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Sin City 3

   (24 reviews)
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3 Screenshots

About This File

"It's been centuries.. Upon hearing the news of the next invasion, our people fled the planet, far into the reaches of our galaxy.. They listened to the distress calls fade into a sea of white noise from afar. The survival of the species was indeed their number one priority, but anyone who had lost their families had but one thing on their minds; Revenge. We've reformed our military forces and attacked the surface of our now alien planet. The battle continues on. As our forces take back the land that was stolen from us, we find relics of the last known survivors of Earth. A body of an un- known soldier has been recovered with something of interest.. a video, recorded in desperation, that we would someday find it. These are our findings.."


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Guest

Unknown date

  
Nice

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Guest

Unknown date

  
Hmm! A lot of effort has been put in this map, and it came out greatly. I loved how it felt like a horror movie all along. Excellent job! 5/5 -Moti

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Guest

Unknown date

  
Good, good, but the text at the beginning is annoying, really! 4/5

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Guest

Unknown date

  
Too easy. The sound Resident Evil style is good, and good graphics, but bad gameplay and difficulty. 3/5

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Guest

Unknown date

  
My new idol! Best GD level I've played in a loooooong time. Keep 'em comin' please!

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Guest

Unknown date

  
Superb!

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Guest

Unknown date

  
Nice map. One minor thing, you can jump from sector 305 down to sector 447, then jump to sector 448, then fall down into sector 449 and get stuck.

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Guest

Unknown date

  
That was a pretty cool map. Interesting map design and excellent choice of music.

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Guest

Unknown date

  
Very good job! Playing this map was like being inside a terror movie. It´s atmosferic and nicely detailed. I would give it 6 stars, but as I don´t like switches that open doors in the other side of the map, 5 stars for you.

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Guest

Unknown date

  
Great Map! The music and gameplay were awesome. Hell, I even liked the story. 5/5

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Guest

Unknown date

  
A lot of time and effort went into this excellent map. Loads of detail and some pretty good fights to boot. My only gripe is the unskipable intro, although it is short so only a little gripe. Other than a few sounds, I don't see the Sin City connection. Oh well, still a 5/5 wad.

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Guest

Unknown date

  
A must see. 5 stars.

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Guest

Unknown date

  
I loved it! 5 stars from P.C

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Guest

Unknown date

  
Oh what, there was only one map?? 0/5 because I want more maps. But I'll give it five out of five to be GENEROUS.

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Guest

Unknown date

  
Its not a bad map, interesting use of the Resident Evil sounds, but I felt like they didn't belong in DooM, but that is just me. Good job though! 4/5!-Candle M

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Unknown date

  
Nice job. Keep the good work.

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Guest

Unknown date

  
Silly wad. Really ridiculous, I finished it on UV without saving. It looked like "I am too young to die" lmao. 0/5.

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Guest

Unknown date

  
5 stars. Only thing that dissapointed me was that there were actually less special effects compared to id=11846, which IMO should be rated just as high as this. But this does contain more atmosphere by far, much due to the music. And it's also just as much fun to play, with a shorter cutscene this time. I wonder why these maps never have a real "boss" fight though. I think it's time Ed puts that Cyber/Spider Mastermind or at least some Barons at the end of a map. 5/5 anyways.

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Guest

Unknown date

  
very good looking map, but new sounds is misplaced /5-1=4

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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