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Masacre 2

   (17 reviews)
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Reviewer #1: Why don't you just stick with Halo if you don't like 'drab'! Reviewer #2: I agree. Reviewer #3: I disagree. In the 90's, wad builders were at least trying their best to create decent wads, albeit some were not good. These days we have a hoard of imbeciles throwing their excrement at us in torrents. This is a good wad with great battles and a decent layout, and for a 'drab' level has some nice architecture. I for one liked it. 4/5

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I had fun playing through this. It's relatively challenging because health tends to be scarce, although it did not seem too tough because I made it to the exit on the third try (from scratch). My health was low for long periods, though. The various doors make arch-viles more dangerous because ghost monsters are likely (I was careful and only got 1 imp when I did have rockets). I also liked the simplistic urban architecture. [4/5] ~Chain Mail (9/2008)

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Meh it was a bit dull due to the switch hunting.

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Meh. It's ok. It's a boring map. It's nothing special.

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I love everyone at doomworld. 5/5 easily.

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Wow, I really enjoyed it! Challenging, great fights, midschool style, nice places and crates. I love crates!!! 5/5 - Optimus

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Unknown date

  
Great wad.

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Not a bad slaughter map, even if it's far from the best.

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Naaa, a bit too hard for my taste (even on lower settings), but it is from 1995, so: 3/5

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This is dated November 2002. It's s dull warehouse level, where you basically just fight large groups of weak monsters in a series of square rooms. There's a bit of switchhunting and backtracking. The level has a lot of action, and on that level it works, but it just feels like a chore to play through, because it's so monotonous. And drab, too, it looks like something from 1995

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PATHETIC

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Pretty good, well-choreographed action in a non-monotonous environment. And let's remember that some of the best Doom wads were made in 1995.

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
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