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Peril Demo

   (14 reviews)
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About This File

First off: This demo isn't to 'hype' a project, but rather to see if the community accepts the level design overall. Also, I intend to downsize the ripped music at a later date, so don't fret too much about file size. :/

Anyway, I was in the mood of a decent wad, one with good atmosphere, and various gameplay elements mixed well into the usual Doom play style of blasting baddies, with decent non-linear style. Too lazy to test out a handful of wads hoping to find such a set, I simply decided to make my own.

General play notes: -There are 3D Floors, and as such an OpenGL compatible port is recommended (Though it was proven by play testers that there are other ways to complete the wad if you use various objects lying around...) -When the "big monster" appears, don't fight it, just run away. If it get's close, it'll stop you and you'll die instantly, and not to mention it has a powerful flame attack.


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Unknown date

  
Finish this. Obviously there is room for improvement, but anything that shows off only 5 minutes (max) of content is going to have room for improvement, because there's simply not enough room to show all it could have in store. What I got out of what little there was was very good and well worth demanding a polished product. So I reiterate: Finish this. 4/5 -newt

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Unknown date

  
It looks very great, but it is too short. That's why only 3 stars this time. Go finish this awesome wad!

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Guest

Unknown date

  
Visually stunning but very short.

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Unknown date

  
Please mention in the txt-file that jumping is allowed!!! A little bit of a jumping part is ok but here it is too much. 1 or 2 broken bridges where one can just run over the pits would have been good. The fog feels to hard, could have been smoother. I didn't like the way how the new monster appears. I also wished I could have taken a look at the monster behind a secure window or so. Nonetheless, nice atmosphere, scenery and music. It is a promissing project but this demo is too short. 3/5

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Unknown date

  
hope this turns into a wad or mega wad this is very great work and detail loved the monster at the end.

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Unknown date

  
It's kind of unique but it's too short. 4/5 because I'd love to see the full project.

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Unknown date

  
The monster in the end scared the shit out of me. It was very short though... I liked it, nonetheless. Hope you make more maps for this. 4/5 -Moti

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Unknown date

  
Get rid of the fatal Jumping elements. Do you know why Turok Dinosour Hunter on the N64 got bad impressions? Because it had those retarded Jump platforms. Can't say much else since I kept dying in the Jumping sections... I hope that you focus on visceral gameplay over visuals since this is not the Doom 3 or Unreal 3 engine, but decaying rubbishy Doom.

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Unknown date

  
nice & atmospheric.finally got away from the monster at the end.[re-configured my jump key] a wad of this type[atmosphere,deta il & challenge] would be nice indeed! good start! 5/5

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Unknown date

  
read the title; Peril Demo. this map, of course, is not going to be very long or in depth. i humbly request that the author would consider finishing the project, because this map is amazing. the fog, island hopping, and story scenario were fantastic. i couldnt find one flaw in this map. great work. -JOKER

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Unknown date

  
This is dated August 2008; judging by the readme I doubt that it will ever be finished. It starts off as a mountain techbase with lots of jumping and some gratuitous fog, and then you have to flee from an alien queen, at which point the level ends. The map would be much better without the fog and the jumping, in which case it would become a mediocre techbase. The new monster is good, but the project needs more than a new monster. It needs gameplay, lots of it.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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