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La Ciudad Necropolis (Necropolis City)

   (12 reviews)
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About This File

I like hard maps, and this should be. If you're able to beat it without savegames, you're one of my buddies. An advice: look for a place to hide in, and be careful where you move and what weapon you take. Good luck, and I hope you enjoy the map!


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Guest

Unknown date

  
It wasn't bad, the secrets were a bit redundant, but like what the other reviewers said, the last secret had a bug that wouldn't trigger it. If that was fixed this wad would of been cooler :D 3/5.-Candle M

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Guest

Unknown date

  
Not only is this map very easy, but the design is bad.

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Guest

Unknown date

  
Challenging. Nice start, nice textures. A bit too much secrets that are not exactly secrets. Some missing texture bugs. 3/5 - Optimus

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Guest

Unknown date

  
I found it pretty enjoyable --- 3/5

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Guest

Unknown date

  
Bland architecture, and I couldn't even find my way through it. 0/5

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Guest

Unknown date

  
I thought it was okay. 3/5

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Guest

Unknown date

  
I don't like the design either like the first reviewer :-P . There is no interesting contrast (I miss the colour green for example)... 2/5

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Guest

Unknown date

  
This is dated December 2000. "Necropolis" is Greek for "city of the dead", so the title is really "the city of the city of the dead", which is silly. The map itself isn't bad, just very short - an outdoors mountain-style level with Hexen textures. You run to one end, run back, shoot rockets at the baddies (you have hundreds of rockets). There's a cacodemon rush near the end, but as I say you have loads of rockets. The ending is a bit of a flop too, there's no "final battle".

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Unknown date

  
I really enjoyed this. I liked the design and the action. But, one of the secrets can't be triggered because it's floor is lower than the floors around it, and it's only 20 units wide, so the player can't walk on the secret sector. I give it 5

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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