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   (44 reviews)
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About This File

This GZDoom megawad is a retrospective show of the classical Doom from the height of today's abilities of "zdoom in doom" format.

Basically it is in "zdoom in doom" format, but with some gzdoom features and DECORATE.

There are no scripts, detail is medium and jumps and crouches are not allowed for forcing you to feel Doom.


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NuMetalManiak

  
a slowgoing wad. good use of custom resources and Eternal knows how to make some very interesting encounters. certainly worth a play.

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Kingpin3

  
Eternal...aka Deadall is one of the best mapper on Doom :) Try all...

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Guest

Unknown date

  
This was really, really good. Most maps could have been standalone releases, they are that good. They look really good too, as expected from Eternal. Zdoom features are used in a way that enhances level design and gameplay, not just for eye candy. Final map is a masterpiece, one of best city style maps I encountered. I played this with latest Project MSX and it fits this wad well, especially on bigger maps with more open areas.

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Unknown date

  
definitely worth playing one, two, and may be even three times. but no more! or impression of it will be ruined foreve. ****+

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Guest

Unknown date

  
Knowing that the author is a great mapper this wad is a bit disappointing. It's getting good with map08 (nice remake). 4/5

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Guest

Unknown date

  
Great looking maps, nice use of the GZDoom stuff but with more classic-oriented gameplay (ie. pure killing stuff and switch/key finding). An impressive wad that will sadly be forgotten about by most due to the timing of it's release.

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Unknown date

  
Really good and solid gameplay overall. Some weaker maps at the start, but the rest is very good. I liked it a lot, especially level 8 and 12. 4/5

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Guest

Unknown date

  
Some of the use of new enemies, and one or two of the levels detract from the awesome experience that this mapset creates, with wonderful scenes, fairly solid gameplay and a boatload of new stuff to shoot. 4 stars

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Unknown date

  
wondering if anyone knows what is the music used in level 12. it's so awesome. i really liked this wad overall.

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Guest

Unknown date

  
Pretty good mapset. There are a few duds in the mix, some of the music is annoying and I didn't really like the new enemies, but it's definitely worth playing. 4/5

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Unknown date

  
New monsters does not look very good Mapping is corect but i was gladly surprised by the gameplay even if wether easy because the author does not fee forced to add stupid and unskipable texts and videos and there is no use of any scripting as says in the text file. so over all, even if it didnot remain me DooM II at all, exept when the room was a pale copy of doom2's, it is very good and worth the download. 3.5/5

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Unknown date

  
It was all right. Nice designs though.

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Unknown date

  
Very good 5/5

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Unknown date

  
Pretty nice atmosphere, but i expected i to be more like classic doom. 3/5

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Unknown date

  
First level is too hard even on "I'm too young to die" :-/, but the design is excellent. That's why 3/5.

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Unknown date

  
Must play megawad! Early maps are kinda mediocre. Not bad, just nothing special and there are a few really facepalm moments (trust me, you will get stuck on map 2, and you will facepalm hard once you see "solution" on youtube!). However, as you progress maps get better and better, with great gameplay and design variations even within single maps - map 8 for example, starts as a usual switch huntey nukage fare, ends with an epic outdoors fight straight out of Serious Sam! 5/5 despite weak start

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Unknown date

  
Impressive! Map 13 could have been some really good newer urban map for Duke 3D. Now THAT is how you use GZDoom!

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Unknown date

  
Nice looking & well designed map set.Good gameplay with good use of new monsters.Health & ammo never really in short supply,so you could keep the game moving without dying too often. The helicopter was unexpected & the rocket ship was a nice effect,also. Definitely worth a download & a play-through. 5/5-d.d.koop

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Unknown date

  
Impressive mapset, so to say. The design is getting better and better as you advance in the wad, maps 12 and 13 are among the best maps I've played so far. Definitely Cacoward material. 5/5. ~Naan

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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