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The Hells Grammar School Project

   (22 reviews)
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8 Screenshots

About This File

*Story* You tried completing Doom II, but you failed miserably, so the marine corps sent you to a mysterious place called: The Hells Grammar School. It is a place where doomers become legends. Complete this game and you are officially a true doomer. Attempt to go through a day of school at the Hells Grammar School. You will be going through 4 periods: English, Information Technology, Maths and Sport. Play at your own risk...

A Joke-Wad I've made. It's not the typical woo-hoo crappy jokewad, call it a semi-jokewad if you will. This Joke-WAD is basically an experiment of me using GZDOOM. It uses several features, mainly ACS scripting. The gameplay is the WAD's top priority, not the looks. Enjoy!


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Guest

Unknown date

  
LOL, I like this map pack. It was fun... The beginning was very atmospheric. The funniest part was Miss D'sparil. I was pretty low on ammo though.

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Guest

Unknown date

  
Lol oh noes...Grammar School! Otherwise I liked the custom monsters, overall average.-3/5.-Candle M

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Guest

Unknown date

  
interesting concept..... Fun to play

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Guest

Unknown date

  
I find suprising that people hate this wad because they are comparing it to Ruba's "Sh!twads". This is the first jokewad in awhile that is actually pretty good. 4/5

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Guest

Unknown date

  
Pure crap

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Guest

Unknown date

  
It was alright, I enjoyed it, I especially liked the use of new custom monsters, keep up the good work

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Guest

Unknown date

  
I hate school.

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Guest

Unknown date

  
Deserves much more than the score it currently has. I've had a good laugh at some parts, and the storyline was interesting and funny. I'd give it a 5/5, but you get my thumbs down for the oversized music file taking up 85% of the wad size. Overall, I recommend this. 4/5 -Moti

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Guest

Unknown date

  
Legendary! Its funny, original, and a breath of fresh air!!!!!

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Guest

Unknown date

  
Ugh.

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Guest

Unknown date

  
DAMN! ITS SO AWESOME~ BEST DOOM MAP EVER!

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Guest

Unknown date

  
lol not bad. Reminds me of my high school days :P 4/5 -r_rr

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Guest

Unknown date

  
keep mapping, really nice first effort. I would be too am bare assed to show of most of my early maps.

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Unknown date

  
I think this gets a Mockaward nomination by default, since it's the only real actual jokewad released this year to my knowledge.

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Unknown date

  
I'm not even going to start listing what is wrong with this turd on toast. 0/5

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Unknown date

  
Really good. Hope to see some more work from you! 4/5

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Unknown date

  
Heh not bad. 4/5

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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