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Ode to M.C. Escher

   (7 reviews)
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About This File

Well, this is my 10th effort at wad design. I tried to pay careful attention to detail on this one. It's much more fun to play a level if you are completely emmersed in it and feel like a part of the game environment. Let me know what you think...

*title note* I was tired of the same old level names and decided to pay tribute to one of my favorite artists...


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NuMetalManiak

  
not sure what this had to do with M.C.E. but this was a good map anyways.

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Csonicgo

  
One of the first PWADS I downloaded. Worth it.

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Guest

Unknown date

  
2,5/5 for this one. Needs more detail, but well: it is an old wad. So, it is ok.

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Guest

Unknown date

  
quite good, 3.5/5

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Guest

Unknown date

  
This disappointed me a little. I was expecting something reminiscent of id=14036, but playable; in reality it's a good 1995-style dungeon level, and has nothing to do with M C Escher's mindbending woodcuts. There's a lot of action, some amateur bugs, no real challenge because you have masses of health and ammo, and the ending is a was-that-it? affair. But I enjoyed it in a retro way.

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Unknown date

  
Not a bad map, I shall say. Its a dungeon style map, and it had a steady flow. The number of secrets was just wow. Good if you are looking for a retro dungeon style wad. 3/5.-Candle M

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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