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Evermore

   (19 reviews)
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About This File

This is a fun level for doom2. You must go through the hallways killing the bad monsters and pressing the switches. When you reach the exit, a huge surprise waits you.


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Guest

Unknown date

  
Oh dear! Do I dare download this... Damn I downloaded it... the usual crap! 0/5

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Guest

Unknown date

  
This is awful. Worse than vomit and diarrhea combined.

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Unknown date

  
^ No you didn't download it! - I downloaded it, you fight some Hellknights in a few bland hallways until you reach the exit switch. Pressing it takes you to a Wolf3d like area with a Cyberdemon + BFG. Its quite boring. Avoid. 1 star

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Unknown date

  
Ban Ruba from uploading please.

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Unknown date

  
You are provided with a super shotgun at the beginning, but you never have enough ammo to kill all the hell knights you encounter. The level is extremely repetitive and boring, and the "interesting" bit at the end is a pretty typical Ruba ending: a cyberdemon with lots of Wolfenstein textures and a John Romero head at the end. 1/5

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Unknown date

  
Ruba's getting way too much attention. Let the ignore begin!

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Unknown date

  
Somehow I like those walls. Their color fit very well with the barons. I also like to kill barons with double shotgun and the ammo was exact (I had to kill the big baron with fists, challenging). The pink sky, mmm.. it's not aligned, pitty it would be a nice sky. The surprise nice. The map, psychedelic 3/5 - Optimus

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Unknown date

  
Repetitivetititiitvv vee. 1/5

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Unknown date

  
The mapping errors were the only interest in the long winding corridor. I killed predictably placed hell knights until the variety of a Baron protecting the "exit". Then, a there was a Wolf textured arena with a Cybie, BFG and Romero head exit. Dull and simple yet full of errors. The new sky doesn't even tile. If Ruba enjoyed making it, I didn't enjoy playing it. 31 mins to make? Too long. This is a map to make, mess around with yourself then delete. Not something to release.

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Unknown date

  
Bored and looking for some single player map to play, I went ahead and downloaded this with hardly any great expectations. But when I loaded it up and started to play the game, I was pleasantly surprised to find myself playing what I unashamedly would place among the top five maps I've ever played. The gameplay is slick and variable; there are just so many surprises and so many paths to take, giving you an unprecedented sense of adventure and heroism. This is legendary in my book.

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Unknown date

  
I didn't like the layout/design of the hallways part but I did like the ammo balance, forcing you to use your pistol or fist to finish off a few hell knights. I also liked how the exit switch opened up a teleporter in the side of one of the hallways, taking you to the last room which I also liked. It has a few pillars, bfg/cells, a cyber, and a walkway surrounded by a pit.

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Unknown date

  
Wow! This had something. Maybe the barons were a little hard but if you can find the secret cave behind the trees and be able to beat or pass through the little spiders, lot's of ammos and bazooka are awaiting. Also, I liked the romero head surprise at the end, as much as I loved the joke with the purple imps in the meadow. 4.75/5 for this one - Optimuze

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Unknown date

  
Piece of shit. Square, linear corridors that always look the same, a bunch of sequential hell knight fights, not enough ammo, and finally a Wolfenstein 3D area with a cyberdemon, BFG and tons of cellpacks. Exit is through a Romero head. If you actually play this, you'll waste five minutes of your life.

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  • File Reviews

    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
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