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The Abandoned Base of Hellspawn

   (12 reviews)
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9 Screenshots

About This File

After going through just about every hellspawn you could go through, A message through your radio tells you to return to Phobos, because some hellspawn has been breaking stuff at the Phobos base. After killing everything in sight, you come to this level. Oh, by the way, my friend's initials are in it.


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SgtNickStoltz

  
In comparison to all the other crap, this is fine. Nice, quick, and it made sense. No need for noclip.

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Guest

Unknown date

  
nice quick little map

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Guest

Unknown date

  
For a 1995 wad the level is great, but it is a bit too oldschool-like to me. So, 2/5 !

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Guest

Unknown date

  
This is okay; it's short and the fights are relatively easy but the ammo versus monsters ratio is decently balanced. The authors did well in using it in a set because by itself it feels incomplete. ~Chain Mail [3/5] (09/2008)

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Unknown date

  
Good old school stuff. But quite short.

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Guest

Unknown date

  
Quick. Quite intense. Not bad 3/5

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Guest

Unknown date

  
Not bad for a 1995 map. 3.5/5

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Guest

Unknown date

  
I remember this...is it in another wad?

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Guest

Unknown date

  
This is dated October 1995. It's not bad, although very small and modest - only 31 baddies spread lightly through a techbase / dungeon. It takes almost no time to finish. There's a cyberdemon at the end that you're supposed to telefrag; when I played it, he got stuck on an imp, and the imp very slowly clawed him to death. Go imp! Perhaps because of this I am in a positive mood. The map would be good as an early part of a megawad.

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Guest

Unknown date

  
this map is also the first map in sophobus.wad (id=6521)

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Unknown date

  
This is a decent map. However, as the second reviewer hints toward (and fourth correctly states) it's a copy of E1M1 in id=6521. I'll give it a legitimate rating, because the author is the same and therefore it's not a stolen map, but why bother downloading this (or even having it in the archive, for that matter)? 4/5

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Unknown date

  
Wow, starts with a really nice architecture outside. A bit oldschool too. I wish it was bigger. 5/5 - Optimus

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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