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Newmaps: A Chex Quest Mod

   (26 reviews)
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About This File

This is the final version of Newmaps. Newmaps is a Chex Quest mod (*cough*) based on The Ultimate Chex Quest.

In May 2005 I came across The Ultimate Chex Quest. Then I saw some of the fanmade maps and thought: "Hey! Why don't I try my hand at making Chex Quest levels?" And so Newmaps was started. In June of 2005 I released the first beta which only had the first two maps complete. Back then, I only planned to make five or so levels, but then I started making more and more and it became this big thing. I don't even want to think of how many hours I put into it. I hope you have as much fun playing it as I had making it for you. (Man, how many times has this been said before?)

(NOTE: If you just play the first few levels and decide it's too boring and stop playing, don't. Remember, I had just learned to map when I made those. The later ones are much cooler!)

(ANOTHER NOTE: This game was designed with OpenGL in mind. While the game will run in software mode, some things will not work properly. So I strongly suggest using OpenGL mode AT ANY COST!!! If you can't use OpenGL mode, oh well.)

(YET ANOTHER NOTE: If you shut the game off, load a game, start a new game, etc. during a cutscene, specifically while the screen is black, it will be black when you start the other game! Wait until it's over, (Or just skip it, see THE LUCKY SEVENTH NOTE) then do your other stuff. If, for some reason, you do this, play the cutscene again. (And finish it this time!))

(NOTES - VOLUME IV: The fade to black effects are done by changing the fog settings. Since I have no way of knowing your fog settings, they are reset to the defaults. (Color: 000000, Density: 100) So if you had settings other than the defaults, they will be defaulted. Sorry, but this was the only way I could do it.)

(PENTANOTE: The sniper scope. One of the coolest things in the game is the sniper scope. While you have the large zorcher equipped, press 'z' to activate sniper mode, and press 'x' or switch to a different weapon to deactivate it.)

(THE SIXTH NOTE: If you do any of the stuff described in 'YET ANOTHER NOTE' while in sniper mode, you will not be able to see your weapons. If you do that, Don't Panic! Just turn sniper mode on and off. They'll be back.)

(THE LUCKY SEVENTH NOTE: Starting with beta 10.5, all cutscenes are skippable. Just press the spacebar during one to skip it.)

(ONE MORE, FOR GOOD MEASURE: This is Newmaps episodes 1-3. Episode IV is not included in this WAD. You can check for progress on that at my website: http://xbolt.knowledgehouse.info)


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Guest

Unknown date

  
A true follow-on to Chexquest. Has an extended theme and story running through the whole 27 episodes. Does the Chexquest story better than the original. A bit campy, with extendend conversations between characters, and other friendlies. Made for Chex followers, not Doom players. Extensive use of Legacy 3dfloors.

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Unknown date

  
To all the ones saying its bad...Skip to episode 2, or map E3M9. Episode 2 and 3 has better maps, and E3M9 has one of the largest FraggleScripts that I have seen...and plays like a puzzle. TRY IT NOW - Atariangamer

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Unknown date

  
What a great WAD! One of the best Chex Quest Mods you can find out there! 5/5 - arch129

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Unknown date

  
Really one of the best CQmods ever...I highly suggest it. And, uh...if you thought CQ was a kids game, this isn't exactly...just containing xbolt's odd sense of humor...XD 5/5 - Demois Dacote

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Unknown date

  
err.. the level design is pretty poor lets be honest

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Unknown date

  
Woohoo! Go Xbolt! Newmaps Rocks! WAZZUP! Hee hee, I'll leave now. 5/5 - ChexCommander

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Unknown date

  
I remember trying this Chex Quest crap years ago... it's still crap now!

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Unknown date

  
Epic mod

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Unknown date

  
Heh this looks like crap

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Unknown date

  
puke Boring

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Unknown date

  
Puke interesting

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Unknown date

  
I tink is good?

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Unknown date

  
this game was insane!!! way better than the standerd chex quest

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Unknown date

  
Awesome mod. BTW, let me shoot the idiots who called it boring. 5/5 - TGA

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Unknown date

  
It is rare to see mods for chex quest, but I have to agree with those that call this mapset a bit dull. Sorry. However, the author shows promise, he just needs to brush up on his skills a bit.

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  • File Reviews

    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
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