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Peril Demo

   (14 reviews)
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About This File

First off: This demo isn't to 'hype' a project, but rather to see if the community accepts the level design overall. Also, I intend to downsize the ripped music at a later date, so don't fret too much about file size. :/

Anyway, I was in the mood of a decent wad, one with good atmosphere, and various gameplay elements mixed well into the usual Doom play style of blasting baddies, with decent non-linear style. Too lazy to test out a handful of wads hoping to find such a set, I simply decided to make my own.

General play notes: -There are 3D Floors, and as such an OpenGL compatible port is recommended (Though it was proven by play testers that there are other ways to complete the wad if you use various objects lying around...) -When the "big monster" appears, don't fight it, just run away. If it get's close, it'll stop you and you'll die instantly, and not to mention it has a powerful flame attack.


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Unknown date

  
Finish this. Obviously there is room for improvement, but anything that shows off only 5 minutes (max) of content is going to have room for improvement, because there's simply not enough room to show all it could have in store. What I got out of what little there was was very good and well worth demanding a polished product. So I reiterate: Finish this. 4/5 -newt

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Unknown date

  
It looks very great, but it is too short. That's why only 3 stars this time. Go finish this awesome wad!

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Guest

Unknown date

  
Visually stunning but very short.

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Guest

Unknown date

  
Please mention in the txt-file that jumping is allowed!!! A little bit of a jumping part is ok but here it is too much. 1 or 2 broken bridges where one can just run over the pits would have been good. The fog feels to hard, could have been smoother. I didn't like the way how the new monster appears. I also wished I could have taken a look at the monster behind a secure window or so. Nonetheless, nice atmosphere, scenery and music. It is a promissing project but this demo is too short. 3/5

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Unknown date

  
hope this turns into a wad or mega wad this is very great work and detail loved the monster at the end.

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Unknown date

  
It's kind of unique but it's too short. 4/5 because I'd love to see the full project.

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Unknown date

  
The monster in the end scared the shit out of me. It was very short though... I liked it, nonetheless. Hope you make more maps for this. 4/5 -Moti

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Guest

Unknown date

  
Get rid of the fatal Jumping elements. Do you know why Turok Dinosour Hunter on the N64 got bad impressions? Because it had those retarded Jump platforms. Can't say much else since I kept dying in the Jumping sections... I hope that you focus on visceral gameplay over visuals since this is not the Doom 3 or Unreal 3 engine, but decaying rubbishy Doom.

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Unknown date

  
nice & atmospheric.finally got away from the monster at the end.[re-configured my jump key] a wad of this type[atmosphere,deta il & challenge] would be nice indeed! good start! 5/5

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Unknown date

  
read the title; Peril Demo. this map, of course, is not going to be very long or in depth. i humbly request that the author would consider finishing the project, because this map is amazing. the fog, island hopping, and story scenario were fantastic. i couldnt find one flaw in this map. great work. -JOKER

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Unknown date

  
This is dated August 2008; judging by the readme I doubt that it will ever be finished. It starts off as a mountain techbase with lots of jumping and some gratuitous fog, and then you have to flee from an alien queen, at which point the level ends. The map would be much better without the fog and the jumping, in which case it would become a mediocre techbase. The new monster is good, but the project needs more than a new monster. It needs gameplay, lots of it.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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