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Intacta

   (25 reviews)
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4 Screenshots

About This File

Average sized map with a strange plot, because is futurist and a little medieval-hellish. It has some architecture from Necroelemento and Circuit.


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Lightning Hunter

  
Top notch detail as others have mentioned, but the map feels quite empty. The automap makes the map look huge, but in reality, the map doesn't take longer than 5 minutes to beat. There are only a few ambushes to speak of. The game play could have been extended.

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Unknown date

  
That is a great wad. Absolutely amazing. 5/5

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Guest

Unknown date

  
Map can be exited in 1 second. Careless...

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Guest

Unknown date

  
This is another one of those levels where the exit switch is hidden in the ground just in front of the start location, so you can finish the level in about two seconds if you just walk forwards and press thin air. It's even on the automap.

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Guest

Unknown date

  
Nice map, pretty good design and music choice. We want moar! Yeah, unplayable in prboom-plus, this doors not working. 4/5 anyway

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Guest

Unknown date

  
Yeah, this is unfortunately broken in various limit removing ports. Test moar, mijo!

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Guest

Unknown date

  
I would have to say that this was a pretty good level. It ran swell in ZDooM for me. 4/5!-Candle M

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Guest

Unknown date

  
definitely good and worth the download, though not really brilliant 4/5

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Guest

Unknown date

  
Wow! Extreme detail that also creates a specific atmosphere/theme and slows down my PC a bit. Ammo were... just! I was missing some. Fights were cool enough. Long time since I last played such a detailed wad with a theme 5/5 - Optimus

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Unknown date

  
5

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Unknown date

  
This map was good, definitely better than Equinoxia IMO. The Descent 2 music isn't heard often, either. The challenge is about right, and you have enough supplies but not much to spare. 4/5

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Unknown date

  
Good in detail but the duration time is poor 4/5 Grettings

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Guest

Unknown date

  
Sweet as candy.

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Guest

Unknown date

  
Attention to detail makes this map look fantastic. Gameplay was good, mostly easy, but good. Overall 4/5. Me gustó esto mucho.

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Unknown date

  
3.5

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Unknown date

  
This wad is absolutely amazing. What's up with some guys? This wad is a great map of the Classic design, or the fact that it isn't for ZDoom or derivated ports it's a problem? Great design, high detail, great monster placement, difficult but not impossible, it's funny... 5/5

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Unknown date

  
wow, this map was absolutely gorgeous. Great monster placement was something I noticed as well. I would have liked it a wee bit harder, but I think it was very good indeed.

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Unknown date

  
Overdetailed. Author should pay more attention to layout and gameplay instead of design, and learn how to make simple things look beautiful. Not bad, though, it's just now what I love doom for. 2\5.

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Unknown date

  
From the name, I was expecting the level to have virgins in it, but no. This is an entertaining, intricately-detailed techbase that looks like a LEGO Space kit, with a short canyon mixed in. Mostly unchallenging - mainly weak monsters, and you can just run past the blue key confrontration, although the ammo balance is just about right - but comes alive with a fun boss battle. Some nice touches (the appearing super shotgun, an imp that sneaks up on you).

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Unknown date

  
0/5 - doesn't work with intended port type. Please fix the errors and reupload.

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Unknown date

  
It does work with intended port type. R3D, GZDoom and prboom+ run it. To fix the nasty render error with glboom+ the author needs to assign sector 966 to the front sidedefs of lines 6196-8. There is still a render issue with glboom+ with the floors of sectors 949 and 957 ...4/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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