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Crushing fear

   (10 reviews)
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About This File

This is a Doom 64 map for Doom 2. It uses Doom 64 weapons, sprites and enemy's, this was suppose to be for snipers Doom 64 II: The Rising project but things changed a little so i am releasing this map as a standalone map.

There are 2 files, the wad that has the level it self, and a wad that has the Doom 64 sprites and enemy's and textures. Just drag and drop "both" files on your .exe file (in Zdoom's case, its Zdoom.exe, for example) and run Doom 2, then start playing and enjoy!

ALso, there are no Difficulty Settings.


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Guest

Unknown date

  
I like the Doom 64 stuff :)

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Guest

Unknown date

  
The visual part of the wad is ok.It's a good use of Doom 2 and Doom 64 textures together.The problem is with the Doom 64 sprites.They are huge.I ran the wad with skulltag-v097d2-RC3. And not everything is with Doom 64 sprites.Even sounds aren't replaced.But the atmosphere of the wad is very good.4/5 stars - Doomaniac

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Unknown date

  
Not bad not all that good either, gameplay was pretty easy it lacked some very hard battles.Its an flat corridor type of level, there is some difference in height.Texturing could have been better, the doom64 sprites don't go well with the doom2 ones.But I enjoyed it so 3/5 stars -DD

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Guest

Unknown date

  
GOOD, but where did you get the 64 pack? (ur copy doesn't iclude POSS via zombieman) 3/5

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Guest

Unknown date

  
lol! The imps are huge! 4/5 stars for this short but fun Map01.

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Guest

Unknown date

  
I put the 'crushing fear' into a square box and kicked it around. I am bad-ass extreme!

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Guest

Unknown date

  
A pretty good map, it lacks tough fights, but still pretty fun. 3/5 stars.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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