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Intacta

   (25 reviews)
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4 Screenshots

About This File

Average sized map with a strange plot, because is futurist and a little medieval-hellish. It has some architecture from Necroelemento and Circuit.


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Lightning Hunter

  
Top notch detail as others have mentioned, but the map feels quite empty. The automap makes the map look huge, but in reality, the map doesn't take longer than 5 minutes to beat. There are only a few ambushes to speak of. The game play could have been extended.

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Unknown date

  
That is a great wad. Absolutely amazing. 5/5

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Unknown date

  
Map can be exited in 1 second. Careless...

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Guest

Unknown date

  
This is another one of those levels where the exit switch is hidden in the ground just in front of the start location, so you can finish the level in about two seconds if you just walk forwards and press thin air. It's even on the automap.

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Unknown date

  
Nice map, pretty good design and music choice. We want moar! Yeah, unplayable in prboom-plus, this doors not working. 4/5 anyway

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Guest

Unknown date

  
Yeah, this is unfortunately broken in various limit removing ports. Test moar, mijo!

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Unknown date

  
I would have to say that this was a pretty good level. It ran swell in ZDooM for me. 4/5!-Candle M

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Unknown date

  
definitely good and worth the download, though not really brilliant 4/5

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Unknown date

  
Wow! Extreme detail that also creates a specific atmosphere/theme and slows down my PC a bit. Ammo were... just! I was missing some. Fights were cool enough. Long time since I last played such a detailed wad with a theme 5/5 - Optimus

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Unknown date

  
5

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Unknown date

  
This map was good, definitely better than Equinoxia IMO. The Descent 2 music isn't heard often, either. The challenge is about right, and you have enough supplies but not much to spare. 4/5

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Unknown date

  
Good in detail but the duration time is poor 4/5 Grettings

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Unknown date

  
Sweet as candy.

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Unknown date

  
Attention to detail makes this map look fantastic. Gameplay was good, mostly easy, but good. Overall 4/5. Me gustó esto mucho.

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Unknown date

  
3.5

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Unknown date

  
This wad is absolutely amazing. What's up with some guys? This wad is a great map of the Classic design, or the fact that it isn't for ZDoom or derivated ports it's a problem? Great design, high detail, great monster placement, difficult but not impossible, it's funny... 5/5

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Unknown date

  
wow, this map was absolutely gorgeous. Great monster placement was something I noticed as well. I would have liked it a wee bit harder, but I think it was very good indeed.

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Unknown date

  
Overdetailed. Author should pay more attention to layout and gameplay instead of design, and learn how to make simple things look beautiful. Not bad, though, it's just now what I love doom for. 2\5.

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Unknown date

  
From the name, I was expecting the level to have virgins in it, but no. This is an entertaining, intricately-detailed techbase that looks like a LEGO Space kit, with a short canyon mixed in. Mostly unchallenging - mainly weak monsters, and you can just run past the blue key confrontration, although the ammo balance is just about right - but comes alive with a fun boss battle. Some nice touches (the appearing super shotgun, an imp that sneaks up on you).

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Unknown date

  
0/5 - doesn't work with intended port type. Please fix the errors and reupload.

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Unknown date

  
It does work with intended port type. R3D, GZDoom and prboom+ run it. To fix the nasty render error with glboom+ the author needs to assign sector 966 to the front sidedefs of lines 6196-8. There is still a render issue with glboom+ with the floors of sectors 949 and 957 ...4/5

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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