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SQUANE

   (16 reviews)
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3 Screenshots

About This File

Another spam map. This is a modified version of the first room of map23 from Drown in Blood, which was originally made in late 2005.

Designed with freelook and jumping in mind. Not designed for bfg aiming.

Squane is the name of one of the cops in the game Road Rash 64.


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Guest

Unknown date

  
The level was well-designed and aesthetically interesting, but running about an arena blasting monsters gets boring fast. I could see this being good fun in co-op though. I'd give it a 4/5, but since you wad-bumped I'm deducting a point. :(

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Unknown date

  
Great in coop. Have had fun with Drown in Blood since 2005--if you like lots of carnage and reliance on teammates, then this the map for you. 5/5 Lull

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Unknown date

  
Rip off of drown in blood map.

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Guest

Unknown date

  
What? The file size of this suddenly just went way down and got replaced by some useless map. Don't know what's going on, but sent an email to the author.

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Unknown date

  
So lame. Needs an auto circle-strafe function.

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Unknown date

  
Not great. It pits you against (initially) 1,515 mostly tough monsters in a circular arena; the arena is fairly simple and symmetrical. The gameplay quickly devolves into running round in a big circle dodging monster projectiles, making occasional forays into the central area to chip away at the archviles. There's a certain amount of enjoyment just from the carnage, but overall it's like masturbating with sandpaper - it gets tiring very quickly.

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Unknown date

  
Or if you actually take the time to scan your surroundings, you can grab the RL and BFG right from the start then proceed to lay wastes to the relentless legions. Plenty of ammo and health makes this an enjoyable slaughter without any frustration, the inclusion of Invuls is even quite generous :P 4/5 - Bloodite Krypto.

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Unknown date

  
You should rename the wad to "BATTLE ARENA", man!? It's quite good, seeing all the demons and the fireballs around there! Haven't finish the wad yet, but it looks really great. Try to use some other music than the Doom music next time for such a battle and everything is fine. 5/5 for this one, man!

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Unknown date

  
boo-urns to the first two reviewers :( there are multiple routes for demoers, plenty of rocket jumping possibilities, secret cyber telefragging, and kinda neat stairs. KINDA NEAT STAIRS. Since the original map from Drown in Blood was designed for coop, maybe squane might be more fun in coop. I dunno. But only 1 star? KINDA NEAT STAIRS. I'm rating this 5 because I zero'ed smedley like 5 times just to bump it. - TimeOfSquane - ps. I'm not gonna stop making these kinda maps.

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Unknown date

  
^ bumping up your own wads is lame, as for the actual level itself... crossfire claimed me quickly quite a bit

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Unknown date

  
^^ Uh, I made both maps, so how is it a ripoff? The dib map totally sucks in single player, so I edited it to make it playable in single player and called it squane. I can't edit my own maps?

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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