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Evermore

   (19 reviews)
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1 Screenshot

About This File

This is a fun level for doom2. You must go through the hallways killing the bad monsters and pressing the switches. When you reach the exit, a huge surprise waits you.


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Guest

Unknown date

  
Oh dear! Do I dare download this... Damn I downloaded it... the usual crap! 0/5

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Guest

Unknown date

  
This is awful. Worse than vomit and diarrhea combined.

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Guest

Unknown date

  
^ No you didn't download it! - I downloaded it, you fight some Hellknights in a few bland hallways until you reach the exit switch. Pressing it takes you to a Wolf3d like area with a Cyberdemon + BFG. Its quite boring. Avoid. 1 star

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Unknown date

  
Ban Ruba from uploading please.

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Unknown date

  
You are provided with a super shotgun at the beginning, but you never have enough ammo to kill all the hell knights you encounter. The level is extremely repetitive and boring, and the "interesting" bit at the end is a pretty typical Ruba ending: a cyberdemon with lots of Wolfenstein textures and a John Romero head at the end. 1/5

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Unknown date

  
Ruba's getting way too much attention. Let the ignore begin!

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Unknown date

  
Somehow I like those walls. Their color fit very well with the barons. I also like to kill barons with double shotgun and the ammo was exact (I had to kill the big baron with fists, challenging). The pink sky, mmm.. it's not aligned, pitty it would be a nice sky. The surprise nice. The map, psychedelic 3/5 - Optimus

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Unknown date

  
Repetitivetititiitvv vee. 1/5

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Unknown date

  
The mapping errors were the only interest in the long winding corridor. I killed predictably placed hell knights until the variety of a Baron protecting the "exit". Then, a there was a Wolf textured arena with a Cybie, BFG and Romero head exit. Dull and simple yet full of errors. The new sky doesn't even tile. If Ruba enjoyed making it, I didn't enjoy playing it. 31 mins to make? Too long. This is a map to make, mess around with yourself then delete. Not something to release.

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Unknown date

  
Bored and looking for some single player map to play, I went ahead and downloaded this with hardly any great expectations. But when I loaded it up and started to play the game, I was pleasantly surprised to find myself playing what I unashamedly would place among the top five maps I've ever played. The gameplay is slick and variable; there are just so many surprises and so many paths to take, giving you an unprecedented sense of adventure and heroism. This is legendary in my book.

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Unknown date

  
I didn't like the layout/design of the hallways part but I did like the ammo balance, forcing you to use your pistol or fist to finish off a few hell knights. I also liked how the exit switch opened up a teleporter in the side of one of the hallways, taking you to the last room which I also liked. It has a few pillars, bfg/cells, a cyber, and a walkway surrounded by a pit.

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Unknown date

  
Wow! This had something. Maybe the barons were a little hard but if you can find the secret cave behind the trees and be able to beat or pass through the little spiders, lot's of ammos and bazooka are awaiting. Also, I liked the romero head surprise at the end, as much as I loved the joke with the purple imps in the meadow. 4.75/5 for this one - Optimuze

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Unknown date

  
Piece of shit. Square, linear corridors that always look the same, a bunch of sequential hell knight fights, not enough ammo, and finally a Wolfenstein 3D area with a cyberdemon, BFG and tons of cellpacks. Exit is through a Romero head. If you actually play this, you'll waste five minutes of your life.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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