Advanced engine needed : Doom Legacy 1.42
Primary purpose : Single play
Title : Newmaps: A Chex Quest Mod
Filename : newmaps.wad
Release date : 8/13/08
Author : xbolt
Email Address : email@example.com
Other Files By Author : E1M3 and E1M4 of the CQ 10th anniversary wad.
Some of the Chex Quest Lounge.
Newmaps Episode IV. (When It's Done(TM))
Misc. Author Info : Tired, hungry, and notorious for bad jokes.
Description : This is the final version of Newmaps.
Newmaps is a Chex Quest mod (*cough*) based on
The Ultimate Chex Quest.
In May 2005 I came across The Ultimate Chex
Quest. Then I saw some of the fanmade maps and
thought: "Hey! Why don't I try my hand at making
Chex Quest levels?" And so Newmaps was started.
In June of 2005 I released the first beta which
only had the first two maps complete. Back then,
I only planned to make five or so levels, but
then I started making more and more and it became
this big thing. I don't even want to think of how
many hours I put into it.
I hope you have as much fun playing it as I had
making it for you. (Man, how many times has this
been said before?)
(NOTE: If you just play the first few levels and
decide it's too boring and stop playing, don't.
Remember, I had just learned to map when I made
those. The later ones are much cooler!)
(ANOTHER NOTE: This game was designed with OpenGL
in mind. While the game will run in software
mode, some things will not work properly. So I
strongly suggest using OpenGL mode AT ANY COST!!!
If you can't use OpenGL mode, oh well.)
(YET ANOTHER NOTE: If you shut the game off,
load a game, start a new game, etc. during a
cutscene, specifically while the screen is black,
it will be black when you start the other game!
Wait until it's over, (Or just skip it, see
THE LUCKY SEVENTH NOTE) then do your other stuff.
If, for some reason, you do this, play the
cutscene again. (And finish it this time!))
(NOTES - VOLUME IV: The fade to black effects
are done by changing the fog settings.
Since I have no way of knowing your fog settings,
they are reset to the defaults.
(Color: 000000, Density: 100)
So if you had settings other than the defaults,
they will be defaulted.
Sorry, but this was the only way I could do it.)
(PENTANOTE: The sniper scope. One of the coolest
things in the game is the sniper scope. While you
have the large zorcher equipped, press 'z' to
activate sniper mode, and press 'x' or switch to
a different weapon to deactivate it.)
(THE SIXTH NOTE: If you do any of the stuff
described in 'YET ANOTHER NOTE' while in sniper
mode, you will not be able to see your weapons.
If you do that, Don't Panic! Just turn sniper
mode on and off. They'll be back.)
(THE LUCKY SEVENTH NOTE: Starting with beta 10.5,
all cutscenes are skippable. Just press the
spacebar during one to skip it.)
(ONE MORE, FOR GOOD MEASURE: This is Newmaps
episodes 1-3. Episode IV is not included in this
WAD. You can check for progress on that at my
Additional Credits to : Digital Cafe for making Chex Quest and Boingo the
Clown for making The Ultimate Chex Quest.
Also to Strife for making the music used on E3M8.
Raven Software, for making the music used in E3M9.
My brother for designing E1M2, E2M3 and E3M4, as
well as providing ideas for several others. And
the following people, who showed me how to do some
cool stuff (Either by actually teaching me, or by
making cool wads that had some cool stuff):
Kristus, rellik, danimetal, DarkWolf, Gherkin,
since5, and anybody else I may have forgotten.
* What is included *
New levels : 27
Sounds : Yes (from TUCQ with a few extra)
Music : Yes (from TUCQ with one new song made by Strife,
and three songs from Hexen)
Graphics : Yes (from TUCQ with a few of my own)
Dehacked/BEX Patch : Yes (from TUCQ with some modifications)
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : Doom (You can also use the original Chex Quest
IWAD, but it must be renamed to doomu.wad)
Map # : E1M1-9, E2M1-9, E3M1-9
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes (on some, but not all of the maps)
* Construction *
Base : New from scratch
Build Time : About three years
Editors used : Doom Builder, XWE, WhackEd 2, MS Paint, GIMP,
Wally, Audacity, DeePsea, Notepad
Known Bugs : You dare to think my game has bugs!?!!?
Well, there is one, but it isn't my fault.
Using Direct Sound 3D causes some of the new
sounds I made to not work properly. By that, I
mean that a sound plays, but it's the wrong one.
Strange, but that's the case. So don't use DS3D!
May Not Run With... : Anything other than Doom Legacy 1.42. Not even
GZDoom will run it properly because of all the
crazy DeHackEd stuff. If I find out you've been
playing it in GZDoom, I'll get you! >:D
* The Story *
You are hurrying to The Intergalactic Federation of Cereals (IFC)
headquarters after you got a phone call from the general, telling you
to get down here on the triple.
When you arrive, the general is waiting for you in his office. (You can
always tell it's his office because it says: 'Very Angry Generals Inc.'
on the door.)
"About time you got here," he says in his usual angry voice, "I've been
waiting for five whole minutes!"
"Uh, right," you reply, "What do you want me for?"
"The Flemoids have invaded and you have to go and zorch them all."
"Why me? I did it last time."
"BECAUSE I SAY SO! THAT'S WHY!"
"Their outpost of slime is located in the downtown area."
"What are they doing there?"
"I dunno. JUST GET OVER THERE NOW!"
"Alright, alright, I'm going."
As you exit the building, you notice the commander (who is not angry all
the time) looking at you through the window.
"Good luck!" she says, "and don't forget to bring your zorcher!"
After you enter the city, (with your zorcher of course) you go inside the
laboratory building where they take the ore from the mines and process it.
You wonder if any Flemoids are in here...
(Not all that great, I know. But it's better than nothing. ;) )
(Also, an edited version of this story is in the cutscene at the beginning
of episode I, but I thought I might as well keep this here anyway.)
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://xbolt.knowledgehouse.info/newmaps.html