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Claustral

   (14 reviews)
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About This File

a map limited to a 1024x1024 square (some geometry extend beyond this boundairy, but the player and all gameplay happen within this area). this map was made when the 1024 contests and community projects were just starting to get popular. Never released until now. Its a short, claustrophobic castle map with lots of brown bricks and metal (my favorite stock textures!).


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Guest

Unknown date

  
Nice little map. Make another map, but next time bigger please :-P ! 3/5

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Guest

Unknown date

  
Really nice 1024 wad. 5/5

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Guest

Unknown date

  
Nice little map. 5/5

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Guest

Unknown date

  
^^ I agree very nice little map, great architecture, new graphics and nicely balanced gameplay.

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Guest

Unknown date

  
This is from way back in July 2008, long before Bruce Willis became president. It's one of those 1024 maps that were popular a while back; it's basically a small castle, and feels more open-plan than the others. The difficulty level is very modest - although you'll run out of shotgun shells at the first trap unless you're careful - but overall it's a good quick blast. Most of the 1024 maps turned out well, perhaps Doom works best in tiny doses.

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Unknown date

  
Very nice 1024 map - but there's nine enemies that just don't teleport in. :/

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Guest

Unknown date

  
5

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Unknown date

  
This is what 1024 maps are all about. Tight passages, tight health, tight ammo, plenty of gameplay. You even include a separate area teleport secret, very clever use of space. 5/5

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Unknown date

  
Too small. Make it bigger, seriously.

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Unknown date

  
Good level. I actually wish all the single-release 1024 levels could be put into a compilation. It would probably serve as another good near-megawad.

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Unknown date

  
boring gameplay

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Unknown date

  
Nice. It got a bit challenging in a little teleport trap, not much but a enough to be fun. Aesthetically I really liked the pillar holds on the walls, how they are designed. 5/5 - Optimus

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Unknown date

  
Lovely little map, I hope to see a lot more from this author

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
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