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D-Day invasion

   (25 reviews)
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About This File

Fight the initial D-Day invasions as the Germans on map 1 and fight on an American battleship on the second mission.


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Guest

Unknown date

  
Why was this even made for that matter?

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Guest

Unknown date

  
Seriously Underrated!

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Guest

Unknown date

  
Seriously terrible. Why did he even bother releasing this garbage?

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Guest

Unknown date

  
This was absolutley pathetic and dreadful resembling something that a 10 year old girl would make. Avoid at all costs! 0 Stars -P.C

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Guest

Unknown date

  
Best depiction of D-Day since Saving Private Ryan...dare I say it, this may be even better. It felt as if I was storming the beaches myself, against a horde of Nazis skillfully represented as a bunch of demons on a vague ship-looking thing. The sheer beauty and brilliance of it caused me to vomit.

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Guest

Unknown date

  
If you want a D-Day map, go to http://www.doomworld .com/idgames/index.p hp?id=14095. Do not download this garbage. 0/5

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Unknown date

  
This wad should've went into the recycle bin, not here. 0 stars

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Guest

Unknown date

  
shit map 0/5

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Guest

Unknown date

  
Was not error checked. And where are the Nazis ? Don't bother to download this pile of junk. MINUS 5 out of 5.

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Guest

Unknown date

  
I don't know if this was designed for jumping or if that step-that's-too-hig h is a trap or a mistake. Anyhow, the map is at least playable either way.

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Guest

Unknown date

  
Holy shit... 1/5

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Guest

Unknown date

  
Misaligned textures, cyberdemon and powerful weapons on MAP01 and and stupid ideas(Lift that you must use is mixing with walls and it's too small). Study Doom and Doom 2 levels and learn about good design from them. -TomoAlien

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Unknown date

  
D-Day squashed down into 56KB. Map01 is so unlike Saving Private Ryan that it's comical. There are a few baddies, and you can just run to the exit switch and flick it in about fifteen seconds. There are some weapons that you can only get to by jumping. Map02 is a battleship designed by a backwards child. I fell off the side and ended up wandering around in the sea. The exit is obtuse, and if you know where the switch is you can finish the level in almost no time.

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Unknown date

  
Best depiction of D-Day since Saving Private Ryan...dare I say it, this may be even better. It felt as if I was storming the beaches myself, against a horde of Nazis skillfully represented as a bunch of demons on a vaguely ship-looking thing. The sheer beauty and brilliance of it caused me to vomit, therefore 0/5

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Unknown date

  
The idea is nice, you just need to work on building the level. The design isnt actually that bad either, just need a lot of work. 2/5 -r_rr

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Guest

Unknown date

  
Oh god, why did he even try? I mean, what the hell? Doom and Doom 2 were better in design, hell, Final Doom was far better, look at them next time and try to get some fucking advice from one of the people who made those, or better yet, don't let it leave your computer, hell with that, don't even try. Fuckin wrong. 0/5

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Unknown date

  
I hope never to subject myself to anything as torturous as this is ever again. What possibly could have made you think this is playable? 0/5 for no obvious effort.

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Unknown date

  
I now feel better about myself.

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  • File Reviews

    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
    • By MuratMikal · Posted
      The difficult of some maps (mainly after MAP 20) is rather extreme in UV if you aren't an experienced/very good player. For others I recommend playing in HMP or even HTNR if you don't want many frustating moments. Best maps = 04, 06, 07, 08, 11, 15, 32, 18, 20, 22, 28, 29 and 30. Bad Maps = 05, 31, 23, 25 and 26. All other maps are OK. Now, some considerations: MAP 24 is very good until the archvile spam, after that it's almost impossible to beat if you don't get the secret invulnerability sphere. MAP 26 is a gimmick map with a lot of archviles, I didn't enjoy the gameplay because if you shoot in some parts you die right away due to the sheer numbers of viles. MAP 29 at first seem very hard and frustating but its doable if played with persistance. The only bad thing about it is the mandatory archvile jump which I didn't aprove (if you play it you'll see what I'm talking about). UV maxing this MAP would be a nightmare since the red key area is very hard; I've yet to see anyone at youtube or twitch UV maxing this map without saves. As I think only 5 MAPS out of 32 are bad it deserves at least 4 stars.
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