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Grid 32

   (25 reviews)
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6 Screenshots

About This File

MegaWad is consisting of 6 levels, which were built in "grid 32". This map editor grid was used while making all of these levels. All vertexes lay on knots of a grid 32, and this rule does not extend on things.There is no general style, each map expresses individual style of it`s author. All leves are united by "grid 32", hence the corresponding name of this wad. The original idea of the rules for grid with the 32x32 dimensions introduced by Andrey Budko, aka "entryway". MegaWad also includes new titlepic, interpic and credit by Shadowman, dehacked patch by DoomExpert, new font and menu graphics by entryway and several replaced sprites.


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trrobin

  
A couple maps were good, but map04 is a bugged bore, and map06 was such a insufferable slog through overly dark and plain hallways that I almost fell asleep. Overall, average at best.

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Guest

  
good crap!

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NuMetalManiak

  
yeah, megawad of six levels, it's longer than even some megawads. MAP06 is an outright slog (WTF Shadowman?) and I couldn't even beat MAP04. Wraith had the best ones, worth playing those but leave the others.

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Guest

  
Visually competent and some of the map designs are really neat, but it's just a complete fucking slog to play.

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Guest

Unknown date

  
Engh, first level looked really cool, but eventually you get fed up at getting lost and give up. Its too hard, and the darkness makes it 100x more harder. The first level is designed the best, the levels after it are not the best either.

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Unknown date

  
Well I have no idea what the previous two reviewers are on about, decent game-play and plenty, if not too much, ammo. Played in UV -fast and finished with almost full backpack, but only 6% health.

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Unknown date

  
My system cannot handle this (3,2 Ghz)... hm, it's just too slow!

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Guest

Unknown date

  
This is dated July 2008. You get six maps based on the same design idea as id=15454, which is better. Map01 is a spooky wood that runs slowly on my i5-2500(!), looks good but not much fun to play. Map02 large but bare, ditto Map03, a dark sewer switch-maze that made me yawn. Skipped to Map06, an absolutely enormous, detailed, but utterly boring and repetitive dungeon that looks and plays like Dungeon Master but longer. Better to study than play.

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Unknown date

  
15454 is better but it is kind of unfair to compare, because this came first. Eternal can improve anything. :) 3/5 for this.

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Guest

Unknown date

  
the sixth map is just epic. when was the last time you saw waypoints in a level? ammo is a little too low trough so only 4/5 -RA

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Guest

Unknown date

  
Nice job.

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Guest

Unknown date

  
Wraith is king here, especially Map05, Shadowman's Map03 is good too. The other maps aren't so hot, even if they have promise. 4/5 for the good maps.

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Unknown date

  
A very interesting concept. The maps are solid and bugless and fun to play, only lack here IMO was weapon placements. I almost ran out of ammo plenty of times on UV, but it didn't stop me from playing. Worth checking it out. 4/5 -Moti

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Unknown date

  
The first stage while interesting, it's getting too slow with all of the trees. While also missing ammo too frequently. The next are better, kinda big, kinda confusing sometimes, but with some really good ideas and tough action. 4/5 - Optimus

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  • File Reviews

    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
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