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Efecto 2000 (2000 Effect)

   (16 reviews)
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Unknown date

  
I definitely liked this one. It has a decent old-school appearance, it's fun, and neither frustrating nor too easy. If you try to push the time killing stuff the cyberdemons can be deadly because of their placement (especially the one in the hall), although some hidden powerups (and that BFG) can help. I think this one should have won the contest it was part of, considering the other levels from there that I saw uploaded to /idgames. [4/5] ~Chain Mail (08/2008)

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That was pretty neat. I hated the use of cyberdemons though, especially in that one hallway near the room with those archviles. It made the level feel pretty amaeturish. The music wasn't that great either.

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Unknown date

  
Average, nothing to feel excited about: 3/5

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Unknown date

  
Pretty good. Where does the map's music come from?

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Unknown date

  
I thought this was a lot of fun. City map. Plenty of action. All weapons are present in different locations. A few cybers, some archviles, revs, barons, hell knights, etc., some small hordes. Simple design but looks nice and it's cool how everything connects with each other. But, the whole eastern half of the map gets closed off if you teleport out of that area, making 3 of the 4 secrets inaccessible. 5/5 from me

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Unknown date

  
I really enjoyed this, the theme a city with cars and a trip to underground hell, it has the theme building I like. And it surely has action too. 5/5 - Optimus

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Unknown date

  
This is dated November 2002, although it feels like a good map from 1995. It's a town-style level, with a hellish interlude. It has 191 mostly middling baddies. The start suffers from the typical problem whereby you have to clear lots of identical small square rooms - the designer had a thing for corpses in front of televisions. You get a plasma rifle and loads of plasma, and it's not hard; it gets harder, but cops out by giving you a BFG. Oddly flat ending.

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Unknown date

  
Not that good.

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Unknown date

  
Okay level design, good for practising strafing.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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