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Peril Demo

   (14 reviews)
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About This File

First off: This demo isn't to 'hype' a project, but rather to see if the community accepts the level design overall. Also, I intend to downsize the ripped music at a later date, so don't fret too much about file size. :/

Anyway, I was in the mood of a decent wad, one with good atmosphere, and various gameplay elements mixed well into the usual Doom play style of blasting baddies, with decent non-linear style. Too lazy to test out a handful of wads hoping to find such a set, I simply decided to make my own.

General play notes: -There are 3D Floors, and as such an OpenGL compatible port is recommended (Though it was proven by play testers that there are other ways to complete the wad if you use various objects lying around...) -When the "big monster" appears, don't fight it, just run away. If it get's close, it'll stop you and you'll die instantly, and not to mention it has a powerful flame attack.


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Unknown date

  
Finish this. Obviously there is room for improvement, but anything that shows off only 5 minutes (max) of content is going to have room for improvement, because there's simply not enough room to show all it could have in store. What I got out of what little there was was very good and well worth demanding a polished product. So I reiterate: Finish this. 4/5 -newt

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Unknown date

  
It looks very great, but it is too short. That's why only 3 stars this time. Go finish this awesome wad!

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Guest

Unknown date

  
Visually stunning but very short.

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Guest

Unknown date

  
Please mention in the txt-file that jumping is allowed!!! A little bit of a jumping part is ok but here it is too much. 1 or 2 broken bridges where one can just run over the pits would have been good. The fog feels to hard, could have been smoother. I didn't like the way how the new monster appears. I also wished I could have taken a look at the monster behind a secure window or so. Nonetheless, nice atmosphere, scenery and music. It is a promissing project but this demo is too short. 3/5

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Unknown date

  
hope this turns into a wad or mega wad this is very great work and detail loved the monster at the end.

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Unknown date

  
It's kind of unique but it's too short. 4/5 because I'd love to see the full project.

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Unknown date

  
The monster in the end scared the shit out of me. It was very short though... I liked it, nonetheless. Hope you make more maps for this. 4/5 -Moti

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Guest

Unknown date

  
Get rid of the fatal Jumping elements. Do you know why Turok Dinosour Hunter on the N64 got bad impressions? Because it had those retarded Jump platforms. Can't say much else since I kept dying in the Jumping sections... I hope that you focus on visceral gameplay over visuals since this is not the Doom 3 or Unreal 3 engine, but decaying rubbishy Doom.

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Unknown date

  
nice & atmospheric.finally got away from the monster at the end.[re-configured my jump key] a wad of this type[atmosphere,deta il & challenge] would be nice indeed! good start! 5/5

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Unknown date

  
read the title; Peril Demo. this map, of course, is not going to be very long or in depth. i humbly request that the author would consider finishing the project, because this map is amazing. the fog, island hopping, and story scenario were fantastic. i couldnt find one flaw in this map. great work. -JOKER

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Unknown date

  
This is dated August 2008; judging by the readme I doubt that it will ever be finished. It starts off as a mountain techbase with lots of jumping and some gratuitous fog, and then you have to flee from an alien queen, at which point the level ends. The map would be much better without the fog and the jumping, in which case it would become a mediocre techbase. The new monster is good, but the project needs more than a new monster. It needs gameplay, lots of it.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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