Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Efecto 2000 (2000 Effect)

   (16 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
I definitely liked this one. It has a decent old-school appearance, it's fun, and neither frustrating nor too easy. If you try to push the time killing stuff the cyberdemons can be deadly because of their placement (especially the one in the hall), although some hidden powerups (and that BFG) can help. I think this one should have won the contest it was part of, considering the other levels from there that I saw uploaded to /idgames. [4/5] ~Chain Mail (08/2008)

Share this review


Link to review
Guest

Unknown date

  
That was pretty neat. I hated the use of cyberdemons though, especially in that one hallway near the room with those archviles. It made the level feel pretty amaeturish. The music wasn't that great either.

Share this review


Link to review
Guest

Unknown date

  
Average, nothing to feel excited about: 3/5

Share this review


Link to review
Guest

Unknown date

  
Pretty good. Where does the map's music come from?

Share this review


Link to review
Guest

Unknown date

  
I thought this was a lot of fun. City map. Plenty of action. All weapons are present in different locations. A few cybers, some archviles, revs, barons, hell knights, etc., some small hordes. Simple design but looks nice and it's cool how everything connects with each other. But, the whole eastern half of the map gets closed off if you teleport out of that area, making 3 of the 4 secrets inaccessible. 5/5 from me

Share this review


Link to review
Guest

Unknown date

  
I really enjoyed this, the theme a city with cars and a trip to underground hell, it has the theme building I like. And it surely has action too. 5/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
This is dated November 2002, although it feels like a good map from 1995. It's a town-style level, with a hellish interlude. It has 191 mostly middling baddies. The start suffers from the typical problem whereby you have to clear lots of identical small square rooms - the designer had a thing for corpses in front of televisions. You get a plasma rifle and loads of plasma, and it's not hard; it gets harder, but cops out by giving you a BFG. Oddly flat ending.

Share this review


Link to review
Guest

Unknown date

  
Not that good.

Share this review


Link to review
Guest

Unknown date

  
Okay level design, good for practising strafing.

Share this review


Link to review
  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
×