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Betelgeuse

   (11 reviews)
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5 Screenshots

About This File

- Varied style, but all floating in sideral space. - The map has only platforms and columns, so don't fall. There are also some wide areas. - A lot of different textures: hellish, futurist... A little of all. - A Dehacked patch. I recommend you use it, makes the game innovative and unreal. - Some new monsters: * ZOMBIE MARINE: A brown Doom marine. * ROCKET GUY: A zombie soldier with a bazooka, can beat you with only one shot. * ZOMBIE RAILGUNNER: A soldier with a laser weapon. Be careful. * ZOMBIE BFG: Hmm, doesn't need comments... Feel the pain of a BFG 9000's blast. * STEALTH FIGHTER: Transparent sodier/cyborg. - These monsters come, as usual, from ftp://archives.3dgamers.com/pub/idgames/combos (monsters.zip) - Besides the new monsters, I modified some of the original Doom enemies: * Fast imps, attack with the manucubus' fire. * Transparent Lost Souls. * The cacodemons' fireballs are invisible. * The Cyberdemon's rockets (and yours) are destructible. * Increased attack power for arachnotrons. * Etc, etc... - New sounds: * Taking a powerup, item or weapon. * Firing the pistol, shotgun, chaingun or plasma rifle. * Some monster's attacks. * Opening and closing doors. * Destroying Lost Souls.


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Unknown date

  
^indeed, "fun but frustrating" 3.5/5

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Unknown date

  
It was an average map, the platform jumping was a bit tedious, but over all, average. 3/5.-Candle M

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Guest

Unknown date

  
Interesting concept, decent execution. Not a "great" map, but unique and worth checking out.

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Unknown date

  
Interesting to see, but not fun! 1/5

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Unknown date

  
Cool idea. Frustrating to play...it's just not Doom. It's like hopping rocks in an "all lava level" with no rad suit and nowhere to run. Loved the rocket launcher guy. 3/5

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Unknown date

  
Very good idea. I like this map! 4/5

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Unknown date

  
I don't the who the second guy is kidding. The gameplay was terrible, like the first guy said. Interesting map, though.

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Unknown date

  
Neat idea but the gameplay is awful. 2

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Unknown date

  
The gameplay is awesome. Just because the person above me has no coordination does not make it bad. I really enJoyed it.

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Unknown date

  
This is June 2006. It's visually interesting - a series of platforms hanging in space - and it plays like an old 8-bit platform game, although you don't have to jump. Whether you like it or not depends on your tolerance for platform games (thankfully "space" doesn't kill you instantly). It's fun but frustrating, and it often turns into one of those memorisation-fests where you have to know which trap is coming up next. Nicely excuted, though.

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  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
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