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About This File

This GZDoom megawad is a retrospective show of the classical Doom from the height of today's abilities of "zdoom in doom" format.

Basically it is in "zdoom in doom" format, but with some gzdoom features and DECORATE.

There are no scripts, detail is medium and jumps and crouches are not allowed for forcing you to feel Doom.


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NuMetalManiak

  
a slowgoing wad. good use of custom resources and Eternal knows how to make some very interesting encounters. certainly worth a play.

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Kingpin3

  
Eternal...aka Deadall is one of the best mapper on Doom :) Try all...

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Guest

Unknown date

  
This was really, really good. Most maps could have been standalone releases, they are that good. They look really good too, as expected from Eternal. Zdoom features are used in a way that enhances level design and gameplay, not just for eye candy. Final map is a masterpiece, one of best city style maps I encountered. I played this with latest Project MSX and it fits this wad well, especially on bigger maps with more open areas.

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Unknown date

  
definitely worth playing one, two, and may be even three times. but no more! or impression of it will be ruined foreve. ****+

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Guest

Unknown date

  
Knowing that the author is a great mapper this wad is a bit disappointing. It's getting good with map08 (nice remake). 4/5

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Guest

Unknown date

  
Great looking maps, nice use of the GZDoom stuff but with more classic-oriented gameplay (ie. pure killing stuff and switch/key finding). An impressive wad that will sadly be forgotten about by most due to the timing of it's release.

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Unknown date

  
Really good and solid gameplay overall. Some weaker maps at the start, but the rest is very good. I liked it a lot, especially level 8 and 12. 4/5

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Guest

Unknown date

  
Some of the use of new enemies, and one or two of the levels detract from the awesome experience that this mapset creates, with wonderful scenes, fairly solid gameplay and a boatload of new stuff to shoot. 4 stars

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Unknown date

  
wondering if anyone knows what is the music used in level 12. it's so awesome. i really liked this wad overall.

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Guest

Unknown date

  
Pretty good mapset. There are a few duds in the mix, some of the music is annoying and I didn't really like the new enemies, but it's definitely worth playing. 4/5

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Unknown date

  
New monsters does not look very good Mapping is corect but i was gladly surprised by the gameplay even if wether easy because the author does not fee forced to add stupid and unskipable texts and videos and there is no use of any scripting as says in the text file. so over all, even if it didnot remain me DooM II at all, exept when the room was a pale copy of doom2's, it is very good and worth the download. 3.5/5

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Unknown date

  
It was all right. Nice designs though.

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Unknown date

  
Very good 5/5

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Unknown date

  
Pretty nice atmosphere, but i expected i to be more like classic doom. 3/5

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Guest

Unknown date

  
First level is too hard even on "I'm too young to die" :-/, but the design is excellent. That's why 3/5.

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Unknown date

  
Must play megawad! Early maps are kinda mediocre. Not bad, just nothing special and there are a few really facepalm moments (trust me, you will get stuck on map 2, and you will facepalm hard once you see "solution" on youtube!). However, as you progress maps get better and better, with great gameplay and design variations even within single maps - map 8 for example, starts as a usual switch huntey nukage fare, ends with an epic outdoors fight straight out of Serious Sam! 5/5 despite weak start

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Unknown date

  
Impressive! Map 13 could have been some really good newer urban map for Duke 3D. Now THAT is how you use GZDoom!

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Unknown date

  
Nice looking & well designed map set.Good gameplay with good use of new monsters.Health & ammo never really in short supply,so you could keep the game moving without dying too often. The helicopter was unexpected & the rocket ship was a nice effect,also. Definitely worth a download & a play-through. 5/5-d.d.koop

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Unknown date

  
Impressive mapset, so to say. The design is getting better and better as you advance in the wad, maps 12 and 13 are among the best maps I've played so far. Definitely Cacoward material. 5/5. ~Naan

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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