Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Facility 103

   (24 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

Demon infested UAC Facility With an old part and new part


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
Very impressive for a 12 year old's first map. ~5/5 TV_Killz_Somethin

Share this review


Link to review
Guest

Unknown date

  
Hard, but damn fun.

Share this review


Link to review
Guest

Unknown date

  
3,5/5. Nice atmosphere!

Share this review


Link to review
Guest

Unknown date

  
The music was great, the new chaingun was just awesome, and I liked the enemies you added. The level is a little short and simple though, and the architectural theme is kinda all over the place. Fun level, but not superb.-GreazyShorts

Share this review


Link to review
Guest

Unknown date

  
Very cool little map! Love the echoey old part.

Share this review


Link to review
Guest

Unknown date

  
This is dated July 2008. It's from a second-generation mapper (but not the first - see also id=1523, which was designed by a four-year-old and looked it). The level is a simple and square tech-dungeon, but it's entertaining. Apart from the new sprites it has a nice retro feel. The new gun is surprisingly good. It sounds neat, and unlike most weapons mods it actually points at the right spot on the screen. The "nixbgun" version seems bust though.

Share this review


Link to review
Guest

Unknown date

  
Awesome little map. I hope you keep mapping and become a mapping god or something. I would say you're genetically superior, but I don't think Enjay would appreciate the GTA reference. :P -p3

Share this review


Link to review
Guest

Unknown date

  
You're very much welcome,Brandon!Than k you for making this xlnt. little map.Keep up the good work&hope to see more from you in the future!P.S.Your gun is WAY BETTER than the chaingun!5/5-d.d.koo p

Share this review


Link to review
Guest

Unknown date

  
Great first map. A few tricks here and there. But this is just the beggining... I hope more to come from you! :P

Share this review


Link to review
Guest

Unknown date

  
That was a fine level. This is especially good for a first time mapper I kinda wish there was some cover in that rainy area because it's no fun having to dodge mancubus shots while all these lost souls are trying to bite your face off. Aside from that, I hope to see more levels from you in the future.

Share this review


Link to review
Guest

Unknown date

  
Awesome map - especially for a first go!

Share this review


Link to review
Guest

Unknown date

  
It's been a while since I had so much fun playing a single level mod. Well thought out fights and good item placement, simple yet beautiful detail that does not look like it's been copy-pasted all over the map. I'll be definitely keeping this one on my hard drive for future playthroughs. You should be proud of your achievement, because you've put a lot of experienced mappers to shame. Hope to see more of this. *****

Share this review


Link to review
Guest

Unknown date

  
A very solid map with plenty of ZDoom features. You've put a good use of the Beastiary monsters, the new weapon is great, only flaw is the map was kind of small. I expect to see more from you, good job. 4/5 -Moti

Share this review


Link to review
Guest

Unknown date

  
This is the map Enjay's son made, and its pretty darn good for his first map. Check it out!

Share this review


Link to review
Guest

Unknown date

  
Wow, enjay should be proud of his son, his son is really good at mapping, loved this map, whenever you read this kid, i'm really pleased with your skill as you put Tormentor and other so called superb mega good mappers to shame in terms of originality !! 5/5

Share this review


Link to review
Guest

Unknown date

  
Yes, it IS superb, considering it's a first map. Loved that challenge. Wish you'd make more.

Share this review


Link to review
Guest

Unknown date

  
Short, but nice and on UV challenging wad. 4/5

Share this review


Link to review
Guest

Unknown date

  
I had fun with this, 5/5. -Ulti

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
×