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Claustral

   (14 reviews)
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About This File

a map limited to a 1024x1024 square (some geometry extend beyond this boundairy, but the player and all gameplay happen within this area). this map was made when the 1024 contests and community projects were just starting to get popular. Never released until now. Its a short, claustrophobic castle map with lots of brown bricks and metal (my favorite stock textures!).


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Guest

Unknown date

  
Nice little map. Make another map, but next time bigger please :-P ! 3/5

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Guest

Unknown date

  
Really nice 1024 wad. 5/5

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Guest

Unknown date

  
Nice little map. 5/5

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Guest

Unknown date

  
^^ I agree very nice little map, great architecture, new graphics and nicely balanced gameplay.

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Guest

Unknown date

  
This is from way back in July 2008, long before Bruce Willis became president. It's one of those 1024 maps that were popular a while back; it's basically a small castle, and feels more open-plan than the others. The difficulty level is very modest - although you'll run out of shotgun shells at the first trap unless you're careful - but overall it's a good quick blast. Most of the 1024 maps turned out well, perhaps Doom works best in tiny doses.

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Unknown date

  
Very nice 1024 map - but there's nine enemies that just don't teleport in. :/

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Guest

Unknown date

  
5

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Guest

Unknown date

  
This is what 1024 maps are all about. Tight passages, tight health, tight ammo, plenty of gameplay. You even include a separate area teleport secret, very clever use of space. 5/5

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Unknown date

  
Too small. Make it bigger, seriously.

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Unknown date

  
Good level. I actually wish all the single-release 1024 levels could be put into a compilation. It would probably serve as another good near-megawad.

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Unknown date

  
boring gameplay

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Unknown date

  
Nice. It got a bit challenging in a little teleport trap, not much but a enough to be fun. Aesthetically I really liked the pillar holds on the walls, how they are designed. 5/5 - Optimus

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Unknown date

  
Lovely little map, I hope to see a lot more from this author

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  • File Reviews

    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
    • By MuratMikal · Posted
      The difficult of some maps (mainly after MAP 20) is rather extreme in UV if you aren't an experienced/very good player. For others I recommend playing in HMP or even HTNR if you don't want many frustating moments. Best maps = 04, 06, 07, 08, 11, 15, 32, 18, 20, 22, 28, 29 and 30. Bad Maps = 05, 31, 23, 25 and 26. All other maps are OK. Now, some considerations: MAP 24 is very good until the archvile spam, after that it's almost impossible to beat if you don't get the secret invulnerability sphere. MAP 26 is a gimmick map with a lot of archviles, I didn't enjoy the gameplay because if you shoot in some parts you die right away due to the sheer numbers of viles. MAP 29 at first seem very hard and frustating but its doable if played with persistance. The only bad thing about it is the mandatory archvile jump which I didn't aprove (if you play it you'll see what I'm talking about). UV maxing this MAP would be a nightmare since the red key area is very hard; I've yet to see anyone at youtube or twitch UV maxing this map without saves. As I think only 5 MAPS out of 32 are bad it deserves at least 4 stars.
    • By Triloguy · Posted
      Great. Best Wad ever.
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