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Navala

   (23 reviews)
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6 Screenshots

About This File

TGRCP1 has 5 maps, with new features, and easier to setup from either Offline gameplay to Online gameplay!

Version 1.00: 20 April. 2007 Original release

Version 1.75: 2 Augest. 2008 Rewritten the whole ACS Trays Fixed alot of Bugs Fixed Runtime issues Small changes in the maps Added the "SVS" feature Updated "RPC"

Version 1.76: 15 June. 2009 Fixed a compatiablity issue on Skulltag 97e! Wall cameras are not so distorted! Fixed the platform height issue, on map five.

Version 1.77: 17 June. 2009 Skulltag Monsters no longer fight with the same type. Fixed the Map Rotation sequence for Online users.

Unversioned Updates: 23 November. 2012 Expunged a superfluous lump Created a new WADINFO Changed version scheme 1.77 -> 1.03

Version 1.04: 25 November. 2012 Ported the project to ZDoom! Resources used from: * Monsters SkullTag\Zandronum * Weapons Realm667 Resources * Spheres Realm667 Resources Sadly, not everything was ported over: Runes, and some armor and health bonuses. Converted images to PNG format. Minor revision on the ClusterDef message.


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Unknown date

  
utter shit

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Guest

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This was horrible. Also the worst icon of sin ever.

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Yeah, not bad all in all. 3,5 stars for you!

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Unknown date

  
some gimmicks saved this one to get 3/5

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Unknown date

  
omg beautyful - 3/5 Daimon

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Unknown date

  
the levels are ok 3/5

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There is not a simple way to say how much this sucks, but open the WAD in XWE and take a look at the custom lump markers and the DEHACKED lump, for a start. The authors must suffer from some severe form of megalomania or think they're some uber-1337 hackers of some sort recreating DOOM II from the ground up, there's no other explanation.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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