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The Abandoned Base of Hellspawn

   (13 reviews)
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9 Screenshots

About This File

After going through just about every hellspawn you could go through, A message through your radio tells you to return to Phobos, because some hellspawn has been breaking stuff at the Phobos base. After killing everything in sight, you come to this level. Oh, by the way, my friend's initials are in it.


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joepallai

  

A decent, fun map that takes 5 minutes to complete (if that).  It looks nice and has an interesting setup where you are woefully underpowered to deal with the cyberdemon blocking the exit.   No complaints really, worth playing once.

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SgtNickStoltz

  
In comparison to all the other crap, this is fine. Nice, quick, and it made sense. No need for noclip.

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Guest

Unknown date

  
nice quick little map

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Guest

Unknown date

  
For a 1995 wad the level is great, but it is a bit too oldschool-like to me. So, 2/5 !

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Guest

Unknown date

  
This is okay; it's short and the fights are relatively easy but the ammo versus monsters ratio is decently balanced. The authors did well in using it in a set because by itself it feels incomplete. ~Chain Mail [3/5] (09/2008)

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Guest

Unknown date

  
Good old school stuff. But quite short.

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Guest

Unknown date

  
Quick. Quite intense. Not bad 3/5

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Guest

Unknown date

  
Not bad for a 1995 map. 3.5/5

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Guest

Unknown date

  
I remember this...is it in another wad?

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Guest

Unknown date

  
This is dated October 1995. It's not bad, although very small and modest - only 31 baddies spread lightly through a techbase / dungeon. It takes almost no time to finish. There's a cyberdemon at the end that you're supposed to telefrag; when I played it, he got stuck on an imp, and the imp very slowly clawed him to death. Go imp! Perhaps because of this I am in a positive mood. The map would be good as an early part of a megawad.

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Guest

Unknown date

  
this map is also the first map in sophobus.wad (id=6521)

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Guest

Unknown date

  
This is a decent map. However, as the second reviewer hints toward (and fourth correctly states) it's a copy of E1M1 in id=6521. I'll give it a legitimate rating, because the author is the same and therefore it's not a stolen map, but why bother downloading this (or even having it in the archive, for that matter)? 4/5

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Guest

Unknown date

  
Wow, starts with a really nice architecture outside. A bit oldschool too. I wish it was bigger. 5/5 - Optimus

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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