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Masacre 2

   (17 reviews)
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Unknown date

  
Reviewer #1: Why don't you just stick with Halo if you don't like 'drab'! Reviewer #2: I agree. Reviewer #3: I disagree. In the 90's, wad builders were at least trying their best to create decent wads, albeit some were not good. These days we have a hoard of imbeciles throwing their excrement at us in torrents. This is a good wad with great battles and a decent layout, and for a 'drab' level has some nice architecture. I for one liked it. 4/5

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I had fun playing through this. It's relatively challenging because health tends to be scarce, although it did not seem too tough because I made it to the exit on the third try (from scratch). My health was low for long periods, though. The various doors make arch-viles more dangerous because ghost monsters are likely (I was careful and only got 1 imp when I did have rockets). I also liked the simplistic urban architecture. [4/5] ~Chain Mail (9/2008)

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Meh it was a bit dull due to the switch hunting.

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Unknown date

  
Meh. It's ok. It's a boring map. It's nothing special.

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I love everyone at doomworld. 5/5 easily.

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Wow, I really enjoyed it! Challenging, great fights, midschool style, nice places and crates. I love crates!!! 5/5 - Optimus

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Guest

Unknown date

  
Great wad.

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Guest

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Not a bad slaughter map, even if it's far from the best.

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Naaa, a bit too hard for my taste (even on lower settings), but it is from 1995, so: 3/5

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This is dated November 2002. It's s dull warehouse level, where you basically just fight large groups of weak monsters in a series of square rooms. There's a bit of switchhunting and backtracking. The level has a lot of action, and on that level it works, but it just feels like a chore to play through, because it's so monotonous. And drab, too, it looks like something from 1995

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Unknown date

  
PATHETIC

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Pretty good, well-choreographed action in a non-monotonous environment. And let's remember that some of the best Doom wads were made in 1995.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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