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Claustral

   (14 reviews)
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2 Screenshots

About This File

a map limited to a 1024x1024 square (some geometry extend beyond this boundairy, but the player and all gameplay happen within this area). this map was made when the 1024 contests and community projects were just starting to get popular. Never released until now. Its a short, claustrophobic castle map with lots of brown bricks and metal (my favorite stock textures!).


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Guest

Unknown date

  
Nice little map. Make another map, but next time bigger please :-P ! 3/5

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Guest

Unknown date

  
Really nice 1024 wad. 5/5

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Guest

Unknown date

  
Nice little map. 5/5

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Guest

Unknown date

  
^^ I agree very nice little map, great architecture, new graphics and nicely balanced gameplay.

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Guest

Unknown date

  
This is from way back in July 2008, long before Bruce Willis became president. It's one of those 1024 maps that were popular a while back; it's basically a small castle, and feels more open-plan than the others. The difficulty level is very modest - although you'll run out of shotgun shells at the first trap unless you're careful - but overall it's a good quick blast. Most of the 1024 maps turned out well, perhaps Doom works best in tiny doses.

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Unknown date

  
Very nice 1024 map - but there's nine enemies that just don't teleport in. :/

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Guest

Unknown date

  
5

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Guest

Unknown date

  
This is what 1024 maps are all about. Tight passages, tight health, tight ammo, plenty of gameplay. You even include a separate area teleport secret, very clever use of space. 5/5

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Unknown date

  
Too small. Make it bigger, seriously.

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Unknown date

  
Good level. I actually wish all the single-release 1024 levels could be put into a compilation. It would probably serve as another good near-megawad.

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Unknown date

  
boring gameplay

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Unknown date

  
Nice. It got a bit challenging in a little teleport trap, not much but a enough to be fun. Aesthetically I really liked the pillar holds on the walls, how they are designed. 5/5 - Optimus

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Unknown date

  
Lovely little map, I hope to see a lot more from this author

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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