outright slog (WTF Shadowman?) and I couldn't even beat MAP04. Wraith had the best ones, worth playing those but leave the others.

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Guest

  
Visually competent and some of the map designs are really neat, but it's just a complete fucking slog to play.

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Guest

Unknown date

  
Engh, first level looked really cool, but eventually you get fed up at getting lost and give up. Its too hard, and the darkness makes it 100x more harder. The first level is designed the best, the levels after it are not the best either.

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Unknown date

  
Well I have no idea what the previous two reviewers are on about, decent game-play and plenty, if not too much, ammo. Played in UV -fast and finished with almost full backpack, but only 6% health.

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Unknown date

  
My system cannot handle this (3,2 Ghz)... hm, it's just too slow!

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Guest

Unknown date

  
This is dated July 2008. You get six maps based on the same design idea as id=15454, which is better. Map01 is a spooky wood that runs slowly on my i5-2500(!), looks good but not much fun to play. Map02 large but bare, ditto Map03, a dark sewer switch-maze that made me yawn. Skipped to Map06, an absolutely enormous, detailed, but utterly boring and repetitive dungeon that looks and plays like Dungeon Master but longer. Better to study than play.

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Unknown date

  
15454 is better but it is kind of unfair to compare, because this came first. Eternal can improve anything. :) 3/5 for this.

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Guest

Unknown date

  
the sixth map is just epic. when was the last time you saw waypoints in a level? ammo is a little too low trough so only 4/5 -RA

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Guest

Unknown date

  
Nice job.

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Guest

Unknown date

  
Wraith is king here, especially Map05, Shadowman's Map03 is good too. The other maps aren't so hot, even if they have promise. 4/5 for the good maps.

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Guest

Unknown date

  
A very interesting concept. The maps are solid and bugless and fun to play, only lack here IMO was weapon placements. I almost ran out of ammo plenty of times on UV, but it didn't stop me from playing. Worth checking it out. 4/5 -Moti

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Unknown date

  
The first stage while interesting, it's getting too slow with all of the trees. While also missing ammo too frequently. The next are better, kinda big, kinda confusing sometimes, but with some really good ideas and tough action. 4/5 - Optimus

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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