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Hell's Mine of Saturn

   (9 reviews)
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Saturn- 2110 AD

The UAC mining colony on the dark side of Saturn has sent a distress signal to UAC Headquarters. The mining operation has come to a complete standstill and the top brass wants some answers. Your commanding officer briefs you on the details of your mission.

You must enter the mine via an old service tunnel leading from the mouth of a crater and penetrate the main shaft of the system. You are to recon the tunnels and find out what has happened to the colonists and the marines stationed for duty there. The equipment storage area holds the key to enter the Upper Complex of the mine. Once inside, you are on your own. You must find the controlling switch that activates the main reactor...somewhere near a main control room. Upon completion, you are to head to the surface via cover of the service lift near the reactor and wait for transport off the planet topside.

He warns you that the mine is very unstable and that the deadly rays of the Sun have penetrated the works in some sections. You should steer clear of these spots or face certain death. A contingent of recon soldiers were sent 2 days ago and no one has heard from them since. Your platoon wish you luck as you make your descent to Saturn's charred surface, not knowing of the horrors that await you in Hell's mine.......

NOTE- This is a small but very intense mission.....The ending can be very easy if you can figure it out!


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Unknown date

  
How could there be mines on Saturn?, there's no solid surface.

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Unknown date

  
^ Maybe there floating mines like the ones used during WWII smart-arse! :) Anyway... The map is not good. You have to fight chain-gunners and imps in health nibbling lava in the pitch black darkness (maybe this is due to my set-up, I dunno) but I found it annoying and tedious.

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Unknown date

  
Hmmm...this looks like 1996...feels like 1996...oh wait, it IS from 1996. I knew that DoomCAD rang a bell...anyway, so-so 1996ish level. 2/5 -Maes

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Unknown date

  
Seriously, how can anyone give a map like this a rating of 0? That should be more a bad "my first map" that crashes the engine or has no exit, etc. Some of the attitudes of people in the "kommunitah" just suck. Many thanks to RL for making these great old maps available.

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Unknown date

  
I didn't really like the layout and it felt too cramped in. It seemed like everything was thrown into you all at once. Gave up after a few minutes of playing, didn't fit my tastes well. 0/5.-Candle M

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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