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Navala

   (23 reviews)
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6 Screenshots

About This File

TGRCP1 has 5 maps, with new features, and easier to setup from either Offline gameplay to Online gameplay!

Version 1.00: 20 April. 2007 Original release

Version 1.75: 2 Augest. 2008 Rewritten the whole ACS Trays Fixed alot of Bugs Fixed Runtime issues Small changes in the maps Added the "SVS" feature Updated "RPC"

Version 1.76: 15 June. 2009 Fixed a compatiablity issue on Skulltag 97e! Wall cameras are not so distorted! Fixed the platform height issue, on map five.

Version 1.77: 17 June. 2009 Skulltag Monsters no longer fight with the same type. Fixed the Map Rotation sequence for Online users.

Unversioned Updates: 23 November. 2012 Expunged a superfluous lump Created a new WADINFO Changed version scheme 1.77 -> 1.03

Version 1.04: 25 November. 2012 Ported the project to ZDoom! Resources used from: * Monsters SkullTag\Zandronum * Weapons Realm667 Resources * Spheres Realm667 Resources Sadly, not everything was ported over: Runes, and some armor and health bonuses. Converted images to PNG format. Minor revision on the ClusterDef message.


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Guest

Unknown date

  
utter shit

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Guest

Unknown date

  
This was horrible. Also the worst icon of sin ever.

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Guest

Unknown date

  
Yeah, not bad all in all. 3,5 stars for you!

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Guest

Unknown date

  
some gimmicks saved this one to get 3/5

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Guest

Unknown date

  
omg beautyful - 3/5 Daimon

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Guest

Unknown date

  
the levels are ok 3/5

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Guest

Unknown date

  
There is not a simple way to say how much this sucks, but open the WAD in XWE and take a look at the custom lump markers and the DEHACKED lump, for a start. The authors must suffer from some severe form of megalomania or think they're some uber-1337 hackers of some sort recreating DOOM II from the ground up, there's no other explanation.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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