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Bad Idea

   (13 reviews)
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13 Screenshots

About This File

I started these maps a couple years ago and decided this summer to finish them. They take place on maps 14 through 19 for two reasons: Music, and secret levels :D Have fun!


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Walter confetti

  

Nice puzzle-ish mapset from early years of magicsofa mapping experience, before saving various newstuff reviews articles from a dusty oblivion (that is actually what happens now after 5 months of inactivity... Do your duty of release a new article of newstuff reviews, Mr bloodshedder! I think there's enough articles for a new session!)...

Nothing groundbreaking, but still a fun mapset with funny ideas!

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Unknown date

  
I too had a lot of fun playing these. Architecture that exemplifies the best from the 1994-1996 non-square monster trapped rooms while adding some intelligent, different but not too time consuming puzzles. 4/5

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Unknown date

  
This was a meh map set.

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Unknown date

  
Its not a "Bad Idea" to download this. Some pretty enjoyable maps here and some tough puzzles.

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Unknown date

  
'Credits: God' What? Did she play-test for you? ... I had a lot of fun playing these. Well worth the download.

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Unknown date

  
The levels look too old for me, so 2/5.

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Unknown date

  
JUNK! 0/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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