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Peril Demo

   (14 reviews)
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About This File

First off: This demo isn't to 'hype' a project, but rather to see if the community accepts the level design overall. Also, I intend to downsize the ripped music at a later date, so don't fret too much about file size. :/

Anyway, I was in the mood of a decent wad, one with good atmosphere, and various gameplay elements mixed well into the usual Doom play style of blasting baddies, with decent non-linear style. Too lazy to test out a handful of wads hoping to find such a set, I simply decided to make my own.

General play notes: -There are 3D Floors, and as such an OpenGL compatible port is recommended (Though it was proven by play testers that there are other ways to complete the wad if you use various objects lying around...) -When the "big monster" appears, don't fight it, just run away. If it get's close, it'll stop you and you'll die instantly, and not to mention it has a powerful flame attack.


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Unknown date

  
Finish this. Obviously there is room for improvement, but anything that shows off only 5 minutes (max) of content is going to have room for improvement, because there's simply not enough room to show all it could have in store. What I got out of what little there was was very good and well worth demanding a polished product. So I reiterate: Finish this. 4/5 -newt

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Unknown date

  
It looks very great, but it is too short. That's why only 3 stars this time. Go finish this awesome wad!

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Guest

Unknown date

  
Visually stunning but very short.

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Guest

Unknown date

  
Please mention in the txt-file that jumping is allowed!!! A little bit of a jumping part is ok but here it is too much. 1 or 2 broken bridges where one can just run over the pits would have been good. The fog feels to hard, could have been smoother. I didn't like the way how the new monster appears. I also wished I could have taken a look at the monster behind a secure window or so. Nonetheless, nice atmosphere, scenery and music. It is a promissing project but this demo is too short. 3/5

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Unknown date

  
hope this turns into a wad or mega wad this is very great work and detail loved the monster at the end.

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Unknown date

  
It's kind of unique but it's too short. 4/5 because I'd love to see the full project.

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Unknown date

  
The monster in the end scared the shit out of me. It was very short though... I liked it, nonetheless. Hope you make more maps for this. 4/5 -Moti

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Guest

Unknown date

  
Get rid of the fatal Jumping elements. Do you know why Turok Dinosour Hunter on the N64 got bad impressions? Because it had those retarded Jump platforms. Can't say much else since I kept dying in the Jumping sections... I hope that you focus on visceral gameplay over visuals since this is not the Doom 3 or Unreal 3 engine, but decaying rubbishy Doom.

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Unknown date

  
nice & atmospheric.finally got away from the monster at the end.[re-configured my jump key] a wad of this type[atmosphere,deta il & challenge] would be nice indeed! good start! 5/5

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Unknown date

  
read the title; Peril Demo. this map, of course, is not going to be very long or in depth. i humbly request that the author would consider finishing the project, because this map is amazing. the fog, island hopping, and story scenario were fantastic. i couldnt find one flaw in this map. great work. -JOKER

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Unknown date

  
This is dated August 2008; judging by the readme I doubt that it will ever be finished. It starts off as a mountain techbase with lots of jumping and some gratuitous fog, and then you have to flee from an alien queen, at which point the level ends. The map would be much better without the fog and the jumping, in which case it would become a mediocre techbase. The new monster is good, but the project needs more than a new monster. It needs gameplay, lots of it.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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