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Masacre 2

   (17 reviews)
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Reviewer #1: Why don't you just stick with Halo if you don't like 'drab'! Reviewer #2: I agree. Reviewer #3: I disagree. In the 90's, wad builders were at least trying their best to create decent wads, albeit some were not good. These days we have a hoard of imbeciles throwing their excrement at us in torrents. This is a good wad with great battles and a decent layout, and for a 'drab' level has some nice architecture. I for one liked it. 4/5

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I had fun playing through this. It's relatively challenging because health tends to be scarce, although it did not seem too tough because I made it to the exit on the third try (from scratch). My health was low for long periods, though. The various doors make arch-viles more dangerous because ghost monsters are likely (I was careful and only got 1 imp when I did have rockets). I also liked the simplistic urban architecture. [4/5] ~Chain Mail (9/2008)

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Meh it was a bit dull due to the switch hunting.

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Meh. It's ok. It's a boring map. It's nothing special.

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I love everyone at doomworld. 5/5 easily.

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Wow, I really enjoyed it! Challenging, great fights, midschool style, nice places and crates. I love crates!!! 5/5 - Optimus

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Great wad.

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Not a bad slaughter map, even if it's far from the best.

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Naaa, a bit too hard for my taste (even on lower settings), but it is from 1995, so: 3/5

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This is dated November 2002. It's s dull warehouse level, where you basically just fight large groups of weak monsters in a series of square rooms. There's a bit of switchhunting and backtracking. The level has a lot of action, and on that level it works, but it just feels like a chore to play through, because it's so monotonous. And drab, too, it looks like something from 1995

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PATHETIC

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Pretty good, well-choreographed action in a non-monotonous environment. And let's remember that some of the best Doom wads were made in 1995.

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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