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MAK's Doomdom for Doom ][

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The original MAKDOOM series ported to Doom ][...

Four classic Doom levels complete with all three keys, traps, secret doors, and of course, lots of targets. These levels are an attempt to mirror the mood and detailed maps that made the original game so much fun. Stress was placed on QUALITY.

Attention veterans of MAKDOOM1-3; This is the last addition to the MAKDOOM series. I will fix any bugs that come along, but do not plan on starting a level 5. I hope you have enjoyed this quadripartite.

Well, for this author, it's back to my family (if I still have one)... until it's time to start making QUAKE levels. ;^)

Please E-mail or write me if you have the time and let me know what you think.


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Unknown date

  
wow those are some nice Beavis and Butthead sounds there mait >_> 1/5

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Unknown date

  
Four techbase maps dated February 1995. They're Doom 2 translations of some originals that aren't in the archives. It has a bunch of new sounds that are naff enough to be funny. The Doom 2 content is minimal and they're crudely done, but the gameplay is sound and with a bit of polish they'd be good. Map03 is the best, Map01 and 02 aren't too shabby. Map04 on the other hand feels like an unfinished template (there's no exit, only a handful of baddies).

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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