Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

SQUANE

   (16 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

Another spam map. This is a modified version of the first room of map23 from Drown in Blood, which was originally made in late 2005.

Designed with freelook and jumping in mind. Not designed for bfg aiming.

Squane is the name of one of the cops in the game Road Rash 64.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
The level was well-designed and aesthetically interesting, but running about an arena blasting monsters gets boring fast. I could see this being good fun in co-op though. I'd give it a 4/5, but since you wad-bumped I'm deducting a point. :(

Share this review


Link to review
Guest

Unknown date

  
Great in coop. Have had fun with Drown in Blood since 2005--if you like lots of carnage and reliance on teammates, then this the map for you. 5/5 Lull

Share this review


Link to review
Guest

Unknown date

  
Rip off of drown in blood map.

Share this review


Link to review
Guest

Unknown date

  
What? The file size of this suddenly just went way down and got replaced by some useless map. Don't know what's going on, but sent an email to the author.

Share this review


Link to review
Guest

Unknown date

  
So lame. Needs an auto circle-strafe function.

Share this review


Link to review
Guest

Unknown date

  
Not great. It pits you against (initially) 1,515 mostly tough monsters in a circular arena; the arena is fairly simple and symmetrical. The gameplay quickly devolves into running round in a big circle dodging monster projectiles, making occasional forays into the central area to chip away at the archviles. There's a certain amount of enjoyment just from the carnage, but overall it's like masturbating with sandpaper - it gets tiring very quickly.

Share this review


Link to review
Guest

Unknown date

  
Or if you actually take the time to scan your surroundings, you can grab the RL and BFG right from the start then proceed to lay wastes to the relentless legions. Plenty of ammo and health makes this an enjoyable slaughter without any frustration, the inclusion of Invuls is even quite generous :P 4/5 - Bloodite Krypto.

Share this review


Link to review
Guest

Unknown date

  
You should rename the wad to "BATTLE ARENA", man!? It's quite good, seeing all the demons and the fireballs around there! Haven't finish the wad yet, but it looks really great. Try to use some other music than the Doom music next time for such a battle and everything is fine. 5/5 for this one, man!

Share this review


Link to review
Guest

Unknown date

  
boo-urns to the first two reviewers :( there are multiple routes for demoers, plenty of rocket jumping possibilities, secret cyber telefragging, and kinda neat stairs. KINDA NEAT STAIRS. Since the original map from Drown in Blood was designed for coop, maybe squane might be more fun in coop. I dunno. But only 1 star? KINDA NEAT STAIRS. I'm rating this 5 because I zero'ed smedley like 5 times just to bump it. - TimeOfSquane - ps. I'm not gonna stop making these kinda maps.

Share this review


Link to review
Guest

Unknown date

  
^ bumping up your own wads is lame, as for the actual level itself... crossfire claimed me quickly quite a bit

Share this review


Link to review
Guest

Unknown date

  
^^ Uh, I made both maps, so how is it a ripoff? The dib map totally sucks in single player, so I edited it to make it playable in single player and called it squane. I can't edit my own maps?

Share this review


Link to review
  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
×