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Hell's Mine of Saturn

   (9 reviews)
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Saturn- 2110 AD

The UAC mining colony on the dark side of Saturn has sent a distress signal to UAC Headquarters. The mining operation has come to a complete standstill and the top brass wants some answers. Your commanding officer briefs you on the details of your mission.

You must enter the mine via an old service tunnel leading from the mouth of a crater and penetrate the main shaft of the system. You are to recon the tunnels and find out what has happened to the colonists and the marines stationed for duty there. The equipment storage area holds the key to enter the Upper Complex of the mine. Once inside, you are on your own. You must find the controlling switch that activates the main reactor...somewhere near a main control room. Upon completion, you are to head to the surface via cover of the service lift near the reactor and wait for transport off the planet topside.

He warns you that the mine is very unstable and that the deadly rays of the Sun have penetrated the works in some sections. You should steer clear of these spots or face certain death. A contingent of recon soldiers were sent 2 days ago and no one has heard from them since. Your platoon wish you luck as you make your descent to Saturn's charred surface, not knowing of the horrors that await you in Hell's mine.......

NOTE- This is a small but very intense mission.....The ending can be very easy if you can figure it out!


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Unknown date

  
How could there be mines on Saturn?, there's no solid surface.

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Unknown date

  
^ Maybe there floating mines like the ones used during WWII smart-arse! :) Anyway... The map is not good. You have to fight chain-gunners and imps in health nibbling lava in the pitch black darkness (maybe this is due to my set-up, I dunno) but I found it annoying and tedious.

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Unknown date

  
Hmmm...this looks like 1996...feels like 1996...oh wait, it IS from 1996. I knew that DoomCAD rang a bell...anyway, so-so 1996ish level. 2/5 -Maes

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Unknown date

  
Seriously, how can anyone give a map like this a rating of 0? That should be more a bad "my first map" that crashes the engine or has no exit, etc. Some of the attitudes of people in the "kommunitah" just suck. Many thanks to RL for making these great old maps available.

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Unknown date

  
I didn't really like the layout and it felt too cramped in. It seemed like everything was thrown into you all at once. Gave up after a few minutes of playing, didn't fit my tastes well. 0/5.-Candle M

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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