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Betelgeuse

   (11 reviews)
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5 Screenshots

About This File

- Varied style, but all floating in sideral space. - The map has only platforms and columns, so don't fall. There are also some wide areas. - A lot of different textures: hellish, futurist... A little of all. - A Dehacked patch. I recommend you use it, makes the game innovative and unreal. - Some new monsters: * ZOMBIE MARINE: A brown Doom marine. * ROCKET GUY: A zombie soldier with a bazooka, can beat you with only one shot. * ZOMBIE RAILGUNNER: A soldier with a laser weapon. Be careful. * ZOMBIE BFG: Hmm, doesn't need comments... Feel the pain of a BFG 9000's blast. * STEALTH FIGHTER: Transparent sodier/cyborg. - These monsters come, as usual, from ftp://archives.3dgamers.com/pub/idgames/combos (monsters.zip) - Besides the new monsters, I modified some of the original Doom enemies: * Fast imps, attack with the manucubus' fire. * Transparent Lost Souls. * The cacodemons' fireballs are invisible. * The Cyberdemon's rockets (and yours) are destructible. * Increased attack power for arachnotrons. * Etc, etc... - New sounds: * Taking a powerup, item or weapon. * Firing the pistol, shotgun, chaingun or plasma rifle. * Some monster's attacks. * Opening and closing doors. * Destroying Lost Souls.


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Guest

Unknown date

  
^indeed, "fun but frustrating" 3.5/5

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Guest

Unknown date

  
It was an average map, the platform jumping was a bit tedious, but over all, average. 3/5.-Candle M

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Guest

Unknown date

  
Interesting concept, decent execution. Not a "great" map, but unique and worth checking out.

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Guest

Unknown date

  
Interesting to see, but not fun! 1/5

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Guest

Unknown date

  
Cool idea. Frustrating to play...it's just not Doom. It's like hopping rocks in an "all lava level" with no rad suit and nowhere to run. Loved the rocket launcher guy. 3/5

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Guest

Unknown date

  
Very good idea. I like this map! 4/5

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Guest

Unknown date

  
I don't the who the second guy is kidding. The gameplay was terrible, like the first guy said. Interesting map, though.

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Guest

Unknown date

  
Neat idea but the gameplay is awful. 2

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Guest

Unknown date

  
The gameplay is awesome. Just because the person above me has no coordination does not make it bad. I really enJoyed it.

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Unknown date

  
This is June 2006. It's visually interesting - a series of platforms hanging in space - and it plays like an old 8-bit platform game, although you don't have to jump. Whether you like it or not depends on your tolerance for platform games (thankfully "space" doesn't kill you instantly). It's fun but frustrating, and it often turns into one of those memorisation-fests where you have to know which trap is coming up next. Nicely excuted, though.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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