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Betelgeuse

   (11 reviews)
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5 Screenshots

About This File

- Varied style, but all floating in sideral space. - The map has only platforms and columns, so don't fall. There are also some wide areas. - A lot of different textures: hellish, futurist... A little of all. - A Dehacked patch. I recommend you use it, makes the game innovative and unreal. - Some new monsters: * ZOMBIE MARINE: A brown Doom marine. * ROCKET GUY: A zombie soldier with a bazooka, can beat you with only one shot. * ZOMBIE RAILGUNNER: A soldier with a laser weapon. Be careful. * ZOMBIE BFG: Hmm, doesn't need comments... Feel the pain of a BFG 9000's blast. * STEALTH FIGHTER: Transparent sodier/cyborg. - These monsters come, as usual, from ftp://archives.3dgamers.com/pub/idgames/combos (monsters.zip) - Besides the new monsters, I modified some of the original Doom enemies: * Fast imps, attack with the manucubus' fire. * Transparent Lost Souls. * The cacodemons' fireballs are invisible. * The Cyberdemon's rockets (and yours) are destructible. * Increased attack power for arachnotrons. * Etc, etc... - New sounds: * Taking a powerup, item or weapon. * Firing the pistol, shotgun, chaingun or plasma rifle. * Some monster's attacks. * Opening and closing doors. * Destroying Lost Souls.


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Guest

Unknown date

  
^indeed, "fun but frustrating" 3.5/5

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Guest

Unknown date

  
It was an average map, the platform jumping was a bit tedious, but over all, average. 3/5.-Candle M

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Guest

Unknown date

  
Interesting concept, decent execution. Not a "great" map, but unique and worth checking out.

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Guest

Unknown date

  
Interesting to see, but not fun! 1/5

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Unknown date

  
Cool idea. Frustrating to play...it's just not Doom. It's like hopping rocks in an "all lava level" with no rad suit and nowhere to run. Loved the rocket launcher guy. 3/5

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Unknown date

  
Very good idea. I like this map! 4/5

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Unknown date

  
I don't the who the second guy is kidding. The gameplay was terrible, like the first guy said. Interesting map, though.

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Guest

Unknown date

  
Neat idea but the gameplay is awful. 2

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Unknown date

  
The gameplay is awesome. Just because the person above me has no coordination does not make it bad. I really enJoyed it.

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Unknown date

  
This is June 2006. It's visually interesting - a series of platforms hanging in space - and it plays like an old 8-bit platform game, although you don't have to jump. Whether you like it or not depends on your tolerance for platform games (thankfully "space" doesn't kill you instantly). It's fun but frustrating, and it often turns into one of those memorisation-fests where you have to know which trap is coming up next. Nicely excuted, though.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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