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Evermore

   (19 reviews)
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About This File

This is a fun level for doom2. You must go through the hallways killing the bad monsters and pressing the switches. When you reach the exit, a huge surprise waits you.


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Guest

Unknown date

  
Oh dear! Do I dare download this... Damn I downloaded it... the usual crap! 0/5

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Guest

Unknown date

  
This is awful. Worse than vomit and diarrhea combined.

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Unknown date

  
^ No you didn't download it! - I downloaded it, you fight some Hellknights in a few bland hallways until you reach the exit switch. Pressing it takes you to a Wolf3d like area with a Cyberdemon + BFG. Its quite boring. Avoid. 1 star

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Unknown date

  
Ban Ruba from uploading please.

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Unknown date

  
You are provided with a super shotgun at the beginning, but you never have enough ammo to kill all the hell knights you encounter. The level is extremely repetitive and boring, and the "interesting" bit at the end is a pretty typical Ruba ending: a cyberdemon with lots of Wolfenstein textures and a John Romero head at the end. 1/5

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Unknown date

  
Ruba's getting way too much attention. Let the ignore begin!

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Unknown date

  
Somehow I like those walls. Their color fit very well with the barons. I also like to kill barons with double shotgun and the ammo was exact (I had to kill the big baron with fists, challenging). The pink sky, mmm.. it's not aligned, pitty it would be a nice sky. The surprise nice. The map, psychedelic 3/5 - Optimus

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Unknown date

  
Repetitivetititiitvv vee. 1/5

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Unknown date

  
The mapping errors were the only interest in the long winding corridor. I killed predictably placed hell knights until the variety of a Baron protecting the "exit". Then, a there was a Wolf textured arena with a Cybie, BFG and Romero head exit. Dull and simple yet full of errors. The new sky doesn't even tile. If Ruba enjoyed making it, I didn't enjoy playing it. 31 mins to make? Too long. This is a map to make, mess around with yourself then delete. Not something to release.

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Unknown date

  
Bored and looking for some single player map to play, I went ahead and downloaded this with hardly any great expectations. But when I loaded it up and started to play the game, I was pleasantly surprised to find myself playing what I unashamedly would place among the top five maps I've ever played. The gameplay is slick and variable; there are just so many surprises and so many paths to take, giving you an unprecedented sense of adventure and heroism. This is legendary in my book.

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Unknown date

  
I didn't like the layout/design of the hallways part but I did like the ammo balance, forcing you to use your pistol or fist to finish off a few hell knights. I also liked how the exit switch opened up a teleporter in the side of one of the hallways, taking you to the last room which I also liked. It has a few pillars, bfg/cells, a cyber, and a walkway surrounded by a pit.

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Unknown date

  
Wow! This had something. Maybe the barons were a little hard but if you can find the secret cave behind the trees and be able to beat or pass through the little spiders, lot's of ammos and bazooka are awaiting. Also, I liked the romero head surprise at the end, as much as I loved the joke with the purple imps in the meadow. 4.75/5 for this one - Optimuze

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Unknown date

  
Piece of shit. Square, linear corridors that always look the same, a bunch of sequential hell knight fights, not enough ammo, and finally a Wolfenstein 3D area with a cyberdemon, BFG and tons of cellpacks. Exit is through a Romero head. If you actually play this, you'll waste five minutes of your life.

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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