Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Hidden Warehouse

   (5 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

One day you hear of an evil force that has taken up residence in an abandoned warehouse on the edge of the ocean. It is rumored that the heart of this very place is the entrance to Hell itself! Locals tell of many would be heroes that entered that forsaken place and never returned. You doubt their theory and go ahead and accept this suicide mission little knowing of the perils ahead!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Ugly. 1/5

Share this review


Link to review
Guest

Unknown date

  
meh. it's alright. There's one hall of mirrors though. The Room with the teleport that gets you to the blue key, it's outer walls have hom. Just lettin ya know.

Share this review


Link to review
Guest

Unknown date

  
This is from 1996. The author specialised in mundane locations. His email address suggests that there were 34 other people called "super_shotgun" on Yahoo; obviously an unimaginative lot. The level itself is an unremarkable warehouse map, with right-angled mazey corridors and - yes - crates. It's sins include crush traps, unmarked secret doors, slime mazes, loads of health and ammo, uniformly close-range fights. I wasn't a fan.

Share this review


Link to review
Guest

Unknown date

  
I tried to play this, but couldn't really get into it. The layout was a bit meh at best. I'll give it a 2 for effort.-Candle M

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×