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D-Day invasion

   (25 reviews)
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3 Screenshots

About This File

Fight the initial D-Day invasions as the Germans on map 1 and fight on an American battleship on the second mission.


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Guest

Unknown date

  
Why was this even made for that matter?

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Guest

Unknown date

  
Seriously Underrated!

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Guest

Unknown date

  
Seriously terrible. Why did he even bother releasing this garbage?

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Guest

Unknown date

  
This was absolutley pathetic and dreadful resembling something that a 10 year old girl would make. Avoid at all costs! 0 Stars -P.C

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Guest

Unknown date

  
Best depiction of D-Day since Saving Private Ryan...dare I say it, this may be even better. It felt as if I was storming the beaches myself, against a horde of Nazis skillfully represented as a bunch of demons on a vague ship-looking thing. The sheer beauty and brilliance of it caused me to vomit.

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Unknown date

  
If you want a D-Day map, go to http://www.doomworld .com/idgames/index.p hp?id=14095. Do not download this garbage. 0/5

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Unknown date

  
This wad should've went into the recycle bin, not here. 0 stars

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Guest

Unknown date

  
shit map 0/5

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Guest

Unknown date

  
Was not error checked. And where are the Nazis ? Don't bother to download this pile of junk. MINUS 5 out of 5.

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Guest

Unknown date

  
I don't know if this was designed for jumping or if that step-that's-too-hig h is a trap or a mistake. Anyhow, the map is at least playable either way.

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Guest

Unknown date

  
Holy shit... 1/5

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Guest

Unknown date

  
Misaligned textures, cyberdemon and powerful weapons on MAP01 and and stupid ideas(Lift that you must use is mixing with walls and it's too small). Study Doom and Doom 2 levels and learn about good design from them. -TomoAlien

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Unknown date

  
D-Day squashed down into 56KB. Map01 is so unlike Saving Private Ryan that it's comical. There are a few baddies, and you can just run to the exit switch and flick it in about fifteen seconds. There are some weapons that you can only get to by jumping. Map02 is a battleship designed by a backwards child. I fell off the side and ended up wandering around in the sea. The exit is obtuse, and if you know where the switch is you can finish the level in almost no time.

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Unknown date

  
Best depiction of D-Day since Saving Private Ryan...dare I say it, this may be even better. It felt as if I was storming the beaches myself, against a horde of Nazis skillfully represented as a bunch of demons on a vaguely ship-looking thing. The sheer beauty and brilliance of it caused me to vomit, therefore 0/5

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Unknown date

  
The idea is nice, you just need to work on building the level. The design isnt actually that bad either, just need a lot of work. 2/5 -r_rr

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Guest

Unknown date

  
Oh god, why did he even try? I mean, what the hell? Doom and Doom 2 were better in design, hell, Final Doom was far better, look at them next time and try to get some fucking advice from one of the people who made those, or better yet, don't let it leave your computer, hell with that, don't even try. Fuckin wrong. 0/5

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Unknown date

  
I hope never to subject myself to anything as torturous as this is ever again. What possibly could have made you think this is playable? 0/5 for no obvious effort.

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Unknown date

  
I now feel better about myself.

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  • File Reviews

    • By Bitofu · Posted
      A decent E1 replacement. The maps are mostly non-linear and they feel good to play, although there's a few odd design choices that lead to dead-ends in couple places. The maps are too easy, mostly thanks to an overabundance of items, but they're still fun enough to navigate, thanks to a good handle on basic architecture. The standout is easily map 5.
    • By Bitofu · Posted
      Neat little map. The custom textures are impressive for their time. The map doesn't flow too well and the encounters aren't anything special, but it's a cool piece of Doom history.   The whole concept of modeling a school is obviously taboo nowadays, but it's still worth a try.
    • By Bitofu · Posted
      A huge improvement over the first part. The maps are fun, filled with interesting encounters and a diverse enemy variety. The architecture is simple but efficient. I particularly like how a couple of the maps make you circle around back to the starting area. The music is fun and cheesy, although a couple tracks failed to loop on my end. Overall, the difficulty is balanced, except for map 2, which stands out thanks to a very nasty trap.
    • By Bitofu · Posted
      I'm sad to say that I didn't have a good time with this. The maps are uninspired and confusing, while the enemy placement feels random. There's very little sense of progression through the maps. I can't knock it down too much due to its age, but by my modern standards, I wouldn't recommend it.
    • By RedCrimson · Posted
      That was awesome! Feels like a cut level. My only complaint would be the difficulty being a bit too far on the easy side with the open areas, especially in the cyber demon's RGB gamer basement (I played on U.V). Everything else about the map felt like a lot of love was put into it, the way the UAC building and its cargo area was laid out felt like a real place that still works from a gameplay perspective (for the most part i.e, very open sectors). The cargo crate fight in particular really stood out to me as a "whoa!" moment. The basement area next to the travelators was really cool, it was like stumbling upon another threat after going through most of my resources for the cyber demon and feeling worried but excited at the same time. Having to focus up to dash through and grab ammo before I could clear them out was really memorable. I admit I did noclip to the exit after the rock collapse, because I wasn't sure what I missed. All-in-all, awesome map, glad I played it :)
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