Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Abandoned Base of Hellspawn

   (12 reviews)
Sign in to follow this  

Guest

9 Screenshots

About This File

After going through just about every hellspawn you could go through, A message through your radio tells you to return to Phobos, because some hellspawn has been breaking stuff at the Phobos base. After killing everything in sight, you come to this level. Oh, by the way, my friend's initials are in it.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

SgtNickStoltz

  
In comparison to all the other crap, this is fine. Nice, quick, and it made sense. No need for noclip.

Share this review


Link to review
Guest

Unknown date

  
nice quick little map

Share this review


Link to review
Guest

Unknown date

  
For a 1995 wad the level is great, but it is a bit too oldschool-like to me. So, 2/5 !

Share this review


Link to review
Guest

Unknown date

  
This is okay; it's short and the fights are relatively easy but the ammo versus monsters ratio is decently balanced. The authors did well in using it in a set because by itself it feels incomplete. ~Chain Mail [3/5] (09/2008)

Share this review


Link to review
Guest

Unknown date

  
Good old school stuff. But quite short.

Share this review


Link to review
Guest

Unknown date

  
Quick. Quite intense. Not bad 3/5

Share this review


Link to review
Guest

Unknown date

  
Not bad for a 1995 map. 3.5/5

Share this review


Link to review
Guest

Unknown date

  
I remember this...is it in another wad?

Share this review


Link to review
Guest

Unknown date

  
This is dated October 1995. It's not bad, although very small and modest - only 31 baddies spread lightly through a techbase / dungeon. It takes almost no time to finish. There's a cyberdemon at the end that you're supposed to telefrag; when I played it, he got stuck on an imp, and the imp very slowly clawed him to death. Go imp! Perhaps because of this I am in a positive mood. The map would be good as an early part of a megawad.

Share this review


Link to review
Guest

Unknown date

  
this map is also the first map in sophobus.wad (id=6521)

Share this review


Link to review
Guest

Unknown date

  
This is a decent map. However, as the second reviewer hints toward (and fourth correctly states) it's a copy of E1M1 in id=6521. I'll give it a legitimate rating, because the author is the same and therefore it's not a stolen map, but why bother downloading this (or even having it in the archive, for that matter)? 4/5

Share this review


Link to review
Guest

Unknown date

  
Wow, starts with a really nice architecture outside. A bit oldschool too. I wish it was bigger. 5/5 - Optimus

Share this review


Link to review
  • File Reviews

    • By steven? · Posted
      10 out of 10. Better than Viva Pinata. Helped me become a better person. Greatest self-help Doom 2 mega-wad ever created.
    • By valkiriforce · Posted
      I'll admit to being indecisive with how to rank this experience, despite going in expecting to take it slow with the first map opening up with no action and just letting myself get pulled into the atmosphere. The music is pretty cool and sets the mood in places - I particularly liked destroying what seemed to be some kind of device which led to the next map blaring an alarm as I scrambled around the place. It's got some nice moments that carry the action a little better but loses momentum with the frequency in maps that contain lots of halls, doors and enemies packed in a rather square-looking interior. Being a lover of old-school vanilla wads, I did have trouble committing myself by the time I reached the third map. The good points weren't enough to outweigh the negatives for me, but there's always a chance someone can appreciate what they were trying to accomplish for the time it was released.
    • By valkiriforce · Posted
      Xenomorph Base has some cool moments and nice details to it, though I did feel in some places it either felt unpolished or wasn't as engaging as I'd hoped it would be. It's got a nice introduction to the action and starts to pick up much better with the second and third maps, however it seemed to drop in quality by that point, though I did enjoy the last map even if it felt a little shorter than expected. It does feel like something that could have used more work in places but as it stands it's an okay enough romp to blaze through.
    • By NuMetalManiak · Posted
      for the fifth iteration of dwspd, the theme was build a co-op map in an outdoor environment. co-op isn't what it used to be, that's for sure, and if you're looking to play these maps in singleplayer, well you'll be prepared to noclip most of the time. only a few of the maps can be fully completable in singleplayer, others will rely on switches that will open faraway doors that you'll never ever reach in-game. combat of course is scaled to be much more difficult as it ought to be for a co-op map. I can see MAP01 and MAP05 being SP-compatible, and the same for MAP11 and MAP09 despite the slaughter settings and the switch that's so far away, but the others need at least two players. skip MAP04, this is a throwaway map with no exit. why is there not one, but two E1M8's? both are pretty average though, as is most of the set except MAP04 and Pablo's E1M8 which just fails the theme.   there's not a whole lot of co-op only levelsets and this speedmap set sure isn't the best thing you can find.
×