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MAK's Doomdom for Doom ][

   (2 reviews)
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About This File

The original MAKDOOM series ported to Doom ][...

Four classic Doom levels complete with all three keys, traps, secret doors, and of course, lots of targets. These levels are an attempt to mirror the mood and detailed maps that made the original game so much fun. Stress was placed on QUALITY.

Attention veterans of MAKDOOM1-3; This is the last addition to the MAKDOOM series. I will fix any bugs that come along, but do not plan on starting a level 5. I hope you have enjoyed this quadripartite.

Well, for this author, it's back to my family (if I still have one)... until it's time to start making QUAKE levels. ;^)

Please E-mail or write me if you have the time and let me know what you think.

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Unknown date

wow those are some nice Beavis and Butthead sounds there mait >_> 1/5

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Unknown date

Four techbase maps dated February 1995. They're Doom 2 translations of some originals that aren't in the archives. It has a bunch of new sounds that are naff enough to be funny. The Doom 2 content is minimal and they're crudely done, but the gameplay is sound and with a bit of polish they'd be good. Map03 is the best, Map01 and 02 aren't too shabby. Map04 on the other hand feels like an unfinished template (there's no exit, only a handful of baddies).

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.